love the idea of sacrificing different body parts like in here though the gameplay does get more repetitive towards the end since the enemies don't vary
love the models/graphics! i don't really see how this connects to the theme but it did seem like you had other ideas for the game that didn't make it in, also the green bar collisions seemed to bug a bit if it was on the left side of the bar, nice job for 30 hours
the idea is interesting and the pacing is pretty alright, aside from restart-from-the-beginning mechanic, which feels too brutal in it's current state and does mess with the pacing of the story
also, it is possible to softlock yourself if you fall into the hole at the very right of room 1
nice animations, but i noticed that sometimes the character seemed to keep going in wrong directions and a healthbar/more feedback in general as to what's about to happen wouldve helped
i like the other waiters kind of acting as obstacles, however if you press space in the wrong spot it is possible to put the plate into a wall and softlock yourself
thats a glitch i ran out of time to fix sadly :[ it seems to happen when you come from the bottom of the boot? but it shouldn't be inheriting the velocity of a past jump since i set the velocity to 0 and it shouldn't recognize you as being on the floor so i really dont know currently
originally it used a 5x5 font but it made all ui so much bigger than you'd think, so i had to scrap together a new 4x4 font that was similarish to the old one, ended up having to do like 7 iterations to get something usable enough
tried to reduce it by having a loading screen cover some particles, but i either didnt get them all or it just didnt? i dont know, i was sad about it but it doesnt seem to be nearly as bad on the downloadable versions
i know you said the game doesnt have a complete game loop but i think it just adds to the experience, the game doesnt try to stop me from spamming dash on the boxes or filling up the room with boxes, and honestly managed to keep me engaged despite there being little-to-no progression
unique and memorable artstyle, in the future there could be different drinks that needed different temperatures you had to hold at for a couple seconds
really interesting worldbuilding that you could expand on further, at first i didnt realize you could sprint though so i'd make that more clear the limitation is loosely used but it really works well with the theme
the idea for the theme is really unique and not what i wouldve expected to find, i think it would control better if it always switched directions no matter if you hold it though, currently it will see alot of my taps as holds which makes more tight sections feel unfair
pretty easy to pick up, i think if there were more time there could be some late game items like a water bucket which decreases heat but makes them demand more items (like an internal annoyed counter)
i assumed knockback was enough, but i quickly realized after the jam that a hitflash would've helped alot (i don't know why I didn't tbh, i had one in the game already for the player)
my headset died at the most inconvenient time, like an hour or so before the jam when i was actually making the music lol, otherwise i wouldve made a more proper song loop
initially its hard to tell what to do because you dont really give the player a chance to read and think, it immediately goes into having a customer while you're reading after that though, the game is alot of fun, you get into this flow and order in all the chaos that is very satisfying
i couldnt figure out how to dodge the horizontal pistons, but beyond that it was fun :] a little bit of lag though, even without the web build (might be my setup though? arc cards hate running opengl so if you used that at all that probably caused the lag)
really love this one, it always feels like you have to be doing something and it flows nicely, also the humor of the tutorial guy gave the game alot more personality very, very hard though, even the levels where i did succeed it was barely
i think with more weapons this would be alot of fun, i liked seeing what the next weapon would become, especially since each one was different mechanically initially i didnt realize enemies were dropping anything though; i thought i was just getting these upgrades randomly