Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

龙鸡

124
Posts
4
Topics
7
Followers
32
Following
A member registered Dec 15, 2020 · View creator page →

Creator of

Recent community posts

The player keeps rotating at high speed sometimes, making the bullets miss. The final boss (the huge one after the player unlocks the rocket launcher) is either extremely hard to kill or not possible to kill

I think you should add different difficulties

very fun

fun game, the art is great, but I feel it is a bit too hard to get the "player" to go to the coins

Thanks. Pico-8 for the win, it even got mentioned in the section where it says what game engines are good for the jam :)

Thanks

Thanks, Pico-8 is my favourite game engine because it's pretty fast to make a game in, although I wish it had collisions, those took me 2 hours to add

Yeah, I knew it would get too chaotic if the game didn't stop or slow down when you place aliens. Yeah, I should have put a limit on the fire rate.  If I ever make this into a proper game I will add the limit

Thanks

(1 edit)

Thanks. I think the reason is probably because the laser cannon shot when they got onto the tile below it

I didn't know persistent memory worked on the browser version

Oh

Even after I refresh the page they stay. Does this use memory at 0X5E00 - 0X5EFF? But that only works if I download the game, which I have not done here

are these randomly generated scores?

Oh, I plan to make it something like Pico-8

(1 edit)

wow, I would like to know how you edit the links (like making games in links instead of coding them in the IDE), and how do you know what part is the code for the level?

(1 edit)

If I add a way to configure screen size and FPS it won't be possible to make a tile map (makes it easier to make levels and scene switching)

(1 edit)

Hmm the only way I found to add DT doesn't work for functions (the update function), is there another way I haven't found?

EDIT: I came up with my solution. But it doesn't work that well if someone is getting below 40 FPS, above is accurate enough. Anything above 60 FPS is accurate (if I get 200 FPS the update loop will still run at 60 FPS).

Yeah, game engines are quite an ambitious project. I think I will add delta time to my to-do list for the engine. I am trying to make a somewhat fantasy engine with limitations like Pico-8, but not as many limitations. 

Thanks, Hmm I am using the Pygame library which does not have a simple image and SFX handler I think

Thanks, the GitHub one is more up-to-date than the Itch.io one because I don't feel like re-uploading the files every time I make a change. Oh and, I don't have a way of exporting projects into EXE files because Python doesn't even support it normally, I used Pyinstaller to export it, it bundles the Python interpreter and the game scripts into one EXE file.

ZIP

yeah I wanted to make one but it's a lot harder to code

(1 edit)

ah yes I have to download a framework

 

(1 edit)

I am unfamiliar with that extension, it doesn't show up in Windows so is it for Linux?

Edit: I looked up what it is and it is a Chrome extension

No sadly, I couldn't add it without adding a bunch more lines

(1 edit)

Thanks :)

(2 edits)

now its 82


my top score is 23 ;-;

It's 737 characters of uncompressed code ;-;

(1 edit)

Code that I uncompressed

poke(0x5f2c,3)
a={18,28,38,28}
b={22,22,22,32}
p=0
g=4
i=1
l=0
c=color
q=btnp
::_::
c(0)
--screen black
--use this
for j=0,999 do
 pset(rnd(64),rnd(64))
end
--and not this
--for j=0,4096 do
--if (rnd()>.7) pset(j\64,j%64)
--end
--timer colour
c(7)
--timer size
l=time()
--score
?p,0,0
--timer
line(0,63,l,63)
--loop to draw all rects
for j=1,4 do
 --grey squre colour
 c(5)
 --green squre
 if (j==g) c(3) ?"x",a[j]+3,b[j]+2
 --player
 if (j==i) c(7) 
 --game end
 if (l>63) c(8)
 --draws all rects
 rect(a[j],b[j],a[j]+8,b[j]+8)end if(l<63)then
 --movement
 if (q(0) and i%4>1) i-=1
 if (q(1) and i<3) i+=1
 if (q(2) and i>3) i=2
 if (q(3) and i==2) i=4
 --score + partical effects
 if(g==i) p+=1 g=rnd(4)\1+1 rectfill(a[i],b[i],a[i]+8,b[i]+8,3)
 --idk
 if(g==i) g+=1 g%=4 g+=1
 --end
end
flip()
goto _

I find the compact version easier to read XD (not the fully compact version, I uncompress the code so it becomes somewhat readable)

(1 edit)

Your welcome

some resources

Basics - PICO-8 Tweetcart Studies (pixienop.net)

PICO-8 tweetjam stuff (github.com)

(4 edits)

I have a tip on making it better-ish but try using a for loop for the particles like this 
`for i=0, 999 do
pset(r(q),r(q),1)end`
this way is fast because your only looping 999 times rather than 4096 times, you can even get rid of the cls() and flip() this way

also, how do I put code here, I only know how Discord does it by using this ```lua```?

I love this game it's so addicting, also so simple and easy understand

this game is so addicting great job

wdym?

It's food not a mythical animal XD

Its meant for Twiter so 1 ig