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A member registered Aug 19, 2020 · View creator page →

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Thanks!

Do you mean like you are given a set of spells and have to sort out where they go? I see where you're coming from for sure but I ended up liking the economy of things and seeing how few spells you can get away with or if you can bank some money or spells for next round. You can always kinda push for "maybe I should try without this spell and see if I can beat it first." 

Nice game!

Brilliant job! Very enjoyable game that stirs up some Catan nostalgia for me. If I were to change one thing about the gameplay, it would be to allow the player to reassign villagers to different tiles after we've placed them. But that's very small, and overall this is a great game!

Nice work! I quite like this game, and I found myself playing it over again a few times. You have a perfectly focused concept that is just right for a game jam, and you executed it wonderfully. I like that you made the game accessible to people with color blindness as well -- that's not something you see often!

Thank you for the feedback. Trial and error is definitely the name of the game. 


I personally like the eclectic style (kinda comes with the territory of having multiple artists in a short period of time) but I understand that it could seem disjointed.

Wow thanks so much, glad you liked it!

Wow! I'm very impressed. I love how the world has variety. And really lovely music!

I did find a small bug where, after digging, I fell through the world. Also, maybe a lighter sound could be used for the weather alerts, they felt just a bit intrusive. 

But really well done! I loved playing this one!

Very clever game and application of the theme :) And love the gameplay! Well done!

Well done with what you have so far! Great art. The spiders sure scared me when they showed up. I know you said you haven't finished the game, but here's just a small suggestion -- for the gun shooting sounds, use a few different shooting sounds, perhaps by changing the pitch, and randomize them so that the shooting audio isn't quite so repetitive, especially with automatic weapons. I liked to use the automatic weapons so this was just something I noticed.

Nice game and concept! I think I'm echoing what others have said already, but while I can tell a lot of thought and planning went into it, it may have been a bit complex for a game jam submission. However, I think you've made a great game!

Love it! Well done! Would definitely like to see a longer version of this game with multiple rounds.

Nice job!

Impressive work, well done!

Lovely game! Very relaxed and has great visuals. Perhaps it was just me, but sometimes, when I would buy stock, I would get charged for it without having it added to my tavern's inventory. Looking at the comments, that doesn't seem to be a common bug though. Nice work!

Fun zombie wave shooter, though for a game jam game it maybe could scale up a bit faster. Also there was something weird with the sound being muffled weirdly. Either way, good job! I live for that shotgun reload animation.

Here's ours: https://itch.io/jam/brackeys-12/rate/2972182
I'll play yours right now!

Fun little game. I liked how the game world changed after you reached the midpoint, I think you could have leaned more into that and had more destroyed rooms. My main complaint is just the slow movement speed and unresponsive platforming, it sometimes felt like it took unnecessarily long to reach places. Overall it was a fun experience though, good job!

https://itch.io/jam/brackeys-12/rate/2972182

Here's mine! I'll try yours too!

Thank you so much for the kind words! Glad you liked it!

Thank you!

Excellent game, well done!

Well done! Very original and I really enjoy the art!

I quite like this. I'm impressed it was only made in a couple hours. I would LOVE to see a Life Walk that takes you through different stages beyond childhood, and really digs into the "storm" parts of life.

I think you've created a beautiful, unsettling gem of an atmosphere with gorgeous audio. All it needs is more!!

Nice game! I know exactly what you're going for with the time-based farming, but think having an 8 minute timer before the zombies arrive is a bit too long for a game jam, when people spend an average of 5 minutes or less reviewing each game. 

Also, a little music goes a long way! It's hard to squeeze audio in when we have a week to make a fully playable game, but even just grabbing a free 1-minute loop from somewhere will add a polished feel.

I got quite scared when the night came and suddenly there were zombies SPRINTING at me, which is exactly what I wanted. Well done there!

Nice job! Love the music!

Thank you so much glad you enjoyed!

Thank you, glad you liked it!

Thanks so much! I don't know if this will make you feel better or not but that's technically not a bug, we left it in on purpose because we thought it was funny lol. (Obviously if this wasn't a game jam we wouldn't do that.)

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Love a good story-based game! This is very well-rounded and polished. Well done!

❤️

Thank you so much! Glad you enjoyed! I really liked how the puzzle stuff turned out. Oops on the small thing, I wonder if it would have made you even smaller if you used another one hahaha

Thanks for playing! Yeah we had a lot of fun with that lol.

Thanks for the kind words. That's a good idea, definitely should've shrunk the hit box a bit. Also in testing the sonic boom was huge so we nerfed it and I think we may have swung too hard. Though it's still okay if enemies are chasing you.

Wow, thank you so much! Really glad you enjoyed it! Honestly wasn't sure it was going to be fun while we were making it, but I'm so happy with the results so I'm glad people like it.

Thanks for the kind words, glad you enjoyed it!

Wow thank you so much that's very kind! Do you mean like sliding the spell off of the shop screen? Yeah, that's definitely a problem but we also decided that it was kinda funny so we left it in. If this weren't a game jam obviously it'd be fixed eventually lol.

Thank you so much! I mean you have full influence on where the spells go you just have to plan ahead lol. An important part of our idea was to force you to plan ahead a lot, but I could see it working that way too. (Unless you mean being able to target not just directions but specific points around you when placing a spell, then I agree with you that was in the original pitch but we didn't have time haha).

Here's ours! Great little scheme you got here haha.

https://itch.io/jam/brackeys-12/rate/2972182

I like your idea! May have been my computer, but controls were buggy for me. I wasn't able to click to place a building block, and so I had to exit building mode to drop it. Movement was a bit jumpy and laggy as well.

Also, I was expecting the meteor shower to begin at the end of the countdown rather than in the middle of it, so that confused me a bit as well.

I can tell you put a lot of effort into making sure the game felt balanced b/w the player's power and the enemies' power, so nicely done with that! I think it took a second for me to understand what the game was and what was going on, so providing some gameplay context in the intro would help I think. 

Also, make sure you loop your music! It was a bit odd to have it end midway through the game.