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A screenshot with Joseph has some kind of spoiler, I presume... You shouldn't do that... 

Parsee Mizuhashi as Twin Nurse is hilarious! 

Art... Plain 2D characters barely fit the stylized 3D Backgrounds. In some scenes there is a visible contrast between 2D and 3D. But surely there was no other way to make it.

Music... It fits. It could be even better to have a looping BGM with a seamless loop, though, but however. It fits the game.

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Thank you for your comment. I read from a VN marketing blog which suggests that you can use an intriguing spoiler scene to entice readers since most will forget it later on . I think the spoiler is small enough, and I think it's intriguing, but if you think it's too big of a spoiler, I might switch it out with the first cg once that is done.

I realize that a lot of the very first backgrounds I've made aren't as well put together in comparison to the newer backgrounds, since I've been constantly experimenting and improving my gimp skills. I've been thinking of redoing them, but I believe it would be really helpful if I know which specific backgrounds, or at least which scenes, have unsuitable backgrounds that I should re-edit or switch out, or which backgrounds work well to the point that I can use them as either a basis for edits or a template to improve on.

There was an issue with the seamless BGM and sound loops after the recent update of the renpy engine. Before the update, the seamless loop for the BGM and sounds worked as intended. I had to update the engine because for some reason the older engine was reacting to the windows updates and was causing some worse sound issues. Updating the engine fixed all of them but also introduced new ones, that being the seamless loop breaking in certain instances for some reason. I believe there is a work-around to the problem, so I will need to re-write the code for those loops.

I know it's a long demo, so I really appreciate you playing it!