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Get Away's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #13 | 3.625 | 3.625 |
Aesthetics | #24 | 3.719 | 3.719 |
Overall | #53 | 2.945 | 2.945 |
Sound | #77 | 2.156 | 2.156 |
Theme | #82 | 2.281 | 2.281 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The driving movement feels really nice! The graphics and sound feel good too!
The web version has some issues but anyways, you guys did a great job. At first I didnt really like it, but it grew on me.
Thank you for playing. I agree that driving takes a bit to get used to. Should probably add some kind of tutorial area where you can get used to it, if I decide to continue development in the future.
Love the driving aspect. Felt too fast at first, I kept crashing lol. But once I got use to it It was fun. I think the countdown at the top of the screen was broken, it would count to 1 then nothing would happen.
Yeah, sadly there was a bug in the WebGL build that both killed the audio and the end screen. I wasn't able to fix it in time, but have a fixed build ready for after the rating period.
That's really impressive! I should definitely look into using more ready assets in the next jams, if that allows to get such results.
Loved driving feel, also I love the Baby Driver movie and I think the theme is kinda applicable here (though at least some effects that make a feeling of being chased would help). So sad that you've got your music bugged, it rocks!
The driving feels really fun! I'd love to be able to play this with a controller. I don't know if I missed a download link on the page but If you got one let me know because I feel it was a bit buggy on html! On restarting the game would lock up and I'd have to refresh the page. It could just be a me issue though, maybe its not friendly with firefox? I love the cars sound it adds to the chaotic nature of the game. One thing I'd like to see is if you could make the checkpoints a tad bigger? Maybe they can get smaller as time goes on, but in the beginning I feel its a bit brutal. Also maybe you can add a big checkered flag sticking out of them so they're more noticeable! Excellent work though, would love to see more of this!
Thank you for playing! You should actually be able to play it with a controller even in the current build. Yes, the html build sadly has a few issues that I wasn't able to fix in time. Same for the checkpoint size/visibility. I might to continue working on this in the future...
Good implementation of driving and I love how big and chaotic is city itself.
Really impresive that have minimap and path highlighter. Even though for me it felt misleading as it seemed to give me the shortest route which usually was filled with too many twists and turns. It felt more efficient to try and drive in straight line in general direction to the goal and then make just one turn hoping the goal is not too far off.
It was fun. I loved the aesthetics. It just looks very fun. The gameplay is good. It's not something really unique but it works. Also would probably like it more if I was being chased by something. Would have fitted the escape theme more.
My best score: 7500
Gameplay: 3
Its an ok game, it just has a lot of bugs. Trying to drive fast is fun:)
Theme: 2
You mentioned that it was originally gonna be a getaway game but turned into a taxi game, so the escape part is kinda missing:p
Aesthetics: 4
It looks great but i have to take a point off cuz none of the assets are made by you
Sound: 2
As you mentioned, the music player is completely broken. For some reason the music kinda plays when i switch tabs out of the game, so i could hear what you were going for.
Overall its a nice game, mostly compiled from existing assets but who am i to judge:) Keep up the great work, hope you had fun making it!
I love the idea and the driving feels gooood. I'm really impressed about the mini-map, it works wonderfully. But please fix the sound! I wanted to play the game so badly with a banger playing in the background that I muted it and started singing along to make it even better xd It's a great game for only 72 hours, keep developing it further, you've got a nice base!
Thank you for the nice words! I'm very sad that the audio bugged out in my WebGL build and I wasn't able to finish it in time. I really put some time into finding a great track that would have elevated the whole experience. But I got the issue figured out now so I have an updated version with working audio and leaderboard system ready for when the jam period ends!
Awesome game! The controls felt so good I just started driving around just for fun before playing the actual game haha
I absolutely wasted some developing time because I drove around a few minutes each time I wanted to test anything, so I know the feeling!
funny game
the 3d models look so nice! the driving with the drifting was a little bit too hard to control for me xD
I‘d recommend to mostly avoid drifting except for U-turns and simply to release the gas a bit when driving around corners. But thank you for the nice words!
thank you, will try it out! :D very nice entry!
Nice looking city, fun driving physics!
For some reason, the music only works when the game doesn't (possibly it's my browser issue), but I got a grasp of it.
Well done!
No sadly the music thing isn't just an issue with your browser. Seems like WebGL can't handle all the AudioSources of all the cars driving around at the same time, but I wasn't able to figure out the source of this in time.
Wow! Awesome work. The 3D models are phenomenal. The gameplay reminds me of Crazy Taxi a bit but with a more physics based driving system (I mean that in a good way). Did you use a pathfinding algorithm for the mini map? Great work!
Thank you! Credit for the 3D models goes to Kay Lousberg. The mini map uses a simple A* pathfinding algorithm. It was pretty quick and easy to implement since the city is randomly generated on a grid. If you know the A* algorithm it's pretty quick to implement. Especially on a simple square grid with only 4 possible directions to move. If you don't know the algorithm I can highly learning about it as it can come in handy very often.
To display it as a mini map I simply draw the grid into a small texture where each pixel is one square in the grid. Like this Then I use bilinear filtering and some shader magic to make it look a bit more "round".
Sorry I got a bit carried away explaining everything, but maybe it's interesting for you or someone else.
Very cool, thank you for explaining. I'm relatively new to the world of programming, and don't know how to use many data structures beyond arrays, lists, and hashmaps, but I've been trying to experiment more with Linked Lists, Graphs, and Trees recently. I'm familiar with A* and I implemented it into a small top down fighting game I was working on, but I (sort of) cheated and used a Unity package to make it easy on myself. I think I need to experiment more with BFS and DFS before diving into the more complicated algos. Really cool though. Nice work, once again.
wow, too good for 72 hours.
please consider rating my game.
Very fun and juicefull!
This game reminds me of an old Simpsons ps2 game that i used to love! Really like to drive around the city, good job for the whole game!
I felt hype while driving around. The speed acceleration is a bit over for me. But in general its fun!
This game fn rules. Procedural city and driving mechanics are both super impressive. Love doing donuts and laying down some rubber.
(Submitted Escape Velocity https://itch.io/jam/scorejam29/rate/2663194)
My ears are bleeding. The car is on ice. The architect who designed this city belongs behind bars.
7 / 10
Fun game! Those ambulances had it coming, I'm sure.