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Ravernt

154
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A member registered Jan 08, 2023 · View creator page →

Creator of

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That's actually so cool! It's crazy to see my little game having speedrun.com page! And there will be definitely more content in full release!

That's weird. I will look into it

I use Unity game engine, so I can create linux builds too, but testing is pain. I am currently busy preparing full release of Time to Strike, but after that I will definitely look more into it.

Lol

And I just realized that TTS might mean Time to Strike. In that case, the game already has Steam page and will be fully released (hopefully) next month.

Additional settings for audio and other things is a must for sure.

I don't know if you noticed that you can mark folders by pressing right click. I like idea of "folder tree", but I also like how minimalistic and fiting folder marking is. Also teleporting between folders would be weird with items that trigger when player moves to new folder (for example, bottle of water). Maybe I could somehow incorporate both ideas? Maybe "folder tree" only shows where all left things are and doesn't allow teleportation? I'm not sure.

I will definitely put it on Steam as well! After finishing Time to Strike, I will immediately work on Steam page for Folder Dungeon.

Glad you liked it! In tutorial enemies don't take damage but die once you complete given task (written on the left), so health bar wouldn't be useful.

Sorry about that. Have you noticed anything why this bug could have accured?

Yes, I actually now have twitter account: https://twitter.com/RaverntGames

Sorry about that. Do you have any ideas how have this bug accured?

I uploaded Linux version! Let me know if it works

That would be awesome! I will try to upload Linux version of Time to Strike tomorrow.

I think the game engine I am using supports Linux but I don't have any way to test the build out. I might try uploading Linux version later on with disclaimer that it may not work.

Sorry about that. All particle effects are quite optimized, so I think the problem is bullet quantity. I will look into it, I might find other way to achieve better performance.

That's a very elegant way to fix the problem. Awesome idea! I might implement it in the game!

Thanks for the feedback! I will definetly look into how to visualize ammo and stamina so it would be easier to track it during combat. And I agree, getting hit animation should be more noticible.

Probably not because I am not very familiar with mobile game developing

I think left clicking once on screen should fix it.

16:9 ratio is good. The game was made for the jam so I had to hurry. If I ever update this game, I will add support for all resolutions/ratios.

Thank you so much for your feedback! Your ideas for reworks and new items are really cool! I might have to borrow some of them if I ever update this game further ;) (currently working on other game that I am planning to release on steam)

Sorry about that. Sadly, game doesn't support all resolutions. 

Yes, of course! Go for it!

Thanks for playing and nope, I don't have it

Sorry about the bug. I will do my best to fix it.

Weird. That shouldn't be possible. Maybe you haven't noticed that there is armor bar below health bar. Armor acts as health and when you take damage, you lose armor first. Shield thing gives you 1 point of armor. Let me know if that helped.

https://ldjam.com/events/ludum-dare/53/package-to-mr-moon

https://ldjam.com/events/ludum-dare/52/databaron

Glad I could help! And yes, I am still working on the game. I even plan to release it on Steam, but before that, I will drop at least 1 free update.

Thanks for playing! Glad you liked it! I'm actually still updating the game so more content is coming! :)

Thanks for playing!

Thank you so much for you help! I think slow motion effect is what causes this issue and I think I know how to solve it. I will upload fixed (hopefully) version later today. Thanks again for helping me out!

Thanks for playing! Glad you liked it!

Ok, could you tell me how upgrade bug happens because it seems that I cannot recreate it? Or does it happen every time?

Thanks for playing! I am still updating the game so there will be more content

Yes, if you lose :)

Thanks for playing! Sorry for the confusing systems and bugs. I will address these in the next update (I am still updating the game). 

Thanks for playing and for the feedback!

Sorry then, I don't really know how to fix it. It might be a problem with screen resolution but I am not sure.

What a great game! Art style is nice, audio is good, cutscene is amazing and mechanics are really fun! I actually have zero complains. Good job!