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Chillitch

654
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A member registered May 22, 2022 · View creator page →

Creator of

Recent community posts

Thank you so much. Bug reports are really helpful, and I'll make sure to fix those. 

Also I'll see about those animations, unfortunately my art program Krita starts to break and wont let me create long animations for some reason or at least sometimes it does, when it wants to. I'll see if I can fix them with ShotCut perhaps

Art Update:

Here's some progress. Sorry that they're blurry for some reason. Also I have some sprite art for the enemy, but I'd rather not show you till beta 3 comes out. >:3 If you're wondering, green tiles are how the player heals themselves. 



Item Update

Remember me talking about that item to detect enemies? Well that will probably be exclusive to the MV version of my game. GOOD NEWS. I made another item based of "Signalis" called "Flares". Use them so enemies cant revive! 

Miscellaneous Update:

Also added more SFX and added a warning, since my Dad suggested it.

Map Update:

Hey wassup. I got a good plan for how I want the map to go for the beta. Yes I'm adding a short dungeon to the game with enemies roaming around :3 

Item Update:

Also I tried to have an item that would detect enemies in a level, but I'm having a tough time implementing it.

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Item Update:

Honestly, I've been thinking of adding more items. Not ones that are for battle but more like something from the old Metal gear games or Zelda, where they're used to get past certain areas and give a sense of progression. This was a suggestion given by my BF Wubbzy about putting in special items after you kill a boss. I was at first against the idea but I'm thinking he's right. Also, I got inspired by this video:

I don't think I will be able to follow everything in this video, but it helps me get a better idea of how I should make the dungeons of my game and how I should pace it. What's funny is that I actually have something similar to the metal gear call cutscenes. In my game you can call the Opponent (or the Opponent can call you) to get certain info, kind of like an instruction manual. I also think it will help with people who aren't that good at the game. Now that I bought the og metal gear games on steam, It's funny to think I went full circle, haha. I think playing them will really help.

To give a little bit of details, I'm thinking of adding gloves that give you super strength and you can plow through walls with it. I also have an item idea to slow down time, thanks Dead Space. I wont reveal everything though.

Story Update:

Rewritten some lore for the Opponent.

Also in the beta, I added some hints the what the full game's story is like at the very end.

Enemy Update:

I'll see if I can have some enemies in the beta inside dungeons. Though they will be more basic I want to show off the chase sequences in the game, so I can show what the game is truly about. I really want to make the beta more scary, like what O_Tire said. 

Miscellaneous Update:

I will be posting some new SFX and music on my bluesky and Twitter. Go to my Itch.io page to find my social media.

ART Update:

crayon made explosion!!!!!!!!!!!!!!

Also I fixed an error with the dark space, where if you look closely, it cuts off a bit. This is fixed with the improved one.

Item Update:

The briefcase exploding does -6HP now and can work for 2 enemies instead of 1. 

Music Update

I have changed the music, got my X or Bluesky to check it out.

Miscellaneous Update:

I'm thinking about adding some more horror to the beta. I remember O_Tire said that my beta isn't scary and i told him "Well its just a beta." However, the more i think about it, I wish i listened. I'm going to try to make it more scary. Also fixed some bugs. APPARENTLY, players couldn't access chance mode...ugh, fixed.

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WE HIT 20,000 VIEWS LESSS GOOOO


I apologize for not updating much here. Its so much easier and faster to make post on Twitter and Bluesky compared to here. I hope to update more here, but i haven't been able to do much.

In the mean time, go check out my jacksepticeye game jam video:

umm, it probably was, i remember being close. I think it was the one with the saw on the ceiling and a spike pit.

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This game is definitely deserving of #1 of creativity. Most of these jam games just do the "dead body on button to open door." I'm glad this is something different with that style. I guess I'm not really a fan of puzzles that require a bit of skill though, cuz i actually solved one, but because of a minor mistake, i died and had to do it all over again. Over all this game is great!

I hope you get the reward the hosts were talking about in the Overview tab, that being if they do it. And I also hope Jack plays your game <3

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Hey I got to play your game and I already left a comment on your game page, but I do hope you check out our game.

https://itch.io/jam/jamsepticeye/rate/3933883

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Eyy its a fine game. The sacrifice puzzle got me a lil confused, but when I realized what I had to do, i got a jimmy neutron brain blast.

nice game!

Nice reference btw :3


only 12 hours left 0w0

congrats on your achievement!

WOW, while it is buggy, the amount of polish is insane! also im assuming the options were imported in? because the amount of options is insane but I also noticed a "push to talk", so I'm thinking it was imported.

While the game is definitely short and felt average, ypu guys have so much potential. I mainly found this because of the low rated submissions tab to see if i could help some creators to get rated and recognized. I'm glad I found this, I'm never impressed with the low rated submissions tab, but THIS impressed me. You definitely earned a follow.

Also I couldn't really follow the story too much. But this line was a banger

If I'm correct, I'm getting the idea we're clones and that we're also not the first considering the line "We're still cleaning up the bodies from Mess Hall C." Chilling.

I hope people rate it more.

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"I am Squash Master"

^ I swear this should be a meme

The theme you went with was really good. flying as a ghost is a really cool mechanic and its balanced with the cloud blocks that you can die from. I guess my only negative is that its a bit hard to learn in the beginning, because you die so fast as a ghost, the player thinks "Wait what just happened?"

Overall this is a good game.

Yooo. nice game, it is kind of addicting. I'm really in love with games that are a mix of luck and skill. The dopamine gets ya every time you win.

Thanks! will try my best to play others games who comment here as well.

Hey its the guy who made the art for "Spikes and Switches" here. 

WOW. I'm so glad I got around to playing your game. I'm serious when I say that the enjoyment is rated 5/5. I rarely give games a 5/5 on any rating, but this one does it. The problem with other tower defense games, is that they start of so slow. They give you weaker weapons and treat you like a baby trying to overtly explain how it works. Like yeah... I think I know what a gun tower does. I like that this game just tells you what something does in the bottom left and lets you play the game. Its more fast paced as well, it doesn't try to go easy on you, and I'm happy for that. I'm probably gonna revisit this game, because its really fun. Also I love the combine mechanic.

I don't really have any criticisms other than I feel like the theme wasn't utilized much. Its like, yeah, every tower defense game involves death as an opportunity. Idk, it doesn't really matter. It's fun, I hope you get a good ranking.

This game is really cool. I think the theme you used is one of the most creative out of any other on this jam as of right now. I don't ever usually give games 5/5 but for the theme it's definitely a 5/5. 

I guess I don't have any criticisms other than there is a lot of visual noise that my brain starts spinning. It was better with the boss because the background was blank and the bullets felt more spaced out while still being close together, compared to enemies where the bullets were always mushed in with each other and there are like thousand of enemies moving. Which is a shame, it looks like this game has a lot of artistic details with its pixel art, that were hard to focus on because of that.

 Although I guess that's a Shmup thing i have to deal with. This game is great.

This is a pretty good game. Although i would enjoy it more if I didnt have to restart it due to game breaking bugs, but I don't blame ya, it was 5 days after all. I love luck based games where the skill is more reliant on items, it's something I've seen a lot of, and I'm glad to find one here.

Norman looks more beautiful than this face.

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I wasn't really a fan of the game, but over all I like the map mechanics and the ending was sooo gooood!! I loved it


While I didnt like it, I see some potential in this game.

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Yooo i love the art style of the game. And the character expressions were really fun. Also I love the music from the chase part. Im not a fan of the "dead body goes on a button to open door", its been done to death, but I don't blame ya at the same time, it is a 5 day jam. This is a pretty good game :3

send link to the chase song?

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Aww I wish it wasn't buggy, but I was happy to play it. The theme is very creative

I wish there was checkpoints whenever you die, it kind of discourages me from wanting to play again. Overall I was getting quite addicted to the game at some parts, and i think the theme of using dead animals is a good idea for the jam, nice idea there.

I love the theme you used for the game and really liked your stroy. Overall theres not much I can say other than it's a fine game, I liked it :3

Aww I wish it was longer, also I'm a bit confused on how this fits with the jam.

What's this I see? :3


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Hey its me, the guy who made the art for spikes and switches. Thanks for rating our game!

I absolutely love the visuals to this game. Also using the timer as a mechanic is also pretty cool even if it is kind of confusing. Not really any negatives I could say other than it's a bit confusing, this is overall a pretty good game.

LMAO, you roasted my ass fr.

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Not sure if I'm a fan of the theme you guys used, but overall everything is great. THE DRILL IS SUCH A GOOD DOPAMINE RUSH! The gameplay can sort of get tedious at times, but that's alright, its a 5 day jam and it's a pretty fun game all around. Also the art is really good!

umm if im correct some sticky notes wouldnt even appear. I could still interact with them, but they were totally transparent so I couldn't see them. I might be wrong, but that's what I remember. Oh and everyone already talked about the flashlight issue :P

music 10/10

visuals 10/10

everything else 11/10

This game made me reunite with my mother. Thank you, she loves me now.

Wow, it was pretty fun. I think the explode mechanic made it more fun to strategize.

Wow this game saved my family, and brought my dad back to life. Thank you. I dont knoiw what I weould do without this game.

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Nice simple little game. I like the theme that you have for the submission. Good job for 5 days submission.

Not bad, the game wasn't the best, but it was still really cool. The Bullet hell mixed with becoming different enemies is a very cool idea!

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Nice game haha. I wish i got to play it more but it seems cool. Also 4 stars for the theme, your idea is really cool. :3

Not bad. It can kind of get boring at some times but the rush and adrenaline you get from trying to find the right sacrifice is really fun.

Nice game!

My best score:


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OK, THIS GAME BLEW MY MIND! HOLY SHIT ITS AMAZING, UODWHUGQDWHUQWLKBDH

I DID NTO EXPECT AN RPG GAME  THAT IS A LOT LONGER THAN MOST OF THESE GAMES ON THIS JAM, THATS CRAZYYY! Now I did realize that you used something called "Bakin." I HAVE NEVER EVEN HEARD OF THAT. As someone who is primarily an RPGMaker guy, may I ask your opinion on it?

ALSO, I understand that your game engine and also assets helped with making something big in a short amount of time. BUT STILL, it blew my mind, because I never would've expected something like this.

ANWAYS LET ME TELL U WHY I LOVE THIS!

  • ENJOYMENT: IM NOT SOMEONE WHO EVEN LIKES A LOT OF RPG's. SO THE FACT I LIKE THIS GAME SAYS A LOT! MOST RPG JUST HAVE SOME STUPID ASS CUTSCENE AND THEN A YOU GET DAMAGE NUMBERS. But nah, THIS GAME DOES IT WITH ACTAUL INTERACTION. I FORGOT THE NAME OF THIS POWER BUT MY FAVORITE IS THE ONE THAT FEELS LIKE AN ARCADE SHOOTER! ALSO I LOVE GAMES THAT DO STUFF LIKE Undertale OR Mario&Luigi Franchise BECAUSE I LOVE DODGING ENEMIES ATTACKS (Or at least guarding my self), NOT JUST TAKING IT LIKE IM A PU**Y. Also Exploring with the septic eye's was cool, even if it was pretty underdeveloped. I don't blame ya that you couldn't do much with them, again 5 days... ALSO EXPLORING WAS... WELL ACTUALLY KIND OF FUN???? AGAIN I WASNT EXPECTING MUCH, ITS NOT LIKE THE EXPLORATION IS PEAK, BUT GOING THROUGH A MAZE AND SEEING COOL LITTLE DETAILS, IN GAME THAT TOOK 5 DAYS IS AWSOME!!!
  • CREATIVITY: Ok ill stop with the all caps lmao. I like the idea of having to balance out your lives in order to progress. What a cool idea. Also this goes back to the fighting, but you had really cool ideas for attacks and enemy attacks, theres a lot of variety. and also I like the visuals the enemies and Purplebottom have. I guess what im trying to say is I like that this game has variety which contributes to its creativity.
  • THEME: WOOOOOO. Not much I can say than I like the idea that dying doesnt just give you one thing (like most of these jam games), but instead multiple. Not only do you die to get combat ready, but also to get stronger, and get different characters to play as. The only problem is that they feel so cool yet so underdeveloped. I don't blame you though, it was 5 days to complete this. While it was cool to play as different characters, it felt like they weren't used a lot, they felt...rushed. Again I don't blame you since it was 5 days, but i felt the need to mention it since it makes someone feel like "aww that's it?" BUT WHATEVS, ITS GREATTT, AND GETTING A NEW POWER FILLS U WITH EXCITEMENT!!!! (sorry I lied about the all caps thing)
  • VISUALS: Maybe its just me, but does this game give off like late 1990's to early 2000's vibe, with its graphics? I love how they arent overly detailed and i love how the monsters look. Everything is how id imagine those old rpg's back in the day, why do I feel so gosh darn nostalgic??? I love this!!!!!
  • OVERALL: I guess overall, this is a REALLY COOL GAME! The fact that i saw a save button, I knew "Wait is this game really that long for a jam game??? COOL!" However Oddly, I feel like while it added a lot of stuff, it also suffered from polish due to there being so much. The problem with jams is you have to figure out how to balance Creation with Polish. Creating something is one thing, and making something work is another. I had problems where I was a bit confused by some of the powers, and I also wished you put the controls in the description of the game and not just the game itself, because I like to have Itch.io on my 2nd screen to see controls for games. There was a lot of trees that were floating as well. Also i found bug:


To be honest, maybe I like this game so much because my expectations were so low for jam game made in 5 days, so if it was 10 days Id probably be not as impressed, but that doesn't matter. You blew my expectations and I'm happy with that.

What's funny is that I only played this game cuz I saw it when you posted your comment on our game. Thanks so much, I'm glad you commented so I got to play your game.

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Ok I live the fact this game give me early 2010's vibe. It honestly feels like those old rpg maker horror games. Im not sure if this is a bug, but i like it anyways, I noticed there was some notes in certain areas I already visited, and it made me feel like "did i miss this before?" Which is great, because changing environments you've been to before do well with making horror games, because the player thinks they're going crazy. 

Also not much i could say other than there definitely is some bugs that have affected me when trying to find notes. Had to restart the game a lot. 3:

Overall, this is a fine game :3

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Oh the paladin Puzzle was fine. I like the fact it took me a while to find it. Again it made me feel like a genius, it was a smart move on your part, to make it that way.