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Cosmo Corner

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A member registered Jun 28, 2020 · View creator page →

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Have a few thoughts.

Having some kind of subtle warning that a tentacle is about to come out would be nice; Some kind of little dashed line flashing the path of the tentacle right before it comes out would make it feel a lot less frustrating.

They also tend to feel a little.. off to interact with. It feels weird that a soft, squishy tentacle launches out of the wall, and then you slam into it and stop dead like it's a solid wall. Obviously making them flexible would be very challenging to implement, and defeat the point; Maybe when you hit a tentacle, it should sorta knock you away from it, play some kind of hit sound, and give a little screenshake. Having a tentacle retract after you hit it until the next time it extends would also be an interesting change, and make them feel less like moving walls, and more like engaging threats.

Last thing is that their movement feels very stiff and weird. Having a speed curve, where they move fastest near their retracted position, and slowest near the extended position, might be nice.

Don't know how much of that is worth anything, but hopefully you find it helpful! ^^

Got a time of 3:48!

I really enjoyed this one, it felt like a lot of fun to play with the main mechanic, and while the visuals are extremely basic, the audio is incredible! I really like how the music adapts to the current gravity, and the whole soundscape has a super ethereal feel to it. Really solid work! <3

Pretty solid game, I enjoyed! Comprehensive speedrunning timer system is a major plus, and something I'd have loved to see more people tackle with their entries.

The player definitely feels a little unresponsive, honestly could make sense to speed the entire game up by a bit, plus maybe some tweaks to the movement; I love momentum based games, and keeping up your speed is definitely fun, but it could definitely use to feel a little more responsive, I think.

The theme is implemented in a way that feels like it shouldn't be too major, but the vibe it gives the game is really solid; Even if not much is mechanically changed by the level feeling like a loop, it definitely feels different. Bravo on that!

Overall, really solid entry! Definitely enjoyed <3

Not bad, good work! I'd recommend looking into using a composite collider for your level; It'll group all your tiles together, so you won't have issues randomly getting stuck. Playing with the box collider corner rounding can also help with that a bit.

Solid entry, had fun! <3

Really glad you enjoyed! I've been really enjoying doing pixel perfect graphics lately, just has such a crunchy feel that I enjoy working with! Thanks for the rating <3

Glad you think so! Polish is always a really heavy focus for me, so I'm glad you enjoyed <3

Thank you so much, that was definitely a focus for me! I really wanted to make it feel fun to play through the same level over and over, so having different routes for each of the abilities, as well as allowing characters to open up different routes for eachother, was a massive focus for me.

Glad you enjoyed! ^^

Zooming out would have helped a bit, and I think the levels felt a little big for how little there was going on in them. Overall though, does the loop theme well, and I think you made a pretty solid entry! Good work! ^^

Got 29.02, not bad! Drifting around feels pretty fun, only critique is that the theme doesn't feel super well integrated. Nice work! <3

Very unsettling, and cool interpretation of the theme! Nice work! <3

It's challenging to make a survivorlike engaging without any form of progression, and the theme doesn't fit excellent. Still, you made a full game in the duration of the jam, and that's always an achievement!

Sorry to hear you deleted your game files! Sucks so bad, I feel for you <3

Neat game! Theme felt a little weak, it didn't really feel like I was looping through the same level, but the gameplay was solid! Nice work! ^^

Neat concept for a game! The music felt a little jarring to me, but the theme was done well, and it looks pretty nice. Nice work!

This is an absolute stellar entry, really enjoyed this one a lot! Hard to come up with a reason not to give it 5 stars xD

The gameplay is incredibly solid, feels incredibly satisfying and fun, it's hard as hell, but I can tell it's insanely fun to get better at. I only managed to get to the first moving platform, after giving it a good 10-20 runs or so, but I can't penalize it for difficulty too much, I get the feeling xD

The visuals/art are incredible, the color pallete pops really well, and all of the threats are immediately apparent. I really love pixel perfect visuals, and this game absolutely nails it. Not to mention, the glitch visuals are so incredible, I've tried to do that type of stuff before, and never quite succeeded, it's tough. It made me audibly go "Oh... Oh, no, I don't like that.." Which feels perfect xD

The audio fits the game super well, actions feel like they have good impact behind them, and the music goes hard. I always find making music that rides the balance between too boring or too tiring to listen to is really difficult, and this nails it, while perfectly fitting the vibe. Really nice work! ^^

The theme is the only part I wasn't a massive fan of, because it felt a *little* tacked on top of everything; It's alright, and definitely present, but it feels like you could remove the screenwrapping entirely, and the game wouldn't change too much, so it's definitely on the weaker side for me.

To be honest, the only feedback I really have to give is that some extra I-frames after taking damage would help things a lot. It tends to feel like if you get damaged, when you get knocked around, there's just nothing you can do to prevent yourself from dying, if the luck happens to land that way, which just doesn't feel very fun. Having the I-frames last long enough for you to get your bearings again feels like it'd help the low-skill player experience, while the stun/knockaround still means that for a high-level player, it's still always faster to avoid getting hit. That's just my two cents ^^

Amazing job, and hats off to your team! I'm expecting to see y'all in the top 3! <3

Got a time of 3 minutes! Really enjoyed, to be honest; Felt like it had some care put into it!

The mechanics feel nice, and the sprites are pretty solid. Biggest suggestion is just that you should try keeping different assets at the same scale, since pixel art with varying scales looks a lil untidy.

I'd also love if the third loop had some kind of unique gimmick, like the second; I know jams are tight, so I getcha, but just a bit of feedback!

Overall, really nice work! Enjoyed my time <3

Movement feels really good, though I ended up getting stuck; Not good at this kind of game xD

The theme feels a little weak on this one to me, but visuals are nice; Really enjoy the speed lines that fade in around the screen, makes me feel like a comic book character.

Really enjoyed it! ^^

Had fun! It looks like the drifting is based on turning controls (left = counterclockwise, right = clockwise) while the movement is based on world space controls (left = turn towards west, right = turn towards east), which causes some jank. But pretty solid entry! Nice work! <3

Got a time of 56 seconds, not a bad entry!

The dialog seems to loop (no pun intended) a lot, not sure what's up with that.

But I had a good time!

Really fun little 3d platformer! Controls nice, lots of potential for fun movement, I enjoyed it a lot!

Only real piece of feedback is that the loop theme feels a lil tacked on top, it doesn't really feel like the game would be all that different without it.

Overall, really good work! <3

Not a bad entry, I know using gen AI is part of the jam, but this entry does feel.. A little heavy on the AI.

Music is good, but the art.. I'm not a massive fan of. I just tend to find AI generated art tends to feel a lot more soulless, and I'd often prefer to see bad human made art than decent AI generated art.

The gameplay is also a little lacking in my opinion, it feels like a little more time spent honing in on the player movement would have been a good idea, since it's the heart of the game, and making it feel good is really important.

Overall, solid entry! Nice work, your team did well! ^^

Glad you enjoyed! <3

Locking the cursor is definitely a good suggestion, and something I need to do more; It's a common complaint on my games xD

Really glad you enjoyed! ^^

Glad you enjoyed! I felt it'd be a fun gimmick to run with ^^

Yeah, the last map was definitely extreemely rushed, got to a point where I was just tired of working on the game and wanted it to be over xD

Really glad you enjoyed! ^^

Really glad you enjoyed! Thanks for playing! <3

Really glad you liked it!

I definitely lose out on ratings due to never doing web builds, but eh, web builds of my games just never perform well enough for me to want to upload one. I use quite an excessive number of particles xD

Really glad you enjoyed! Definitely was a major point to try making the same level a different experience with each character, so it feels like there's a good reason to need to loop! Thanks for playing <3

Glad you like it! Figured it was a pretty neat interpretation of the theme, had a lot of fun making it!

(Also, the secret of making it in 72 hours was unhealthy amounts of caffeine, and very limited sleep xD)

Thank you so much! Was a major focus for me, for sure ^^

We'll see, may decide to at some point! Glad you enjoyed <3

Haha, maybe, we'll see xD

Glad you enjoyed! <3

Always find it's the little stuff like that that makes a game. And I'm glad you enjoyed using the powers, put a lot of care into trying to make them all fun and unique! ^^

Looping mechanic was nice, game worked well! Main note is just that the audio is a little much for me at least, my ears were overwhelmed xD

Really good work, expecting to see this one in the top three! ^^

Not made for the jam.

Really enjoyed, super solid entry! I was a little confused, but the movement feels pretty solid; Sensitivity is so high though, had to crank my DPI down so much! xD

Good work! <3

The wilhelm scream gives me joy

Absolutely brutal, but I had a lot of fun! Nice interpretation of the theme, enjoyed a lot! ^^