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Thank you so much, I really appreciate the kind words! No team here, all solo, hence the lack of any art assets, I spent about 95% of my time working on gameplay, and the other 5% taking quick naps and eating, haha. Really tried to hone in on as high of a skill ceiling as possible (Oh, and if you haven't already seen it, you can go to the loadout screen and there's a bunch of pretty major changes you can make to your weapons, once you've gotten a hold of the basic weapon movement!)
Really glad you enjoyed the game! ^^

Oh yeah, those loadouts are such a great addition. I mainly used the Boomstick B-mutation (see what I did there), it was really helpful. My main strategy was: Get myself into positions where I can kill something with my shotgun AND get a lot of distance, spam the Sawtooth every chance I get, and snipe/hail mary something with a rocket if my multiplier got too low. Seemed to work well! I have NO IDEA how U-Solver got over 30million. Seems like your plan to give the game a high skill ceiling worked- he has like 15 times your own high score lol. I had a similar thing happen with this game I'm making on Steam (it's actually pretty similar to this). One of the players managed to get like 7 second runs on every single level, which I did not even know was possible. It's so cool when a player get that good at a game you make!

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I'm honestly so incredibly curious how on earth anyone got a score that high. While I was making the game, I was able to get a score of 10 million once, but it was only while I had accidentally disabled the difficulty scaling, so the game wasn't getting any harder. So... 10 million is the best I could do while I was cheating; Absolutely no idea how anyone got 30 million points! Guess I made what I was trying to make, haha! ^^