It was overall a fun time, and I really enjoyed the plant theming! The dev notes were a great way to communicate the puzzles within the game world too.
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The Adventures of Radish Boy 2's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 4.313 | 4.313 |
Graphics | #2 | 4.417 | 4.417 |
Gameplay/Design | #2 | 4.500 | 4.500 |
Audio | #5 | 4.167 | 4.167 |
Fun | #8 | 4.167 | 4.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What would you like feedback on?
We'd really appreciate feedback on all of our new features and on the game overall!
What did you update?
We added a CUTSCENE, a BOSS, new levels, new mechanics, new music, progress saving, and keyboard bindings!
Comments
Pretty fantastic; it's a great concept with well-designed puzzles, a sleek presentation, and a good sense of humor (especially for a jam game). If I had anything to complain about, it's that the trial-and-error heavy stages (especially the boss) got a bit annoying for me since you have to go through a bunch of motions to get back to where you were, and you're sometimes not given enough time to figure things out. I'm honestly not sure what you could do about that, though, and it's really splitting hairs. Great job overall.
This one was already great in the GMTK jam, and I really like some of the new mechanics! However, I did feel like the difficulty curve was thrown off a bit by the new levels, which seemed way harder than the older ones. It felt a little bit too hard to execute the perfect sequence of inputs needed to beat some of them, and there were a couple (third to last and the boss) that I wasn't able to beat at all.
Really good game! I like the music a lot and my only complaint is the game was lagging during the cutscene, but my internet might just be bad
What a great game! Art style is nice, audio is good, cutscene is amazing and mechanics are really fun! I actually have zero complains. Good job!
Cool Game and a true joy to play!
I think the artstyle is very special and simple, but I really like that, it puts a smile on my face.
The limited actions Gameplay in combination with your level design and the dev comments are the second big thing that makes it a real fun.
One thing I'm missing are settings like an audio slider.
Great work! Looks great, sounds great, the dev comments are fun, and the limited actions in combination lend themselves to a lot of interesting puzzles.
As a sidenote, I first tried playing it in Firefox and the opening video didn't load so the game ended up stuck on a black screen (it worked fine in Edge). I'm not 100% certain that it's a problem with Firefox in general or just my browser in particular so I suggest you try it out for yourselves, but I've had this happen to me before and as far as I remember I fixed it by doing this: https://stackoverflow.com/questions/54856356/webgl-unity-build-wont-play-video . Hope it helps!
Love it! Really I only have 2 complaints - I want keyboard controls for the different actions so I don't have to quickly move my mouse between different on screen icons, and I want a bit of level restart forgiveness (radish boy starts moving immediately on restart after a death, maybe if there was a "start" button?)
Really nice graphics especially for the intro! Well done it's a cool idea and I like that the devs change the game each level :)
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