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A jam submission

Momentum MoriView game page

Outrun your inevitable end, bring them all the death that they deserve.
Submitted by cosmocorner — 10 hours, 56 seconds before the deadline
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Momentum Mori's itch.io page

Results

CriteriaRankScore*Raw Score
Streamer's Choice#1n/an/a
Gameplay#14.5004.500
Sound#23.9233.923
Overall#33.9423.942
Aesthetics#103.8853.885
Theme#113.4623.462

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 25 to 6 of 25 · Next page · Last page
Submitted

definitely my favorite game from the jam, im just wondering, why is it called mori?

Developer

Momentum Mori is a bit of a play on words, referencing Memento Mori, which is a common phrase, translating roughly to "Remember you must die" in Latin. Glad you liked it! ^^

Submitted

Congrats on 3rd place, somehow I felt that this submission will end up in the podium! Good job :)

Submitted

Dang this game is good, very obvious you know what you're doing here. literally the only criticism I could possibly have for this is that the art a a little lackluster. Ill rate the theme based on momentum and not mutation (obviously). Very polished all around, game feel is pretty much perfect. Any way I wanted to control my character was possible, and not having to worry about being killed by enemies was definitely the play here, especially for a jam game where people just want to keep playing instead of dying over and over (taking notes here lol, my game definitely struggles with that problem). Keep up the good work and I expect to see you in the the top 3 at minimum.

Developer

Really glad you enjoyed it! Art is definitely minimal, but hoping the gameplay makes up for it, hahaha. Hope you're right about making it to the top 3! ^^

Submitted

Pls for linux

Submitted

U won

Submitted(+1)

Amazing polish

Developer

Thank you, glad you liked it! ^^

Submitted(+1)

Really liked  the momentum based gameplay, took me quite a bit to get used to it and actually good at it but it kept me hooked!! Good job, really enjoyed it!!

Developer(+1)

Super glad you liked it! Worked hard on it! ^^

Submitted(+1)

Wow this is a juicy, polished game. With a complete tutorial even! Fun, fast game play and interesting combo systems.

Developer

The tutorial was a big priority, since the game's a little overwhelming at first if you just get dropped in; Hopefully it made the learning curve a little less steep! Super glad you had a fun time! ^^

Submitted(+1)

Very fun game! felt really polished, I think that the movement could be a bit confusing since you needed to change where your mouse was/which button you're clicking pretty often to optimize your movement, but maybe if I just played for longer I would get the hang of it

Developer

I'm glad you liked it! The game definitely needs a lot of quick thinking to get high scores, with a lot of moving your mouse around, so it definitely takes some practice. Glad you thought it was fun! ^^

Submitted (1 edit) (+1)

if the theme was momentum, you would've probably won tbh. also hoped you liked my gameplay vid.

Edit: HOW DID YOU MAKE THIS GAME BY YOURSELF!? Dang, im hella slow when making games then, i didnt even have a tutorial for my game. T-T

Developer(+1)

Hoping I still have a shot at the top spots, even though there was the theme mixup, haha. And don't worry, you're not slow; I've just been doing this for a long time! Something like 20 game jams under my belt at this point, I've gotten pretty good at making games in short times ^^
I'm really glad you enjoyed it!

Submitted

This game, to put it mildly, was an absolute shock to my system. To be perfectly honest, I had kind of low expectations for this game because of the lack of art- but my god, I was wrong to think that. On my first run I got 300,000 points. Then 350. Then 375. Then I finally got a whopping 800,000. Every time I lost my score multiplier, I knew it was my fault. Each run felt fresh and exciting, and each time I kept learning new things. As I played I learned how to leverage the S button to string through enemies below me, how to save my rockets for whenever my multiplier was low for a quick snipe to boost it back up, and how to get the shotgun to kill an enemy WHILE sending me into ANOTHER enemy. Your (and your team's, if you had one) sense for game design is extremely well-honed. Well done. The gameplay and theme get an EASY 5-stars from me.

Developer

Thank you so much, I really appreciate the kind words! No team here, all solo, hence the lack of any art assets, I spent about 95% of my time working on gameplay, and the other 5% taking quick naps and eating, haha. Really tried to hone in on as high of a skill ceiling as possible (Oh, and if you haven't already seen it, you can go to the loadout screen and there's a bunch of pretty major changes you can make to your weapons, once you've gotten a hold of the basic weapon movement!)
Really glad you enjoyed the game! ^^

Submitted

Oh yeah, those loadouts are such a great addition. I mainly used the Boomstick B-mutation (see what I did there), it was really helpful. My main strategy was: Get myself into positions where I can kill something with my shotgun AND get a lot of distance, spam the Sawtooth every chance I get, and snipe/hail mary something with a rocket if my multiplier got too low. Seemed to work well! I have NO IDEA how U-Solver got over 30million. Seems like your plan to give the game a high skill ceiling worked- he has like 15 times your own high score lol. I had a similar thing happen with this game I'm making on Steam (it's actually pretty similar to this). One of the players managed to get like 7 second runs on every single level, which I did not even know was possible. It's so cool when a player get that good at a game you make!

Developer (1 edit)

I'm honestly so incredibly curious how on earth anyone got a score that high. While I was making the game, I was able to get a score of 10 million once, but it was only while I had accidentally disabled the difficulty scaling, so the game wasn't getting any harder. So... 10 million is the best I could do while I was cheating; Absolutely no idea how anyone got 30 million points! Guess I made what I was trying to make, haha! ^^

Submitted

Wow, I really love that one!
Wonderful Main Menu transitions, personally I dislike the flashy colours as it hurts the eyes a bit but it's fine

The game - boii, you and (if you have one) your Team did a very good job, Tutorial was very nice and insightful while having it written in a nice manner as if the game has a backstory

The game progression is very nice and dynamics are awesome, the only thing I was missing is using spacebar to jump but I got used to use RMB and walls instead :)

Variety of weapons + loadouts, multiple enemies, many possibilities for play style, combo system is very neatly implemented - it's actually kinda outstanding in your game as it's based on multiple factors

And you've protected the game from abusers like me xD I was trying to spam mouse button and get into wall but soon after the input stops responding for 1-2 seconds, well done!


Gamemplay -5/5 - just love it!
Theme - 5/5 as you need the momentum to keep going
Aesthetics - 5/5 - very simple, yet effective, won't degrade any stars for the flashy main menu but it's something to be changed imo :) (at least less bright colors)
Sound - 5/5 - good sound selection, nothing was annoying and even if - we've got settings to change it :)


Seriously - for 3 days Jam this game has been made very well, respect! It's very cool and addictive!

Developer(+1)

Thank you so much! I'm really glad you enjoyed it! ^^
Just me, no team on this one, haha.
And yeah, I can see how the menu is a little bright, might make sense to add some kind of dark mode if I were to work on this further.

Submitted

i cant express how much i like the name of this game, very original, and i liked the fast pace style of the game! the sound was good too

Developer

Thank you, I'm really glad you enjoyed it!

Submitted

Fast, sassy, great job. But why not mutations?

Developer(+1)

The theme of the game jam was announced as "Momentum" because of a mistake from the hosts of the jam, before they changed it to the correct theme, "Mutation". So I started making a game about momentum, and didn't see the theme change until it was too late to restart the game. Glad you liked it though! ^^

Submitted

It feels and look polished, I’m super impress, this was done in 3 days! Not just that, the gameplay is fun and has a learning curve which when master will feel rewarding.

Developer

Really glad you liked it! I tried to really focus on making as high of a skill ceiling as possible with only a couple of mechanics, focusing on depth and quality above quantity. Thanks for playing! ^^

Submitted

Loved your game!!! I've got my theoretical money on it

Developer(+1)

Really glad you liked it! Going for one of the top three spots, wish me luck! ^^

Submitted

Wow! I am really impressed. Very good for momentum theme. 

Developer

Glad you like it! ^^

Submitted

This game is soo good. I love playing it 

Developer

Thank you so much, glad you enjoyed it! ^^

Submitted

This game is soo good. I love playing it 

Viewing comments 25 to 6 of 25 · Next page · Last page