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juwambo

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A member registered Jul 19, 2018 · View creator page →

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Wow... this game is great. Very addictive! The idea is great and the implementation is top notch.

I want to give some constructive criticism/feedback, but these are very nitpicky because the game is really so freakin great already. Trying to make it mostly objective, but some will come down to personal preference.

I feel like the art-style could be more cohesive. The hand drawn cards and the low res pixel numbers don't really fit together that well I think. I personally would prefer if the numbers were more in the style of the cards, but I'm sure the other way around would work well too.

The boss mechanics could be explained a bit better and aren't really that intuitive (at least to me). I also feel like this might be due to the sudden shift/pressure of having stuff depend on a timer while for the rest of the game you are free to take all the time you want.

I would really really encourage you to make it easier to distinguish cards with different operations by color coding them and/or giving them different borders or sth in that direction. As it stands it can be easy to mistake a subtract for a divide card, especially during timed boss events.

Card prices probably could use some adjustments based on their strength. I feel like some cards are just way stronger, but it isn't adequately represented in their price.

Just to say it again: This game absolutely rocks and I only wrote down all these "issues" after playing it a lot because it's genuinely so freaking good already! Great job!!!

Thank you for playing! Enjoyed watching you play on stream a lot :)

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Thank you so much! I alsways wanted to try creating a game with SFX like these, so I'm happy it turned out well and people are liking it.
I also wanted to create music, but didn't have the time... maybe I should have just sung "Chicken, Chicken, Chicken, Chicken. Pluck'n Stuff!" ;D

Saw this game on stream before playing it myself. Kinda sad, because I think it robbed me a bit of the frantic/chaotic feeling at the start. Ninja + Ice Frog is just too op I think... Still pretty much a flawless game for this jam. Great job!

"Egg"
Great concept and some really cool and creative puzzles!

Though some felt a bit gimmicky: The platformer one especially and at least to me the memory one. I know there was a hint at the time, but I took it more like "remember the rule" than "remember the puzzle", so I had to pull up another tab to get to level 2 again (not hard, but also not really fun).

But I don't want to come across too negatively here, just wanna give some feedback. Game overall was great and super creative!!!

ta-daa

I think I had most of my "unnessecary" deahts in the first room. After that it felt pretty tight and perfectly timed, even tho, like many others have said, I think the blob is almost painfully slow in the beginning. I think the game would probably feel almost perfect at like 1.5x speed.

After it got going a bit it felt great! Good job!

Well that’s kinda your fault. The game told you: „Don’t pet the cat“

Dunno what you mean? I totally recorded sounds from a real bear, cat, phone und car crash…👀

Cool game and the "machines" look really great.

I think the explanations on the start screen are actually so chaotic and overwhelming that instead of helping they made me more confused. The game and it's mechanics are self-explanatory enough that all the random text boxes and animations are not necessary at all.

After the first 30s of unnessecary confusion it was a fun experience and I can see it getting pretty addicting, even though I stopped after I played each stage once.

Thank you for the kind words. Warioware was definitely an inspiration!

The scenes are meant to get progressively harder, so the numbers fade faster and faster. We were planning to have a highscore and leaderboard system, but weren't able to get that done in time due of other obligations over the weekend.

Tried to add it during the 1 hour grace period on Sunday, but my build got finished about 1 minute too late.

Love the vibe and the music. Kinda ironic that the object to destroy for me was always the violin :'). Great job!

I couldn't stop myself... aaah

No worries and I also don't think it neccesarily needs fixing. Maybe I'm also a bit too, as the kids call it, "awake". And technically, I guess, if one really wanted to get offended they could call my entry animal abuse. Especially with humour I think it's often an issue of toeing the line, but everyone draws the line somewhere else depending on their experiences and world views.

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Thank you very much! Your username makes me wish we had included a duck based scene. Maybe "(Don't) feed the duck" and if you feed one duck too many times you get overrun by an army of ducks :D

Wow the visuals are soo awesome! Sadly I couldn't play in full screen to really appreciate them because then the skills at the bottom get cut off on my ultrawide monitor.

I'm not really a big fan of turn-based combat but I feel like a full game in this artstyle and genre would have some real potential. Great job!

What a great experience. I was not mentally prepared for the final fight...

The only thing I see that one might be able to criticize is the inclusion of domestic violence. Would have preferred it if it was a verbal argument instead of her hitting him, but I guess it works with the whole tone of the game.

Definitely the best entry I have played yet. Great job!

Thank you so much! I've wanted to do a game with these kinds of sound effects for a long time and this seemed like the perfect opportunity. Glad people seem to enjoy it... part of me feared that people would just find it stupid instead of funny

Thank you very much! Glad you enjoyed it :

no... you're so cute. But you're right our pages do look similar (tho yours is way more polished)! Your game is so funny, but also a bit overwhelming :D Great job to your whole team and thank you for checking out our bear ROAWR

First I wanna say a huge congrats on your first game!!! Very cool idea and it was quite fun chasing around birds and causing chaos!

As a small tip for the next time you upload a game build to itch: If you zip your games files directly (instead of zipping a folder that contains the files) the game can be installed and played via the itch client directly, making it easier for more people to access it. Though I'd recommend trying to do a web build anyway as that's even easier for people to access.

Anyway, great job for a first game!

Haha! I wish I was able to add the highscore and leaderboard system I originally planned to add. Would love to know how many rounds people are able to complete if they are good at spamming keys/clicks.

Thank you very much Sir or Madame Bear. Sorry for poking your cousin!

Such cute lil babybombs... sadly I'm  apparently a terrible parent :X

Very cool concept. Sadly after some time my character bugged and I was unable to push enemies any longer, so the monster had to go hungry :(

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Love the idea and vibe! Wish there were more distractions (like my own desk :D). But at least I got my work done and was a happy lil guy :)

Very cool game! The one thing I would wish for is a way to only rewind the current bear... it gets very tedious if you make a mistake later down the line and have to redo all the other bears as well.

I think there's lots of potential in this. Great job!

Very cool take on a classic game genre. Took me a moment to adjust to the fact that you can just walk through the detection cones, unless of course you had the audacity to hiccup. Very charming and polished presentation as well. Loved all the little voice lines.

Cool Idea of loading up the power in your fist! Difficulty was hard as a rock though... at least for me.

Presentation is awesome. I especially loved the music and attack animations. Gameplay wise I felt like parries were very hard to time, but also incredible overpowered because you could just spam it. After I upgraded my health per parry I was basically invincible by just walking into huge enemy groups, spamming right click and Q.

Cool entry with lots of potential!

In my head with each parry: "Don't let me get in my zone"

Thank you for playing and for the detailed feedback! Glad we were able to make you laugh :D

Thank you for playing! The furniture models where from a free asset pack (linked on the game page). The character was made during the jam.

Thank you for playing and for the feedback! Snapping into the correct place might be a good idea. The controls are intentionally tricky, because we wanted to make sure players have lots of accidents, because it's the funniest part of the game. But it might still need some tweaking.

Ride or die brother!

11/10

The climbing gameplay is very cool. I feel like having the same controls for holding on and moving left and right while in "platformer mode" doesn't really work and would have loved if the game was just focused on climbing.

The intro was awesome as well!

Thank you!

Thank you for playing! I agree, the camera could use some work. Glad you were still able to enjoy it

Yeah, it's kind of intentionally tricky. We felt like accidentally throwing stuff around is too funny :D Glad you enjoyed it..

Thank you for playing! Glad you enjoyed it. Balancing the power is intentionally quite tricky as we felt like accidentally throwing furniture was the best and most funny aspect of the game. But it was also tricky for us to find a good balance where it's at least some what controllable but funny accidents still happen :D