Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

coffeedripstudios

567
Posts
23
Topics
1,773
Followers
116
Following
A member registered Mar 20, 2020 · View creator page →

Creator of

Recent community posts

Hi there,

No problem at all! If you end up changing your mind, let me know and I will change your entry for you. I hope you like the other routes too! Best wishes <3

Hi There! I just updated the wiki and we will try to add more detailed hints in the futture, but basically to get Simon's route, don't sit still in the closet during the castle attack. Leave the bedroom and follow the sounds of the battle as it gets pushed out the front gate. Escape from the castle when Isaac and Nate are distracted. To get Anthony's route, take a walk in the courtyard at the start of chapter 3 before the attack. During the attack, escape the closet and go to the courtyard and climb the vines on the wall to escape and run into Anthony. Hope that helps!  

Do you prefer him with his hair down? I think it would get pretty tangled lol

Hi Eva4Eva, Aww, I'm glad you liked chapter 6! I'd be curious to know how you like the others, too.

aah sorry cute demon, these are all monsters you are having to deal with after all TT. hang in there MC!

Hi hi Lemon,

Oooof they are so squishy like little marshmellows! Haha so adorable<3

Hi Lumi,

I'll add it to the wiki XD <3

Welcome back Cute Demon, I hope you like chapter 6 ^o^

Hi Nootellix,

The game is very loosely based in the 17th century when the MC was born and then culture kind of got stagnant for the next 800 years of plague so when non-necessities like fashion/technology/art didn't evolve much while medicinal did progress. But none of this is scientific or historical. XD;;

Hi silqxc,

Thanks for trying out my game and I hope you enjoy it! <3

Aww, I hope you enjoyed his chapter 6 content! 

Hi rooooo,

You should be find to replace the old game install with the new one and as long as it's on the same device, your saves should be there. Let us know if you have any issues! Thanks for trying my game ^^

Aww it's so cute! I hope you don't mind I made a let's play <3

Ooh Itch is weird like that to me too. sometimes I don't get an email until quite a bit of time after the actual update? I don't know if they space it out on purpose or what it is. ch6 is alot of collective lore between all the routes so I'd be curious to hear your thoughts!

Wheee! Ha ha I made the January update by the skin of my teeth.

Yay! I hope you like it! Did you have a chance to check out Simon and/or Anthony routes?

Glad you were able to figure out a way around. I tried not to make any places where the player would be permastuck, just might need to back track slightly and choose something different based on their character build.

Ah bless your mom! I bet she's a remarkable person. I work with a lot of talented and creative people at my job so I do believe this field of work attracts a lot of artists. Thanks for sharing! 

Hmm, yes I think this is probably lag from the web build sadly. Web build might have to stay in a demo state while final build is download only due to the size. I was able to run it fine on my devices but I also have a decent connection I think? 

He planned on raising the pokemon for the purpose of getting badges and sustaining his career, only to end up spoiling it with customized toys/outfits and sharing pics on social media.

Hi Nootellix,

Please dont apologize, I love hearing your thoughts! Here is some spoiler as as I talk about my general approach to decision making and consequence in my games.

******spoilers

-

-

-

-

-

-

-

So as you know I am a solo dev and I work to keep my writing within reasonable scope. Yet I still believe in making narrative games require player input regularly with decisions that feel like they make a narrative difference. I do this largely by a combination of short term variation and long term value assessment. I may also allow myself 1 major point of structured story branching. (In ADW it was siding with the oldones or the gods, in this game its picking an LI route. this is a story multiplier from the moment its implemented so i only allow myself to do this once before the endings) So building stats like PP, EP, LP overtime will shape some short term variations (immediate responses and "variations" of the main story but do not change the main path to the ending.) They are the "seasoning" of the story that I feel like can be adjusted to the players individual taste but does not meaningfully change the dish. A cake is still a cake, whether its vanilla or chocolate. With enough seasoning, the player can feel like this cake was made to order (at least this is the goal! To have it feel like it's personalized somewhat to your tastes) At the endings is where I really have to pay the piper as the dev. for every path and every flavor I will make a separate outcome so in the case of this game, it will be based on factors such as 1.character route 2. PP, EP, LP and 3. relationship markers (trust, attraction, dependance.) 

certain flags may add a longer stretched out"variation" from these main paths such as  whether or not you tell Simon the mc is subject 001. He has foreshadowed meeting with Isaac, so there's a strong hint that he will find out either way. So in short, no, there's no major story path divergence. Just minor flavor variation.

Hi there! If you are asking about Anthony and Simon, yes their routes are being updated at the same rate. During chapter 3, you have to escape from the castle during the attack to meet either of them. To meet Anthony, you need to escape through the courtyard (having inspected it before the attack) and to meet Simon you have to escape through the front gate when Isaac is distracted. Hope this helps! GL~

Hi there!

During the dinner event, if you have the skill intimidate (unlocked at 5 power) you can avoid death from going over the rage bar threshold. When you use this skill, Isaac will be slapped. Hard. XD GL~

Hi Aya18, 

Do you have enough blood to reach 50? I will update and lower the threshold to 40 to make it more reasonable. This will be patched soon in upcoming 1.3. Thanks for the feedback!

Hi Aya18,

I'm not sure if these scenes would qualify as "hidden" scenes but there are some scenes at only trigger when the MC has certain passive skills that are learned at 15 (exploit, intuit, observe). These scenes are not necessary to progress, (sometimes they will save a character from death, but these deaths are always avoidable by picking other choices.) Also there is a very difficult challenge to pass in Simon's route if you fail the stealth, you can survive Anthony's transformation with max empathy and the discussions about Anthony have variations from the default version.

so cute! You have a very sweet MC. I love the styling of his hair XD

Hi Icy,

I would also like to link this wiki on the mainpage for people to find more easily the next time I update. I will credit your itch.io profile if that's okay? Thank you again for putting this together <3

Oh look at his eyes! how pretty! I'm glad you got the sketches upload working too. It's so fun to see your doodles <3 Thanks for sharing!

Ahh I love your art so much~ They look so adorable and your colors are always on point <3 Thanks for sharing!

Hi Aya18,

I've pivoted a bit with the optional scenes to make them less conditional, as I noticed that some players were still struggling with finding how to unlock Simon and Anthony's routes. Thank you for giving my game a try and I appreciate the feedback! <3 Best wishes~

I hope you enjoyed playing my game. I hope to update as soon as I finish anthony route chapter 6! <3

Hi hitojin,

Ooh! how gorgeous! <3 Love the expression and detail in his collar! Thanks so much for sharing your beautiful art!

Ah, your Mc is so cute and pretty and your chibi style is too adorable! Somehow the tale of Red Riding Hood is very fitting <3 Thanks so much for sharing!

Hi Icy,

Oh don't apologize! Thank you so much for having so much interest in this game. I'm really flattered that you started a wiki. Wow, awesome!! Can you share here? I would love to see it <3

oh its a tough call. more on the devil coming soon~ XD good luck!

Hi Icy! Your art is so clean! I love all the details about your MC <3 thanks so much for sharing!

Awww I love these! Sorry that itch seems to be being weird with image uploading. They look so cute and the expressions are great! Thanks so much for sharing <3 

Hi Icy,

I used white storm for the logo, van hellsing for the character tags+chapter titles and bell gothic for the main dialogue and narrative texts. hope that helps!  

Hi eva4eva, Aww thank you so much! I'm glad you enjoyed it so far. I hope you'll keep playing when I update <3 best wishes.

Hi Muchokot! Thanks for trying out my game! Hope you got past this ch4. Let me know if you have any more problems.