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A jam submission

Frey Nel DEMOView game page

The lighthouse wasn’t there yesterday…
Submitted by Strange Lantern Productions — 1 day, 6 hours before the deadline
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Frey Nel DEMO's itch.io page

Results

CriteriaRankScore*Raw Score
Sound/Music#263.5003.500
Controls / UI#343.3333.333
Art / Graphics#353.6673.667
Overall Fun#373.3333.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

When I played the game, I haven't expected there will be: 1) Blood 2) Shed.

Developer

The shed does seem to surprise people...

Jam Host

Hello! Welcome to Feedback Quest 6! My name's Hythrain, and I'm one of the hosts and streamers for this event! This feedback is being written live on my stream.

This game left me confused at first. You start in a hedge maze where nothing can be interacted with. This then continues into the next area which is a... dungeon? Then you get a little room where you'd think you could interact with the book on the table, but no. It's only AFTER leaving this third area and starting in the basement of the house that you finally start to get items you can interact with.

With that said, there was a lot of things to hunt down and a lot of things that Rosemary could talk about. I wasn't sure how I felt about the idea of Rosemary talking with the narrator, since that felt rather fourth wall breaking. Then again, once things started to get scary she then said "I don't like this game" as if she knows she's in a video game, so...

With that said, it felt odd you had an option to keep dashing on yet there was no ability to do so.

I can see a lot of spookiness with this title, but that beginning felt weird to me. Like it didn't feel like it belonged in the demo. That's about it.

Developer

Oh my gosh, I must have set the starting position wrong in my last hot fix. Please stand by. 

Jam Host

Oh! That explains a lot then! Glad to have let you know!

Developer

Fixed, thanks for pointing that out. 

I am completely stuck, right at the beginning, and I can't tell if it's a me problem or a design problem. Once I get to the house, I can't go into the basement or attic without light, I can't open the shed, I have a silver key that doesn't open anything, and I can't leave the house because my character says "I'm still having fun exploring." I know there's supposed to be a lighter somewhere, but I've checked every accessible square and not found it or anything else that could help me progress. I went as far as digging through the game files, but that didn't tell me anything either, besides the fact that there was clearly more content beyond what I could access.

Is there something wrong with my game/download, or am I just dumb? (For additional context, I'm playing on Windows and using the Windows download)

Developer

Did you check the hole in the ground? Stand on the whole and use the space bar. 

(1 edit)

I definitely tried interacting with that hole multiple times... while facing it, instead of standing on top of it.

Thank you for your help. I will finish the demo and return with more feedback… once I've stopped hating myself and the universe.

Developer

Lol, no worries shoeless! I'll have moved the lighter in the next update to a spot that more obviously intractable, hopefully that'll fix the problem. You're not the only one to not be able to find it.

First of all, I replayed with the newly updated version, and wow, the story makes a lot more sense when you don’t accidentally skip the first ten minutes of it, haha.

I did end up getting stuck again and having to go on another game-files adventure to find the brass key, although in this case it seems like it was largely just me being unobservant and thinking “I already checked the (wrong side of) the vanity, so it can’t be there.” My file-spelunking did lead me to find some things I don’t think I was supposed to see yet, but they’ve ironically made me much more interested in where this story is going.

Overall, I really enjoyed this demo, despite some frustrations. It’s a pretty classic concept executed well, with a unique setting and likable MC. I’ve gone ahead and followed you on Tumblr, and I'm look forward to seeing what you guys can do.

Developer

aaaaaaaaaa I'm so glad you enjoyed it so much???? I should make the key pick-up-able from both sides, since you are now the second person to miss it. thank you so much for giving it a second play through and I'm glad you're enjoying it and are excited!! you have no idea how much this means to hear, and how motivated it makes me to keep on trucking!

Submitted(+1)

This really is a nice start for a classic, rpgmaker exploration/puzzle game.  I really like how you used the setting, music, and sound effects to create a calming, empty, intriguing, yet slightly disturbing mood all the way through. The puzzles weren't hard, and they help move and set up the pace very well. Although, when they were tricky, I wondered if I discover a new bug or if I broke the game or not, since it's currently a work-in-progress. (This happened in a puzzle for a different rpgmaker game I tested; I did not find any bugs in your game fortunately.) The backdoor placement is, however, not very obvious, since the path from the toolshed to it is overgrown, but I think most players can figure it out. 

Honestly, when I first saw the blood after discovering the lighthouse, I did not expect it would be that kind of game. I feel like the lore in the demo so far makes it seem like it was a summer home that a family never went back to for a long while due to tragedies from war or illness, kind of like what happened in Virginia Woolf's To the Lighthouse. Solemn and melancholy is what I am getting from this game, not full-on horror. Even the ghost which appeared seemed too playful. I hope the blood is there to suggest that there is a tragic backstory with the family, but that it isn't anything horrible or disturbing. But that is just me hoping; you can take it to any direction you want. 

Developer(+1)

Hi! The backdoor situation should be resolved in the next update (to the best of my ability), I'm glad you didn't seem to find any bugs other than that persistent issue (it's been plaguing me since june). The puzzles in the first chapter are meant to be particularly difficult, so I'm glad to hear that they're doing their job of setting the scene!
I'm glad to her the vibes or coming through in the first chapter as well! You're reading things right so far, although I will say there's some more horror around the corner, as it were. I hope you continue to follow this project if you enjoyed the demo!

Submitted(+1)

Hi there,  I liked the art and color choices for this game and the music and SFX were very nice and complimentary. Unfortunately I got stuck a few times and I'm not entirely sure why. One point I was stuck behind the house and another time I got trapped cycling through the inventory items. From a mother's stand point I wonder why she's allowed to use a lighter but not a stove?  maybe a flashlight would be more appropriate line of logic if it's only purpose it to provide light. Also I found the narratoration to be a bit strange, and switch in tone, as it would sometimes say "You" referring to Rosemary and another time it seemed to talk to her directly in a teasing way? I could just be reading it wrong though. 

Developer

Hi! Sorry to hear about you getting stuck, I'm hoping to have both of those fixed in the next update. The lighter is a specific narratively thematic choice, but I understand your motherly concern. As for the narration, you are reading it about right! It's an intentional choice, I'm sorry if it wasn't to your taste. 

I hope you enjoyed the demo!

Submitted(+1)

A very atmospheric demo. Writing is fun, being able to interact with so many things in the buildings really adds to the immersion. Charming UI as well!

One small issue I encountered with movement was: there is no way to turn in place. This made aligning to interact with certain items more difficult than it should be, especially that they don't very obviously conform to the grid that the player is constrained by (which is a good thing). It can also be related, but there's trouble with opening (otherwise open) doors when standing on an adjacent tile sideways to the door  and turning.

In the end it was only a minor inconvenience. The demo was fun! :D

Developer(+1)

Thank you for reviewing! I'll have that back door problem solved in the next update, thanks for bringing it to my attention! I'm working on optimizing the collision with the tile system, so there will be some improvements on that front in the next update as well. Unfortunately, not being turning in  place is a limitation of the engine. 
I'm glad you had fun! I hope you continue to follow this project.