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A member registered Aug 19, 2020 · View creator page →

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Thanks so much! We might just...4+ Hundred Cunning Smiley Royalty-Free Images, Stock Photos ...

Thank you so much!! I will be very happy with the comparison to octodad.

Thanks!!

Thanks for playing! Yeah we'd love to have added more interaction like that if we had time; pushing over a guy and he just keeps walking as if you had no effect on his life whatsoever is a bit frustrating as a player. You can always just jump on his head and kill him lol.

Thank you for the kind words glad you liked it!

Thank you so much! We're really happy with how it came out!

Thank you so much! You caught our not so secret inspiration hehe. Glad you had fun!

Great game! Slightly frustrating controls, but worth it for that ending.

Good luck with your stanley parallel parking!

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Yeah, biggest problem is definitely the sensitivity of the controls, should've been a lot smoother.

Thank you! 

Wow thanks! Being compared to a game as good as Portal is definitely an honor. I'm glad you liked it!

Don't often see a clicker game with an actual ending! I loved the build up and it's so cute!

Also, by the way, your game works great on mobile!

Thanks! I feel I succeeded in scoping small for once.

Oh sick nice. 

I saw that disclaimer! Unfortunately it's still finicky regardless of my browser zoom level. Still had fun though!

I beat it! Where's the leaderboard? I've got some speedrun strats I want to try.

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Very interesting concept! I did have some trouble with picking up and placing the animals that I wanted to interact with but the idea still got across crystal clear. The audio was really good. Even though I always ran out of time, I still had fun! Nice job!

100% agree. I've had games where it spirals out of control and becomes unplayable (like literally crashes, not figuratively, it cannot be played). Call it high risk high reward?

Most of the time I'd say "you know what you're getting into" when you pick it, but there are a couple that just give you a small number of random other abilities, and if you roll the "ability every egg" you've screwed yourself over, but through no fault of your own (kinda).

The ability system (and, let's be honest, the entire game) is more of a proof of concept than anything else. My biggest regret is how little it actually affects the core game of Snake. If you pick the right abilities, you're pretty much just playing regular Snake with nothing else. If I were to return to this game, every ability would be as fundamentally game changing as that one (though probably much less random and chaotic). The fact that it feels like you're playing a different (more gambly game) when you get an ability every egg is a feature, not a bug.

Of course, you're right that it should only pick from a smaller set of other abilities (and definitely not itself), but I like that it's unpredictable. I still want it to sometimes screw you over. If it was only good all the time, it undermines the point that it's random and you picked it.

This is exactly the intended experience of Super Snake. Congratulations, you've achieved a new World Record.


Thank you for your voluntary participation in the experiments.

Thank you so much! Yeah it turns into a weird sort of puzzle game if you play by yourself (probably need to add some challenges like needing to use random characters to make it actually fun, but I digress).

Thank you so much glad you like it! Best of luck in locating a friend!

I love when I have to block myself from killing myself with the shield and then it ricochets and kills him anyway. Classic comedy. Thanks for playing!

Thank you so much!

Can you get your little brother to leave a review?

Thanks so much!

Thank you! It always seems like we ship with some avoidable bug accidentally haha. I think the indication is that we may need to test more.

Oh yeah. I just downloaded Firefox and tested it and I sure do get flashbanged. Sorry about that!

The mouse movement was slow to add to the atmosphere, though we may have swung too hard on that.

That's a good point about pressing E helping players know that things can be interacted with. The reason we didn't was to make sure players only knew to press E when prompted. Could have been clearer for sure though. Thanks for playing!

Yeah that's fair enough, it's a bit of a mish mash.

I'm sorry that you experienced that. Can you let me know what browser you're on and any other information that could help us diagnose the problem?

That's again a very frustrating bug because no one on the team was getting it! Could you let me know what browser you're on? Perhaps that has something to do with it. I'm very sorry and hope you were still able to have some fun!

Thanks! Hope you enjoyed playing!

If you click to see the walk through and then click on step 1, step 2, etc in the description you can get a full step by step guide to complete the game.

That's the same as the walkthrough you wrote right? Did you miss that you can click into each step?


I'm sorry that you felt lost (that's why we included the guide, but kept it external in case you wanted to explore for yourself). It seems you may have had some graphical troubles, that glow is not supposed to be there. I hope it didn't ruin your experience too much and you still had fun!


Let us know if you have any other questions or difficulties!

Thanks so much! I hope you had fun;

Thank you so much! Yeah, the interaction is very minimal, could add touch screen support for sure.

Thank you so much! Glad you liked it!

Very powerful.

Thank you so much!

Wow thank you so much! I just wish I fixed that bug lol. But I'm very happy with how it turned out!

I will join the anti slime militia.