Thanks! I did all of them with my mouth, which, I suppose is probably obvious hahaha
Nebulaoblivion
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And if so, what was your game like before, and whats it like now?
My original momentum game was a top down space game, where you tried to collect score tokens, and fuel, while burning as little fuel as possible, using gravity to your advantage.
I learned on the second day that the theme had switched, and started to work on my new game Oh no! Mutants! right away. Well, after a walk, and a snack. It's a first person shooter, where you try to get a high score by killing as many mutants as you can, before they overwhelm you. The things I made for the first game that survived the transition, are the spaceship model, UI buttons, and the stars. By the time I saw someone had said we didn't need to restart with the new theme, I had already set up my character controller, and modeled, textured, and animated the mutants. So I decided to stick with it, rather than switch back to momentum.
Seems like a cool little game, but its a little frustrating you have to refresh the whole page everytime you die.
Your main menu buttons are anchored to the center, i think instead of the side, so they get cutoff unless you're in full screen, that or the web player is just a bit smaller than your target UI size? or maybe both?
Didn't hear any sound.
Definitely on theme!
It can be offline. to quote the rules:
"All games must include a leaderboard system (offline or online) so that the players can compete for a high score if they happen to win the contest. We suggest you check out LootLocker for your leaderboards as they can be added to your game really easily."
HOWEVER. If you score in the top three games, you're required to add their online scoreboard."The top 3 winning games are required to implement Lootlocker leaderboards after the rating period to ensure score accuracy."