Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

This game, to put it mildly, was an absolute shock to my system. To be perfectly honest, I had kind of low expectations for this game because of the lack of art- but my god, I was wrong to think that. On my first run I got 300,000 points. Then 350. Then 375. Then I finally got a whopping 800,000. Every time I lost my score multiplier, I knew it was my fault. Each run felt fresh and exciting, and each time I kept learning new things. As I played I learned how to leverage the S button to string through enemies below me, how to save my rockets for whenever my multiplier was low for a quick snipe to boost it back up, and how to get the shotgun to kill an enemy WHILE sending me into ANOTHER enemy. Your (and your team's, if you had one) sense for game design is extremely well-honed. Well done. The gameplay and theme get an EASY 5-stars from me.

Thank you so much, I really appreciate the kind words! No team here, all solo, hence the lack of any art assets, I spent about 95% of my time working on gameplay, and the other 5% taking quick naps and eating, haha. Really tried to hone in on as high of a skill ceiling as possible (Oh, and if you haven't already seen it, you can go to the loadout screen and there's a bunch of pretty major changes you can make to your weapons, once you've gotten a hold of the basic weapon movement!)
Really glad you enjoyed the game! ^^

Oh yeah, those loadouts are such a great addition. I mainly used the Boomstick B-mutation (see what I did there), it was really helpful. My main strategy was: Get myself into positions where I can kill something with my shotgun AND get a lot of distance, spam the Sawtooth every chance I get, and snipe/hail mary something with a rocket if my multiplier got too low. Seemed to work well! I have NO IDEA how U-Solver got over 30million. Seems like your plan to give the game a high skill ceiling worked- he has like 15 times your own high score lol. I had a similar thing happen with this game I'm making on Steam (it's actually pretty similar to this). One of the players managed to get like 7 second runs on every single level, which I did not even know was possible. It's so cool when a player get that good at a game you make!

(1 edit)

I'm honestly so incredibly curious how on earth anyone got a score that high. While I was making the game, I was able to get a score of 10 million once, but it was only while I had accidentally disabled the difficulty scaling, so the game wasn't getting any harder. So... 10 million is the best I could do while I was cheating; Absolutely no idea how anyone got 30 million points! Guess I made what I was trying to make, haha! ^^