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(+1)

the idea is interesting and the pacing is pretty alright, aside from restart-from-the-beginning mechanic, which feels too brutal in it's current state and does mess with the pacing of the story


also, it is possible to softlock yourself if you fall into the hole at the very right of room 1

(+1)

Thanks so much for the thoughtful feedback!

"Restart from the beginning" is definitely brutal in its current form. The intention was to amplify tension and pressure, but I can see how it hurts pacing, especially on later levels. I’ll definitely consider a mid-run checkpoint or mode toggle for a post-jam polish.

Also, major thanks for catching that softlock in Level 1. I somehow missed it during testing! I’ll patch that up with a kill trigger or escape mechanic to prevent it from ruining runs.