Hi Quillerrink, if you ended up missing out on Ruwin the first time, you would get a quest later on in chapter 3 to visit the dungeons and subdue him and get him to join you then. Have him already in your party just gives you access to extra manpower and some extra lines in chapter 2 mission. Basicallyl the main 6 romanceable elite characters are mandatory to join you at some point. the other elites will join depending on your alliance/route late in the game around chapter 9. Hope that helps!
coffeedripstudios
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Hi ZaCk:3333,
Welcome back! And I'm so glad that you liked the demo so far! I did try to improve upon many of the systems I created in ADW and I think the exploration map and conversations are a lot smoother this time around. Thank you for your patience with the combat system, I know it's very strange at first but I think it's fun once you get comfortable with it. The tutorial might be able to use some more refinement, I'll keep thinking about it but it might also just take a little practice since it's pretty unique system. Thank you for all your thoughts with the character impressions so far, too. That was really fun to read. I didn't expect you to like Orwen so much haha! I guess his actions to campaign for the MC speaks louder than his very harsh words. Thank you again so very, very much for help with play testing. I really think it helped tremendously! When I look back at my earlier draft, it seems incomprehensible in comparison. Ah this is going to be so much fun, so I hope you end up enjoying getting to know this new cast of characters too.
Best wishes,
Jen
Hi Yeonjunney! Thank you for taking the time to share a bit of your thoughts with me. I'm glad that you were satisfied with Ruwin's solo ending, as I did try to take my time with all of them to care for it properly. Maybe the crafting system is a bit controversial but I'm glad you had fun with the collecting aspect. The menus were definitely clunky, so I hope to improve my menu systems in my next game. Ruwin's VA is coming back to voice Laurent in ExG so I hope to see you there! Best wishes and thanks again for taking part in this adventure.
Hi TiredFio,
I'm so happy that you enjoyed the main game and getting to know the characters from both sides of the war. Even though there is combat and exploration, my focus on the game is really about building relationships with the characters so I feel very glad reading your comment that my efforts seemed to have reached you.
And it seems Ashur really did a good job advocating for the Old Ones in the end. TBH I wasn't sure how many people would try that route as opposed to siding with the gods. Also wasn't sure how many people would explore the friendship routes, so I'm glad you enjoyed exploring these too. Thank you so much for taking the time to try my game, share your feedback and give me warm wishes! I wish the best for you as well! <3
Hi TiredFio, thank you for trying out my game and I'm glad you liked the characters! Here's a list of the endings, though I will say many of them are variations. The main three routes are romancing Jeth (going home, reborn, staying as the TO), Mikaylis (going home, reborn, staying as the TO), Deita (going home, reborn, staying as the TO). Also I hope you give the main game a chance~ Best wishes!
Hi spiritofdragons!
Firstly, thank you for playing ADW and I'm glad to hear you are enjoying it so far! I investigated your issue and yes, air mage ring is bugged! I'll patch it in the next small update, but actually there's currently no use for air mage rings so I'm sorry for your trouble. Earth Rogue ring, however, is useful for maxing the friendship bond with Katnir and unlocking his ultimate. I combed over it and couldn't find any error, along with crafting it for myself. Please double check your inventory for the heart of earth rogue, bit of earth rogue, and crafting fee of 50 gold. Also please check your game version is 2.X . I'm sorry for the issue! Please let me know more issues if it persists. T_T
Hi Drelopi,
This was my first game so although I would've liked to go back and finish the two characters that didn't get finished (I had sprites and chapter 1 completed so it definitely felt bad not finishing them) I think I was too ambitious with how incredibly messy and inefficient my code/writing structure was. The two companions available have 6 endings each, so the 'two routes' still have 12 endings took me a lot time to complete. I'm sorry I never finished the others. To be transparent, I make free games as a fun hobby, so I don't see myself at this point having fun returning to this. I apologize for my mistake.
Hi youpedia,
Gosh thank you so much for writing all of this and sharing your thoughts and experiences with me. Truly I make this "content" aka games and YouTube videos to connect with other people and share our stories and sense of humanity. In other words, that you took the time to tell me what this project meant to you, is the reason why I do this. I think if only 1 person played the game but it resonated with them and inspired them to have fun with their creative journey in this life, then that is enough reason to justify it's existence. I can say , "youpedia, this is for you" XD hehe that is the kind of way I think about every thoughtful comment that I receive and it really means so much to me.
its a bit scary when we are so conditioned to value approval and validation from society, whether it's money or downloads. I would be lying if I said that analytics never made me feel doubtful of myself or discouraged. But then I can always go back and read comments like these and know that I was able to create without holding myself back. and someone out there in the universe felt it. I think that's more important for me to focus on these days. It really ignites my energy and genuine joy these days in a way that professional paid work never did.
Best wishes on your creative journey~ I hope you have joy.
Hi JustaOnegirl,
So glad you liked the picture of Sam! I think he's the perfect messenger to spread the idea of Valentines Day to the ADW world XD!
And thank you for your support! I hope I put forth a good face for our community, but at the very least, I hope I can convey my effort and sincerity. This particular indie game space is very passionate about our stories and games so I really want people to feel and respect that.
Best wishes,
Jen
Hi csonnich,
Thank you so much for trying out my game. I'd glad you enjoyed it enough to want to go back and play other routes. I'm sorry for the trouble with skipping function missing. Because this game is doing things that is not typical of many VNs, such as combat and many animations layering, I did remove it from the default preferences settings due to some game breaking issues it caused. I forgot to remove the mention of it from the default menu preferences. I'll add that to my list of things to fix in the future. I apologize for any inconvenience that it has caused. Thank you again for your patience and understanding TT!
I've always liked story and character focused games but I find that as I grow older and busier, I have less time for games with grindy filler content. I find indie game space, it's easier to find more concise, female/story focused games. Admittedly, as a dev who participates in game jams, discord and social media, it's easy to stumble into things that catch my interest. The hard part is having enough time to play.
Hi Raven, I'm sorry for your struggle in the dungeon. Admittedly I am just a hobbyist learning programming as I go. It's understandable if you want to quit, but in the case that you did want to complete the dungeon, I made a map for you. Please also make sure you have the most current build, as there was a game breaking bug in earlier versions. Thank you again for trying the game and best wishes!
Patience and consistency does also work I think. I update my youtube weekly and my game development monthly for years. Like Hodslate said, its slow and can feel like you're just throwing stuff out to into empty universe. sometimes we see "big hit" and this that is what success looks like, but I think for many smaller creator who is just looking for some engagement, this expectation is more feasible.
Hi Pampanun,
Thank you for sharing your experience and suggestions. I will consider some solutions to make the game less dependant on bond levels and ultimate morale skills for beating the end game encounters. I'll add it to my list of things to address for the next update. Thanks very much for playing. Oh and please don't be sorry for voicing your opinion, I'm very glad to recieve the honest and thoughtful feedback. It's helpful to get more opinions when deciding how much to weigh the situation.