Just a little random experiment I threw together in a day or two after learning about the Hilbert Curve maze generation algorithm; Got some plans for it for the future, to turn it into something a little less, uh... Mindless? xD
Not sure when that'll be though, suppose we'll have to see ^^
Cosmo Corner
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Glad you liked it! Guess nightmare mode isn't hard enough yet xD
Enemies starting as support units is definitely a hindrance for them; May need to disallow them from picking support factories as their first unit.
With the defend mode, initially, people would right click to move defending units, then be confused that they're chasing enemies, not going to the exact selected location, etc, because when they right click, they just expect units to move there, they don't realize they're still on "defend" mode. So that was just a thing to try and keep it intuitive.
The supply unit pathing is definitely.. questionable. It's definitely not great, though I've tried my best to remedy it. The AI in general needs a bit of a brush up for sure.
Repair beam and turret may be a little bit overtuned; With both, I'm planning on adding the ability to change the strength in a menu, where higher strength increases the resource drain exponentially, and have the current strength of the two be more expensive, with a more reasonable option at the current resource drain. Should help, I feel.
And I definitely hear ya on the support mode, that's a major thing for sure.
Been working on a lot of good stuff for the next update in general; Encyclopedia for seeing all the exact stats of units, better control of unit selection, like being able to select all of your units at once, or all of one type of unit. Plus lots of major enemy AI improvements, to make them a little more formidable; Looking into some proper neural network based enemy AI, we'll see where that goes.
Glad to hear you like it! I'll keep workin at it ^^
Super fun game! The sound design is super satisfying, and the gameplay loop is solid. The one real criticism that I'd have is that there's no real way to know where enemies are, so you spend a lot of time just wandering around trying to find things to fight. Maybe a minimap or a enemy compass could be nice.
Overall, really fun, fits the theme well, feels snappy and good to control, really cool entry!
Definitely a cool idea, driving feels really nice. The lack of puzzles definitely holds this one back a lot, but everything that's here feels polished and well executed.
The one criticism I have is just that the backup camera feels super jarring? Maybe have it on a button like control, instead of anytime you're backing up. There were a lot of times when navigating just felt super awkward because my camera kept moving around and clipping through walls.
Really great entry, nice work!
This is a super cool idea, and a really interesting concept. But I think the goal just isn't quite readable enough.
If you had something on-screen during gameplay that actually had a little counter that moved through the goal from left to right, at the exact rate it needed to go, so you could very intuitively see what you actually need to do, it'd be incredible. At the moment though, it's just a little too tough to wrap your head around.
Got a time of 20 seconds! Super neat game, really liked the take on the theme! Art was really great, liked it a lot! My only real critique is that I'd probably integrate whether you have a teleport or not into the crosshair in some way, since you're never really looking in the corner of the screen; Not a super big criticism though! Really solid entry! Nice work!
Incredible entry! I definitely see why it won the ratings in like, every category xD
The polish is incredible. Beyond the obvious stuff, it's clear that effort went into the presentation of the itch page, and it looks amazing. The leaderboards are also set up really well, super clean implementation! I tried doing some of the stuff you guys did, but struggled a bit with the documentation on the leaderboards.
The artwork is also astonishing. The fact that your team managed to pull this whole game together in 3 days is honestly incredible. Absolutely deserves to make it into the streamer competition, and I can't wait to see some wild high scores.
This entry really surprised me! Polish obviously needs work, but eh, game jam. The concept is super cool, and I had a lot of fun! Ended up getting a score of 26! I had an ungodly number of lungs, it was honestly horrifying. I kept being surprised by new parts showing up, like the spit gland, and the eyes, plus higher tier versions of the same parts. The little dna editor was super finicky, and it felt like it wasn't snapping together like it should a lot of the time, but the concept was incredibly cool. Framing the upgrades as new body parts in your creature was super clever.
I also think the spatial puzzle element of trying to fit new body parts onto your big mess of a creature was also really cool. Having to place body parts in your creature made it feel less like upgrades, and more like mutation.
And the turn based mechanics were super fun. I think that adding some kind of way to see how fast enemies will progress once you take your turn, like showing some kind of indicator of how far their bar will move, would definitely help with strategizing properly, though I see how that's a pain to implement with the way the system seems to be built.
Having the legs get bigger on a faster creature is a really cool idea, but it ended up feeling a little odd. I'd see a big hulking creature sprinting towards me, then it'd do 1 damage, and die in 1 hit. I think having elements of the sprites respond to a creature's stats is a super cool way to handle it, but definitely could use a little more thought.
The spit ability also broke and stopped working about halfway through, but it was super cool while it was working. Maybe having different abilities like that with different cooldowns, or even make different abilities increase how long until your next turn if you use them, so that powerful abilities leave you vulnerable. Lot of cool potential!
Didn't end up really wanting to go back for more than one run, but honestly, with a little more time in the oven, this has some serious potential. I'd absolutely pay for a full version of this on steam! Super cool unique concept, enjoyed it a lot! High ratings from me! ^^