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juwambo

143
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22
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7
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A member registered Jul 19, 2018 · View creator page →

Creator of

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Thank you very much! There was a bug where you couldn't restart correctly. I uploaded a fix for it yesterday, probably shortly after you played :D
A timer/highscore system was something I thought about adding, but I could not decide on how to implement it (purely based on time or on amount of bombs used, etc.) and also ran out of time for the gamejam. I will continue working on the project, but there probably wont be any updates here in the near future (e.g. no highscore) as I feel like there's a lot of potential and have bigger things in mind, that will take some time.

Yes, the it gets pretty hard towards the end of the level, but I didn't have the time to finetune it any more and just increased the respawn rate of the goblins :D

Yeah, as it stands the throw is a bit useless. I initially planned it, so you could throw the bomb at towers to destroy them. But that didn't really work out, but I didn't want to remove the throw completely. More levels and more/better progression of difficulty was also planned, but had to scrap due to time constraints.

Anyways, thank you for playing and for your feedback!

Really cool take on the theme. Kind of like a reverse metroidvania and the story is a reversal too!

Gameplay felt a bit floaty for my taste, but it was pretty cool to see how there where multiple ways to tackle each challenge depending on what orb you still had remaining.

Excellent game! Great job!

Great presentation! The gameplay felt a bit boring... One time im managed to launch the penguin into the air for about 10 seconds... that was fun :D

Good job

Cool game! Reversing roles multiple times is a very cool take on the theme. I just wish the reversal was more meaningful. Most of the time my character would barely move while I was in the control room.

Also feels very complete and a tutorial within the game is always a plus, however the tutorial is a bit unneccessarily long/detailed and repetitive in how(ever) it is structured. But this is only a very very minor gripe, please don't take it the wrong way.

Great job!

Cool to find another sports game! I really like the idea and the spider-ball looks very cute.

Might be a bit too easy, but better that than too hard. Good job!

We kinda made the same game: Reverse Tower Defense with Goblin attackers. There were multiple others, so I made a collection.

I like being able to actively control one of the attackers and I also like the shop between each wave. The other goblins felt kind of useless... But it was still lots of fun!

Good job!

We kinda made the same game: Reverse Tower Defense with Goblin attackers. There were multiple others, so I made a collection.

I think this is the first 3D one I've played. It's a cool take on the concept. The controls are a bit wonky and some more feedback (when new goblins can be spawned, HP of the towers, etc.) would be appreciated.

I like the ragdoll physics of the fallen goblins!

Cool game and great effort!

I love the presentation of this game! The music, sound effects & commentary is just too funny!

The gameplay feels a bit disconnected from what is happening. I guess it's by design (role reversal by not giving direct control of the character), but it took out some of the fun.

Still, the presentation somehow makes up for that and it's a cool game. Good job! *bird*


PS: You should add a disclaimer, that people NEED to play this game with audio, as (to me) that's where most of the fun in this game is.

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We kinda made the same game: Reverse Tower Defense with Goblin attackers. There were multiple others, so I made a collection.

Seems like we were both thinking about creative and dynamic ways for how to control the attacking units. I like how you went more into an RTS direction! My one critique was gonna be, that it  feels a bit too easy, but I think the end of Level 3 feels pretty great, difficulty wise.

Very cool game! Great job!

We kinda made the same game: Reverse Tower Defense with Goblin attackers. There were multiple others, so I made a collection.

I like how the different speeds of the units matter. If it was a little bit easier to swap units and spawn them in a selected lane, I think there would be a lot of potential for timing strategies, so you could for example send out an Ogre that you protect with precisely timed goblins etc.

Cool idea and good job!

Thank you! Yes, I think it's missing some kind of indication of where the pass will go.

We (and many other people) kinda created the same game: A reverse tower-defense with goblin attackers!

I like the art style and really appreciate the fast forward button!

Right now I found the best strategy was to just wait and gain blood and then send a huge wave of strong units. Maybe you should spawn some kind of timegated power up randomly on the path to encourage the player to send out waves earlier.

Cool game and Good job!

Cool idea! A bit difficult to precisely control the box/shadow, but I can see some potential. Good job!

Great take on the theme and really well executed! Great job!

Thank you for playing and for the feedback! I will take it into account when I update the game :)

Ok, first off, that menu is pure awesomeness. The gameplay itself feels a bit repetitive, but I can definitely see the potential.

It's a great take on the theme and in my opinion probably worth exploring further. Great job!

Just wanted to clarify, because I think my first comment sounded a bit harsh: This was like the only thing to critique for me.

Your game is really great!

Woah! We kind of made the same game... A reverse Tower Defense with goblin attackers!

I think an HP bar for the statue would be a nice addition. and it would be cool if you had dodge attacks while attacking. Maybe I just got lucky, but once I made my way to the statue there was no real danger to me and I could keep spamming my attack.

Cool game. Good job!

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Wow! Awesome game. Probably my favorite of the "Control the enemies and fight the hero" games I've played for this jam.

Presentation is great and the unique enemy types (including a freakin' boss) are very fun to play, though skeleton feels a bit op.

Great job!

PS: You should add some screenshots to your page, as the game offers way more than the current thumbnail might suggest!

Great idea and it looks awesome. I especially like the way the rooms are build by the goblin.

The building itself feels a bit finnicky at times, but still great achievement for a gamejam.

Great job!

Thank you very much. That means a lot, especially from someone with a game as awesome as yours!

Yes, I read that and I totally get it. I was only able to add audio to my game due to the 1 hour grace period...

Poor little Milachu... Not sure if I can play a "mini-mon" game again.

Game is pretty well rounded for a jam game (+1 for another solo dev), but feels a little bit slow to me at the start and how it ramps up. Good job!

We made the same game!!! Reverse tower defense with goblin attackers, where you control one of them.

Love the direction you took it and would love to check out more levels once the rating period is finished!

Good job!

Nice little reverse frogger! I like the additional points for near misses on the humans.

Good Job! Poor froggies though :(

The controls feel pretty wonky and it's unfortunately quite buggy. But I really liked the idea and the style (especially the 2D stuff). Good effort!

Small tip: You should disable the WebGL version on your page, as this should allow the game to be installed via the itch client, instead of having to download it manually. Right now it will download the WebGL version which doesn't work.

Woah... don't know why this has no comments and barely any ratings yet (You should probably update your page with some screenshots etc.).

It's a very cool idea hacking the arms to control where the garbage(?) moves. I also very much like the music.

Good job!

Can only echo the other comments. Screenshots look nice! Commenting as a reminder to check it out after the rating period.

OMG a wholesome loot goblin game...

Very cute style, execution and awesome take on the theme. Hard to even think of anything to critique.

Exceptionally great job!

Great game, that looks and sounds very polished. The only thing that kind of ruined the fun for me is the lack of the zoom out function.

Really great job!

Very nice looking game and an interesting gameplay mechanic, though it's missing a bit variety.

Good job!

Lovely game! The only thing that I could critique would be the missing audio.

Loved the role reversal with the scientist :D Great job!

Love the look of the game! The hooded enemy felt a bit to strong, to the point where I could just control one and beat down the hero. Apart from that, a very cool game. Good job!

Thank you for playing and for the feedback. All the things you mentioned, are things I planned or would have loved to add, but there just wasn’t enough time.

But I can see myself working on this game in the future.

Thank you very much! I agree that the last part is a bit too hard/luck dependent, but I just ran out of time and figured I'd rather make it a bit too hard, than too easy, where you can just straight run through it.

It also makes finally scoring a touchdown pretty rewarding (at least to me), especially, if you manage to throw a pass into the endzone.

Thank you for playing and for your feedback! I agree that it needs more tweaking and I'm sure I will upload an improved version once the rating period is finished.

Cool idea! Managed to get the heartrate to about 240 and then my game crashed... It was probably a very coincidental bug, but I'll take it as a meta level thing and say that it ended, because the adventurer died, since I was just too spooky  c(●◡●c  )>

Glad to hear that! Just played it! Nice game. I don't know how to beat level 5, but I enjoyed the levels before. Feels more like a puzzle game than other "Tower Attack" games, which are more strategy.