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The Chronicles of Grib - Public Open Alpha's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #5 | 3.690 | 3.690 |
Theme | #5 | 3.905 | 3.905 |
Sound | #7 | 3.619 | 3.619 |
Gameplay | #11 | 3.571 | 3.571 |
Aesthetics | #20 | 3.667 | 3.667 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The BEST game at this jam!!!!
Gribochek thanks you
Nice Grib =)
You are most welcome, friend of Grib
Until this day, I had never had to play for a GRIB :)
It looks cool!
It's gribbin' time
I really like your game! The concept of mutations to get power-ups is fun, and the overall gameplay is great. Perhaps, I would have liked it to start a bit more slowly (I felt a bit lost), but it's an excellent game overall. Great job!
Thank you so much for taking the time to play )
Yeah, the game is maybe too difficult at the start... Thank you so much for playing. I loved your game as well, it's very relaxing.
It's amazing! It turned out great!
Thank you so much!
This is really cool!
Thank you )
Grib is iconic and we stan
Grib :]
Grib you too, mich. Loved your game btw.
yours was also good, one of the weirdest games i've ever played, but there's literally nothing to complain about, you're a mushroom who kills slugs with radiation poisoning, what else do you need
love the game. gameplay is nice and snappy. the only thing i would change is to increase movement speed but i think thats just a me thing cause a common problem with my game jam games is making everything too fast lol.
It's tough to strike a balance between difficult and fun. I agree that the movement speed is a little on the slow side, though there are certain upgrades which can give you an edge such as the dash, the evolved form and fast form mutations.
Great job on the game! The controls felt very intuitive, the unlock feature was well implemented, and the level design/art was well done! GRIB MUST SURVIVE!
Thank you so much, I'll check out your game too!
This is cool! I like the way it looks and sounds, and the level layout. It would be cool if there were more enemies with different movement behaviors.
we have plans to finalize it with a file )
Thanks for the kind word, I am very glad that you liked our game.
I liked your game a lot too)
Really creative. Always wanted to be a radioctave mushroom!!
Best of the top-down shooters I've seen so far!
There's a lot of polish that is put into this game, and it feels pretty good! I played this game when you first submitted it, and it's impressive how quickly you polished it up during the jam! The arena felt unique, but I wish there was a bit more to do while waiting for the slugs.
You thought you could sneak in a little adaptive audio didn't you? I freaking LOVE adaptive audio, and you got that going in a game jam? At first I thought I was imagining it, but then I realized I was right! When the slugs start spawning, the music gets funkier! Nice touch, that's a super neat detail!
I will say, the game felt pretty hard to me. I can see from your screenshot that you've got other arenas, but I wasn't able to make it to any of them. Unless I'm missing something core about the game, that probably means pulling back on the difficulty is the way to go. You always want to err on the side of players seeing all of your content.
Everything felt cohesive and fun. I wish there was more content, but that's always how you should feel after playing a good game.
Great job, and good luck with the competition!
Thank you so much! Yea we had a really difficult time balancing the game due to the time constraints. I tried to collect as much feedback during the game jam period but by the end I had to pull an all-nighter just to implement a third of it.
I really appreciate the kind words of encouragement!
By the way, IDK if I'm still up there, but I was 1st place on your game's leaderboard the last time I played!
We only had one leveL created for this jam.
There are large and small zones to diversify the tactical environment.
Thanks for the feedback. )
Yea, we have just one arena but very big. I was really insistent about that because I didn't want to lock large bits of content away from most players. But it's already big as it is- it's easy to miss parts of it.
Glad you noticed the adaptive music I did, tbh I find it hard to Not put adaptive music and audio in my games just cause i love it so so much, thanks for playing!
Fantastic artstyle and absolutely love the name! Great job!
Thank you so much! I enjoyed your game too
WoW, cool game. Good work!
Fantastic gameplay.
Thanks, I'll check out your game as well!
GRIB!! I had a grib time playing this! Good work!
thank you )
Thanks! Your game was cool too!
The music is awesome
Thank you so much!
Awesome work with the music. The idea is great and it's very well executed. I think the enemies should just be a bit slower, so it's a easier in the start.
Thank you for the feedback! The game is indeed very difficult to start off... I wish I'd spent more time balancing the game, lol
Loved the music, the character is super cute but I kind of lost that in the top-down perspective a bit. super fun concept and even though there were only 2 enemy types, each wave still felt challenging and varied depending on which room you were in. great game!
Thank you! We agreed internally that the camera angle didn't work that well with the character- Which is why I added the alternate camera angle in the upgrade screen. I feel like it would have been a shame if you never saw him up close.
Great game concept, similar to ours in fact. The screen ratio seemed to be messed up for me though which was unfortunate.
Thanks for the feedback! What was wrong with the screen ratio?
It was zoomed in further than it should have been, and so it was hard to see some things near the edge of the screen.
Ah yes, I'm familiar with this bug :( It plagued every hour of my development.
Apparently, it's a bug with the version of Unity I used. I found a workaround which was to switch the game to windowed mode and then back to full-screen mode to fix it!