Code that I uncompressed
poke(0x5f2c,3)
a={18,28,38,28}
b={22,22,22,32}
p=0
g=4
i=1
l=0
c=color
q=btnp
::_::
c(0)
--screen black
--use this
for j=0,999 do
pset(rnd(64),rnd(64))
end
--and not this
--for j=0,4096 do
--if (rnd()>.7) pset(j\64,j%64)
--end
--timer colour
c(7)
--timer size
l=time()
--score
?p,0,0
--timer
line(0,63,l,63)
--loop to draw all rects
for j=1,4 do
--grey squre colour
c(5)
--green squre
if (j==g) c(3) ?"x",a[j]+3,b[j]+2
--player
if (j==i) c(7)
--game end
if (l>63) c(8)
--draws all rects
rect(a[j],b[j],a[j]+8,b[j]+8)end if(l<63)then
--movement
if (q(0) and i%4>1) i-=1
if (q(1) and i<3) i+=1
if (q(2) and i>3) i=2
if (q(3) and i==2) i=4
--score + partical effects
if(g==i) p+=1 g=rnd(4)\1+1 rectfill(a[i],b[i],a[i]+8,b[i]+8,3)
--idk
if(g==i) g+=1 g%=4 g+=1
--end
end
flip()
goto _