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Scale and shoot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #233 | 3.967 | 3.967 |
Overall | #1027 | 3.656 | 3.656 |
Creativity | #1374 | 3.633 | 3.633 |
Style | #2208 | 3.367 | 3.367 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your ship is built in order to scale. Scaling is a major combat mechanic.
Development Time
96 hours
(Optional) Please credit all assets you've used
no external assets used
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Comments
Great game! I love the mechanics of scaling to do more or less damage and to lose or gain speed. The powerups also feel really good they dont feel like they do very little they feel quite nice and powerfull. It has some really nice graphics and a very nice amount of enemies there really is a lot of variety. I had a blast playing it, Good job!
I loved it! I found the switching to be super intuitive and the fact that score is based on travel distance kinda hints you away from spamming the OP biggest size. Good solution to a META strategy!
If I had to nit pick anything it would be that difficulty ramps up a tad bit too slowly, but it's no dealbreaker. Also, this is just personal and maybe not your cup of tea, but I would've loved to see varied weapons (like slow but wide shotguns, powerful but slow rifles, and such), instead of just a single machine gun with extra projectiles as upgrades
good stuff man!
love the balance of switching between a gigantic battleship and nimble spacecraft! the music slowing down when you become bigger was a rly nice touch and the tutorial was very helpful! great job on creating this by yourself!
Scalability taken to the max! I love the use of the scrollwheel as an input mechanic. Felt like a no-brainer for this theme. I love how you made the ship have different mechanics at different sizes. It added an extra layer of depth. I also love how the music changed tempo with your size. Well done!
Really effective use of the theme, and a great amount of polish. I really appreciate the built in tutorial.
And good job on making everything in the game solo.
I'm going to echo some previous concerns and say that the game felt a bit too easy right up until the screen was crowded with enemies. Adding more ways for the enemies to act threatening would go a long way.
definitely one of my favourite games from this jam, mechanics were great and were communicated very well to the player
Such a fun game! It is also similar to mine but mine is more arcade-like. I liked the power ups you spread on the level. Overall feeling of the game is nice but i think it lacks some diffuculty. Enemies don't really feel like threats and player's cooldown for shooting is far too low, especially for the larger size which makes even more damage. Besides this i had a pretty good time, great job!
Hm.... increasing the cooldown for the bigger scales is a nice idea, didn't really think about it...., thanks
Enemies indeed are very weak, but it is that way intentionally, in order to make the player decide if he wants to kill them now (big scale), or later and accumulate score, risking their health later (small scale).
Difficulty indeed is not very balanced yet tho, I'll definitely try to fix it if I make an after-jam version.
Thanks for the feedback!
Pretty cool game honestly. Simple and fresh and overall just fun
Thanks for playing!
Ah wow! This plays really well and was a lot of fun. I felt confident I could beat the high score but haven't cracked it yet - well done
Thanks a lot for playing. The highscore is indeed pretty high... I only reached 4000-5000
Awesome game! I loved the mechanic of scaling the ship and I think it fits very well with the theme, my only bit of feedback was I found myself sticking mostly to the two extremes, either a very tiny ship or the huge one to do maximum damage to the enemies. Also I liked the simplistic asteroids-like style! (:
Thanks for playing!, glad you enjoyed it. Yep, I too found myself sticking to the two extremes ;) , Currently the optimal way to play I think. Tuning the different scales is of high priority when the jam ends.
Thanks for the feedback!
Very fun game. The strategic value is great, though I do find my self spending most of my time huge unless I need to pick up a power up then I become tiny for a moment. Great art and style, simple but interesting to look at, good work!
Yes, this was indeed a major problem in development, being big was kinda overpowered. I introduced the score=distance travelled mechanic in order to make the small sizes more appealing (as they are faster) and have the player make the choice between being greedy (small) or safe (big). But still, as it turns out, many players prefer being safe than sorry :)
Thanks for playing, thanks for the feedback!
i love the speedup vs damage tradeoff with the scale. very very cool concept. i hope to see this be on the gmtk2024 video
Thank you, I don't really expect a high position to be honest ( I was solo and without a lot of free time), but we'll see.
Thanks for playing and for the feedback
Like the way you put a tutorial there. It helped a lot. after playing a little while, those shooting enemy's were everywhere!
Score of 5197! Love the balance of trying to stay small for a better score and getting bigger so enemies do not overwhelm you. Very well done and I enjoyed playing the game
wow, that's a lot! never managed to go >4000, 6700 was by a friend of mine. Thans for playing
The game is funny to play. I love the idea of changing the music pitch according to your size. What I like the most is that this game is replayable
Thanks for playing and for the feedback
Nice idea. Creates a really addictive flow-state jumping between big and small. I really like the whole package. Well done!
Nice idea for trading speed and damage. I like it
Clever little idea, had fun with it! ^^