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_michdev

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A member registered Jul 19, 2022 · View creator page →

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if you're playing on web it's a visual glitch that i ran out of time to figure out, it should leave a spinning trail but for some reason it doesn't

this is the most creative one i've played yet i think, and with a very creepy atmosphere especially as you heard each announcement

i really love the style of this, though some of the levels felt annoyingly difficult near the end, i think a big part of it is the hook's hitboxes being unforgiving

only room for one possum in this jam >:[
my favorite itch page decorations so far for sure, it all felt really polished, the art is great and the time limit catches up to you faster than you'll think, i got to 32 points before dying

i was ready for something to pop at me the whole time which honestly might've had a better effect than something actually popping at me, love the art and vibe :]

this one is a ton of fun and super creative! i have no idea how you made that many levels but i feel like i got pretty far, to the point there was only like 2 other people (i think one of them was the dev) on the leaderboard :p

the art and vfx are incredible, and the puzzles are fun, i'm honestly always surprised how many decent puzzles there are in these jams because of how hard they can be to make

The first 4 puzzles were great, admittedly i'm not totally sure if i found the fifth one the right way im not sure if there was a more obvious clue i was missing? no spoilers though

i love the artstyle here, i do wish the game was a bit harder though

if you were playing on web there's unfortunately several visual glitches i didn't have time to figure out. they shouldn't be there on the download versions! anything non-visual is probably still there though :p

i only got up to level 15 for time's sake but i might come back to it later. This one was alot of fun, it's really impressive how good and tricky the puzzles can be for such a short jam, and the capsule art is also really nice :]

(p.s. for later games, if this is in godot, the restart button having the weird glitchiness when scaling can be fixed by disabling `gui/common/snap_controls_to_pixels` in the project settings)

the crash is probably web thing, game jam so i didn't have time to remove the quit button if it's on web :p

I'll probably remove the incremental tag, i don't know the genre super well so i didn't realize upgrades were an explicit part of it, i figured it was like idle/clicker style games, thanks!

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A cactus, sun, and dice would be great if you're still taking requests! btw these icons are perfect for my project so thanks for them

i like being able to customize and learn the synergies quite alot, it gave a very unique twist to the restaurant style game that i often see in jams

yeah i ran out of time to actually give curves to the prices so it is what it is :p

love the idea of sacrificing different body parts like in here though the gameplay does get more repetitive towards the end since the enemies don't vary

love the models/graphics! i don't really see how this connects to the theme but it did seem like you had other ideas for the game that didn't make it in, also the green bar collisions seemed to bug a bit if it was on the left side of the bar, nice job for 30 hours

the idea is interesting and the pacing is pretty alright, aside from restart-from-the-beginning mechanic, which feels too brutal in it's current state and does mess with the pacing of the story


also, it is possible to softlock yourself if you fall into the hole at the very right of room 1

this one clicked with me well, like the artstyle and it runs surprisingly well in browser for a 3d game

nice animations, but i noticed that sometimes the character seemed to keep going in wrong directions and a healthbar/more feedback in general as to what's about to happen wouldve helped

this is the one in the jam that i just cant believe was made in 10 days, among the art, the in depth settings menu, all the little animations, etc

i like all the little animations :] also quite a few unique prompts for a jam game, good job

i like the other waiters kind of acting as obstacles, however if you press space in the wrong spot it is possible to put the plate into a wall and softlock yourself

that intro waz the zickezt thing ive ever zeen

thats a glitch i ran out of time to fix sadly :[ it seems to happen when you come from the bottom of the boot? but it shouldn't be inheriting the velocity of a past jump since i set the velocity to 0 and it shouldn't recognize you as being on the floor so i really dont know currently

it actually works better on browser surprisingly, since most browsers dont go in a low process mode when resizing unlike normal apps

originally it used a 5x5 font but it made all ui so much bigger than you'd think, so i had to scrap together a new 4x4 font that was similarish to the old one, ended up having to do like 7 iterations to get something usable enough

tried to reduce it by having a loading screen cover some particles, but i either didnt get them all or it just didnt? i dont know, i was sad about it but it doesnt seem to be nearly as bad on the downloadable versions

honestly didnt think about that but there is bomb height upgrades which probably help

i know you said the game doesnt have a complete game loop but i think it just adds to the experience, the game doesnt try to stop me from spamming dash on the boxes or filling up the room with boxes, and honestly managed to keep me engaged despite there being little-to-no progression

unique and memorable artstyle, in the future there could be different drinks that needed different temperatures you had to hold at for a couple seconds

really interesting worldbuilding that you could expand on further, at first i didnt realize you could sprint though so i'd make that more clear
the limitation is loosely used but it really works well with the theme

this one was really good! the mechanics are easy to learn but in-depth enough to stump you at times, some of the puzzles gave me that "aha" moment

the idea for the theme is really unique and not what i wouldve expected to find, i think it would control better if it always switched directions no matter if you hold it though, currently it will see alot of my taps as holds which makes more tight sections feel unfair

pretty easy to pick up, i think if there were more time there could be some late game items like a water bucket which decreases heat but makes them demand more items (like an internal annoyed counter)

the horse has a concussion now :[
pretty fun game, with a unique artstyle that fits the setting well

i assumed knockback was enough, but i quickly realized after the jam that a hitflash would've helped alot (i don't know why I didn't tbh, i had one in the game already for the player)

my headset died at the most inconvenient time, like an hour or so before the jam when i was actually making the music lol, otherwise i wouldve made a more proper song loop

ah okay, i assumed it had something to do with polygon2d but since i rarely use it i wasnt sure what

didnt know you could do either tbh, good to know