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Ravernt

166
Posts
1,334
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A member registered Jan 08, 2023 · View creator page →

Creator of

Recent community posts

Really unique and fun game! At the start the idea seemed really basic, but new mechanics later on really made game super interesting! Great job!

Simple game, but fun! Love the upgrade system and how it changes the size of the body parts. Overall, nice little game! Good job! 

Unique idea! Visuals and music are great, but it's really tricky to point camera to the right spot. I think the game should be more forgiving and accept photos that are really close to the needed one, but all in all, awesome little game!

Simple concept but executed quite well! I think more sound effects and music would have been nice, but all in all, solid little game!

Nice idea! Controls feel intuitive and game is fun play! My only gripe is that timer goes too fast, but I might just be bad lol (I don't usually play tetris or platformers) Good job!

My mistake. Alternative way to run game is entering "Files" folder and running "Folder Dungeon.exe". It should work then

Thanks!

That's actually so cool! And thanks for the feedback! All of it will be addressed in full version :)

I'm using Unity. Good luck with your game dev journey!

(1 edit)

Thanks!

That would be really tough. New Folder Dungeon version has a lot of OS functionality, like moving windows, program icons etc, so it would be really hard to port it to mobile. I might try to make mobile version, but it's too early to say.

Stuck. Send help

That's actually so cool! It's crazy to see my little game having speedrun.com page! And there will be definitely more content in full release!

That's weird. I will look into it

I use Unity game engine, so I can create linux builds too, but testing is pain. I am currently busy preparing full release of Time to Strike, but after that I will definitely look more into it.

Lol

And I just realized that TTS might mean Time to Strike. In that case, the game already has Steam page and will be fully released (hopefully) next month.

Additional settings for audio and other things is a must for sure.

I don't know if you noticed that you can mark folders by pressing right click. I like idea of "folder tree", but I also like how minimalistic and fiting folder marking is. Also teleporting between folders would be weird with items that trigger when player moves to new folder (for example, bottle of water). Maybe I could somehow incorporate both ideas? Maybe "folder tree" only shows where all left things are and doesn't allow teleportation? I'm not sure.

I will definitely put it on Steam as well! After finishing Time to Strike, I will immediately work on Steam page for Folder Dungeon.

Glad you liked it! In tutorial enemies don't take damage but die once you complete given task (written on the left), so health bar wouldn't be useful.

Sorry about that. Have you noticed anything why this bug could have accured?

Yes, I actually now have twitter account: https://twitter.com/RaverntGames

Sorry about that. Do you have any ideas how have this bug accured?

I uploaded Linux version! Let me know if it works

That would be awesome! I will try to upload Linux version of Time to Strike tomorrow.

I think the game engine I am using supports Linux but I don't have any way to test the build out. I might try uploading Linux version later on with disclaimer that it may not work.

Sorry about that. All particle effects are quite optimized, so I think the problem is bullet quantity. I will look into it, I might find other way to achieve better performance.

That's a very elegant way to fix the problem. Awesome idea! I might implement it in the game!

Thanks for the feedback! I will definetly look into how to visualize ammo and stamina so it would be easier to track it during combat. And I agree, getting hit animation should be more noticible.

Probably not because I am not very familiar with mobile game developing

I think left clicking once on screen should fix it.

16:9 ratio is good. The game was made for the jam so I had to hurry. If I ever update this game, I will add support for all resolutions/ratios.

Thank you so much for your feedback! Your ideas for reworks and new items are really cool! I might have to borrow some of them if I ever update this game further ;) (currently working on other game that I am planning to release on steam)

Sorry about that. Sadly, game doesn't support all resolutions. 

Yes, of course! Go for it!

Thanks for playing and nope, I don't have it

Sorry about the bug. I will do my best to fix it.

Weird. That shouldn't be possible. Maybe you haven't noticed that there is armor bar below health bar. Armor acts as health and when you take damage, you lose armor first. Shield thing gives you 1 point of armor. Let me know if that helped.

https://ldjam.com/events/ludum-dare/53/package-to-mr-moon

https://ldjam.com/events/ludum-dare/52/databaron