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aRandomCoin

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A member registered Jul 06, 2023 · View creator page →

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Very nice and simple game that gets progressively harder at a good speed! Kind of like a simple bullet hell pack-man.

Well made good game! The tutorial was also a nice touch. It would be nice if the score counter sped up after a while, so you didn't have to sit through every point being counted. Just a small nitpick though.

Nice little endless card game! I really like the enemy art.

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Great game! The controls are jank enough to be interesting, but I know that if someone spent enough time with it they could get the bear to do exactly what they wanted.

Really nice way of using mutation in a card game! The dragon unit was also quite the pleasent suprise.

What an amazing game for mutation! Only problem I had is that, like someone else I saw comment, I experienced some pretty large frame drops towards the end. The music was also great, fit the game really well!

I liked the slimpicity of the controls (or really control I suppose) compared with the hectic gameplay. Good job!

Nice simple game! I like the idea of each upgrade for upgrading something for the enemies as well.

Nice simple game, and I like the use of mutation for a virus.

It's a good, short and sweet platformer. Good job on your first Unity game as well.

It was zoomed in further than it should have been, and so it was hard to see some things near the edge of the screen.

Really great game, reminds me a lot of I am bread, and a great way to tie mutation into this kind of game!

Fun and challenging game with a simplistic art style that works quite well. Unfortunate I couldn't get far enough to see more mutations.

A very good, well controlling, and interesting game. Only comment is that the point symbol and the square look similar and can cometimes be confused. Still an amazing game, and the inclusion of a tutorial is also great.

Looks nice, unfortunate the xp doesn't work.

Kind of scary, but a good time.

A nice and simple game! I like the use of mutation for a farming game.

Nice game, similar to the one we made. I didn't see any enemy variants other than the basic one while playing, but I think some variants would be very nice.

Fun game, kind of grindy though.

Nice game, Fun to juggle with the kind of jank controls. Jank in a good way I mean.

Great game concept, similar to ours in fact. The screen ratio seemed to be messed up for me though which was unfortunate.

I know about the various builds, I think it was a really cool concept in fact, what I meant was that when I went to play through the game a second time my build from the first run through of the game didn't clear and I could get all of the upgrades at the same time.

What an interesting concept for a control scheme! Once I figured it out it was really cool tp get the right amount of energy!

Great game! I got a time of around 5:00 minutes. It seemes that abilities don't clear between runs, but it was a very enjoyable experience.

Nice potential here, and some nice graphics as well. Very easy to get knocked out of bounds after the enemies start spawning in masses though.

Nice game! The controls are quite a bit slippery, although the idea is good.

Fun game! Although I can't seem to find a way to both damage enemies and avoid damage which normally leads to a pretty fast death, but still a good time. Fits the theme very well though!

Also a stacklands fan, and great job filling the game up with as many cards as you did. The style is also nice.

The art is great, and the connection to theme is very strong! Although, I think the game would benifit from some more variation in gameplay.

Great game! Although it could use some more variation.

Interesting concept, similar to what we chose to do, although I think that some variance in player and enemy actions would make it more engaging as time goes on.

Nice concise platformer! 

Interesting concept, although the pacing is quite fast for clicking with a mouse.

The music cut out for me at some point. Good concept though, for momentum.

The music cut out for me at some point. Good concept though, for momentum.

Well made with very snappy controls. I think that some more actively antagonistic soul colors other than yellow could be interesting, although I undertsand the simplicity and control that it allows for.

Amazing game! The atmosphere is on point, and although it's brutally hard it feels right!

Very cool concept, I like the card system and there's quite a decent amount of variance for the short time period! The dialogue is also quite good.

Really great art and music! A ton of fun as well, although it is quite easy.

I love the art! The style works very well, and the hero designs are great.