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Zelger98

48
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1
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2
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A member registered 86 days ago · View creator page →

Creator of

Recent community posts

I know that ammo scarcity is the main issue of the game. Tried fixing it by adding a couple "hot spots" of ammo boxes around the map. Enemies shooting each other would hinder the gameplay in my opinion. Thanks for the feedback.

Art needs a little more work. Good microgames but there is too little of them. The mouse minigame is uncontrollable.

Cool.  Fed the big fish a bunch of miscolored carrots. A little too easily exploitable.  Music is good but lacks sound effects.

Amazing art and good music. Sound effects are missing. Collisions feel janky.

Solid gameplay. The controls are a little hard to get used to but work great when you get a grasp of them. The most unique entry I've seen. Lacks a little in the art and sound departments.

There is not enough space in front of the player to avoid obstacles in time. Music is good but lacks sound effects.

The camera is zoomed in way too close. Sprites are blurry and have many gaps. Cool mechanic with the safes but a bit unclear how to go past them at first. 

Thanks for the feedback.

The ability to exit the tutorial was unintentional. I didn't make it WebGL because I didn't know how easy it was to do so. I will upload a WebGL version after the voting is over.

PS. Good job on  getting 10th place.

Thanks. I'm glad you liked it

It is a fun entry

Still good job on the art.

Thanks for clarifying

Was very confused, did not know what I was doing. A tutorial would have helped, and I am not talking about a wall of text.

Art is dope. Missing some sounds. Great UI

I like the enemy variety.

Not really escaping from anything are we?

The gimmick of moving away from your shots is fun but frustrating at the same time.

The good:

  • Best looking game I've played yet
  • The gameplay is solid and works well

The bad:

  • Lacks leaderboards
  • No sounds
  • Bat enemy is too strong.

Overall:  8/10

Great ideas. I will definitely think about it if I ever re visit the game.

I tried fixing the ammo issue by adding buildings filled with ammo crates but I guess they were a little too scarce. Did you like the gameplay?

I was planning to release this game on steam (When it was ready of course).

Thing is even though I can make decent games, no one is going to play them

Would love to see that

No I didn't. But I noticed that you can get way TOO much height by just bouncing in one spot.

Cool platforming. Lacks sound, collisions are poor and the score system is non existing.

Like the music and graphics.

My ears are bleeding. The car is on ice. The architect who designed this city belongs behind bars.

7 / 10

Poor physics. No sound (except music). Poor collision detection. Decent graphics.

Overall 10 / 9

First two guns are too weak. No player / Boss hit sounds break the immersion. Player movement feels slow (A dash mechanic would help). Amazing graphics though.

Needs some tuning;

The good:

  • Great graphics
  • Decent sound and music
  • Good player movement

The not so good:

  • You jump by pressing S. Bind it to SPACE as well or add an ability to remap it
  • Hard (After 5 minutes couldn't gave up on level 2) 

Thanks. Much love <3

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Thanks alot. Will note your suggestions. Marketing is the hardest part for me :D

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Has potential but lacks variation.

Walking simulator without the fun parts.

  • No score system
  • Enemies are useless and noisy
  • The maze is very barren

Too short. Could be fun though.

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When jumping up, I felt like it was hard to predict where I would land because of the camera turning. I also work with unity and I love the world destrucion you added. Could you tell me how you did that, as it seems lika a fun thing to play with.

still, the controls feel janky. A sensitivity slider could help

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Unfinished. 

One enemy type. Repetitive as heck. No sound. Something you could make in two hours. 

Well rounded.

Fun gameplay.

Keypad is too hard for me though.

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Loved the intro <3

Controlling the ball in mid-air is impossible though.

Check out my game :D

thanks alot

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Most of the development time was spent making the game cover art