i like being able to customize and learn the synergies quite alot, it gave a very unique twist to the restaurant style game that i often see in jams
_michdev
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alot of crunch at the end, but i also tried to make everything i wrote very reusable, all the enemies are basically the brass but with their own components added on, and its a similar situation with the upgrade resource, technically they can be overridden but i didnt get far enough to make anything like that