Thank you very much! There was a bug where you couldn't restart correctly. I uploaded a fix for it yesterday, probably shortly after you played :D
A timer/highscore system was something I thought about adding, but I could not decide on how to implement it (purely based on time or on amount of bombs used, etc.) and also ran out of time for the gamejam. I will continue working on the project, but there probably wont be any updates here in the near future (e.g. no highscore) as I feel like there's a lot of potential and have bigger things in mind, that will take some time.
juwambo
Creator of
Recent community posts
Yeah, as it stands the throw is a bit useless. I initially planned it, so you could throw the bomb at towers to destroy them. But that didn't really work out, but I didn't want to remove the throw completely. More levels and more/better progression of difficulty was also planned, but had to scrap due to time constraints.
Anyways, thank you for playing and for your feedback!
Cool game! Reversing roles multiple times is a very cool take on the theme. I just wish the reversal was more meaningful. Most of the time my character would barely move while I was in the control room.
Also feels very complete and a tutorial within the game is always a plus, however the tutorial is a bit unneccessarily long/detailed and repetitive in how(ever) it is structured. But this is only a very very minor gripe, please don't take it the wrong way.
Great job!
We kinda made the same game: Reverse Tower Defense with Goblin attackers. There were multiple others, so I made a collection.
I like being able to actively control one of the attackers and I also like the shop between each wave. The other goblins felt kind of useless... But it was still lots of fun!
Good job!
We kinda made the same game: Reverse Tower Defense with Goblin attackers. There were multiple others, so I made a collection.
I think this is the first 3D one I've played. It's a cool take on the concept. The controls are a bit wonky and some more feedback (when new goblins can be spawned, HP of the towers, etc.) would be appreciated.
I like the ragdoll physics of the fallen goblins!
Cool game and great effort!
I love the presentation of this game! The music, sound effects & commentary is just too funny!
The gameplay feels a bit disconnected from what is happening. I guess it's by design (role reversal by not giving direct control of the character), but it took out some of the fun.
Still, the presentation somehow makes up for that and it's a cool game. Good job! *bird*
PS: You should add a disclaimer, that people NEED to play this game with audio, as (to me) that's where most of the fun in this game is.
We kinda made the same game: Reverse Tower Defense with Goblin attackers. There were multiple others, so I made a collection.
Seems like we were both thinking about creative and dynamic ways for how to control the attacking units. I like how you went more into an RTS direction! My one critique was gonna be, that it feels a bit too easy, but I think the end of Level 3 feels pretty great, difficulty wise.
Very cool game! Great job!
We kinda made the same game: Reverse Tower Defense with Goblin attackers. There were multiple others, so I made a collection.
I like how the different speeds of the units matter. If it was a little bit easier to swap units and spawn them in a selected lane, I think there would be a lot of potential for timing strategies, so you could for example send out an Ogre that you protect with precisely timed goblins etc.
Cool idea and good job!
We (and many other people) kinda created the same game: A reverse tower-defense with goblin attackers!
I like the art style and really appreciate the fast forward button!
Right now I found the best strategy was to just wait and gain blood and then send a huge wave of strong units. Maybe you should spawn some kind of timegated power up randomly on the path to encourage the player to send out waves earlier.
Cool game and Good job!
Woah! We kind of made the same game... A reverse Tower Defense with goblin attackers!
I think an HP bar for the statue would be a nice addition. and it would be cool if you had dodge attacks while attacking. Maybe I just got lucky, but once I made my way to the statue there was no real danger to me and I could keep spamming my attack.
Cool game. Good job!
Wow! Awesome game. Probably my favorite of the "Control the enemies and fight the hero" games I've played for this jam.
Presentation is great and the unique enemy types (including a freakin' boss) are very fun to play, though skeleton feels a bit op.
Great job!
PS: You should add some screenshots to your page, as the game offers way more than the current thumbnail might suggest!
The controls feel pretty wonky and it's unfortunately quite buggy. But I really liked the idea and the style (especially the 2D stuff). Good effort!
Small tip: You should disable the WebGL version on your page, as this should allow the game to be installed via the itch client, instead of having to download it manually. Right now it will download the WebGL version which doesn't work.
Thank you very much! I agree that the last part is a bit too hard/luck dependent, but I just ran out of time and figured I'd rather make it a bit too hard, than too easy, where you can just straight run through it.
It also makes finally scoring a touchdown pretty rewarding (at least to me), especially, if you manage to throw a pass into the endzone.