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Ghostly Gouls: GbJAM 12's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #221 | 3.286 | 3.600 |
Gameplay | #247 | 2.556 | 2.800 |
Gameboy Soul | #250 | 3.104 | 3.400 |
Overall | #274 | 2.739 | 3.000 |
Interpretation of the Secondary Theme | #285 | 2.921 | 3.200 |
Soundtrack/SFX | #307 | 1.826 | 2.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
Spooky Ghosts and spooky music.
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Comments
my brain melted. The music or the visual bad trip, i still dont know yet.
Else the plateforming is great !
an ... unique entry for sure.
I absolutely love the character sprite and animations. The gameplay feels good, even though dying to an enemy flying in from offscreen for the Xth time while the music repeats over and over again feels like pure agony at times, but I guess that might've been indented. Good job!
Is the game basically over once you unlock the area to the right in the "level select"-screen. So after finishing the level at the very top right?
Oh boy, I had to mute the music; I think I get what you were going for, but it was just a bit too psychotic for me!
I enjoyed the platforming, the jumps felt good! I did however not enjoy dying from touching the edges, and doing it even in the "hub world" felt like a bit of an oversight.
I would also have enjoyed not having to walk through the entire hub world every time i left a stage.
But I will freely admit it was a bit scary to be chased by those big marshmallow-ghost-thingys, and it looked game boy-y!