Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Nebulaoblivion

72
Posts
3
Topics
3
Followers
3
Following
A member registered Aug 10, 2022 · View creator page →

Creator of

Recent community posts

Thanks! I did all of them with my mouth, which, I suppose is probably obvious hahaha

(1 edit)

It would be very nice to be able to see projectiles! Still, good job on finishing before the deadline! We both made hard to survive shooters!

Thanks Michael!

Very cute, really great job on the character and animation.

Good work! Very polished!

Not too shabby! Its simplistic, but engaging, I liked the difficulty curve!

It was fun, no reason to ever attack though when dash 1 hits and keeps you safer.

I'm really bad at it, but the mechanics are cool! If there was one thing I could change, I think it would be the static camera, it made it really hard to do certain obstacles as I flashed between scenes on the edge of transition.

GRIB!! I had a grib time playing this! Good work!

Great work on this! kinda made me wanna eat some pizza.

This might be the most fun one I've tried in the Jam so far, great job!

Thank you! I was pretty worried it would be way too easy, but it seems that was not an issue for anyone!

Thanks! I appreciate the feedback!

thank you!

Thanks! I had planned to add random mutations, or pickupable mutations  that would do things like increase speed, jump height, HP regen, telekinesis, but I ran out of time. I think I've seen that talk before, its a great one, and I oughta rewatch it some time.

zoom zoom! Fast penguin!

Really cool! But I wish the reset volume wasn't so crazy high up! I could absolutely grapple and swing my way back onto the platforms and finish the level, if not for getting sent back to the start if I dip very slightly below a platform.

Here's a screenshot of my original momentum game. It didn't let me upload it in the first post for some reason.




and here's the mutation game i ended up making.

And if so, what was your game like before, and whats it like now?

My original momentum game was a top down space game, where you tried to collect score tokens, and fuel, while burning as little fuel as possible, using gravity to your advantage.

I learned on the second day that the theme had switched, and started to work on my new game Oh no! Mutants! right away. Well, after a walk, and a snack. It's a first person shooter, where you try to get a high score by killing as many mutants as you can, before they overwhelm you. The things I made for the first game that survived the transition, are the spaceship model, UI buttons, and the stars. By the time I saw someone had said we didn't need to restart with the new theme, I had already set up my character controller, and modeled, textured, and animated the mutants. So I decided to stick with it, rather than switch back to momentum.

Simple, but fun, and surprisingly polished! Good job!

(1 edit)

It works!  Congrats on your first game, and good job!

Downloading, my internet is slow, but I'll let you know soon :)

its okay, it happened to me too, a lot of us I think, but someone in the forums said that the hosts said its totally okay to release a momentum game. By the time I saw that though, I had already restarted with the new theme, so I kinda lost a day lol.

Simple but fun game. It seems like dash just makes you lose all your speed/momentum though?

Hover bear!! I don't think I was very good at it, but very cute, and a fun game!

I concur, only having three shots, and then having to absolutely slog my way through a level moving at a snails pace to get three more, only to have to slog my way back, was a wee bit ruff.

Cool idea! Little hard to get the mechanics down, good job on your first godot game!

(1 edit)

Seems like a cool little game, but its a little frustrating you have to refresh the whole page everytime you die.

Your main menu buttons are anchored to the center, i think instead of the side, so they get cutoff unless you're in full screen, that or the web player is just a bit smaller than your target UI size? or maybe both?

Didn't hear any sound.

Definitely on theme!

RIP

Oh no! Mutants!

Fraid I can't help you there bud, I'm just some guy. I'd contact the folks who run this thing.

(1 edit)

Ah shit, it said momentum before, I've been working on a game all about momentum, without seeing that it changed.

Does anybody know why it changed? Was it just a glitch or something? Bit of a kick in the nuts to have to restart after a day.

I don't see why not, as long as the teams are okay with it.

It can be offline. to quote the rules:

"All games must include a leaderboard system (offline or online) so that the players can compete for a high score if they happen to win the contest. We suggest you check out LootLocker for your leaderboards as they can be added to your game really easily."

HOWEVER. If you score in the top three games, you're required to add their online scoreboard.

"The top 3 winning games are required to implement Lootlocker leaderboards after the rating period to ensure score accuracy."

Not at the moment, I kind of assumed people would be more willing to try it out if I focused on making it a WebGL game.

Really nice artwork! 

its definitely better to try to get hit by their pokeballs, as its much quicker to escape than if you dodge however many it takes to escape.

I really destroyed that anteater with my -1600 or so ants lol

That was very clever. Thanks for making and sharing! I beat it in 19 minutes, 32 seconds.