Thanks for the very thorough feedback! I'm aware there are many egregious and easily fixable problems with the game. The truth is, we spent very little time on this game due to other engagements and the holidays, possibly less time than you spent formulating and writing this comment haha.
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Thanks!
Do you mean like you are given a set of spells and have to sort out where they go? I see where you're coming from for sure but I ended up liking the economy of things and seeing how few spells you can get away with or if you can bank some money or spells for next round. You can always kinda push for "maybe I should try without this spell and see if I can beat it first."
Nice work! I quite like this game, and I found myself playing it over again a few times. You have a perfectly focused concept that is just right for a game jam, and you executed it wonderfully. I like that you made the game accessible to people with color blindness as well -- that's not something you see often!
Well done with what you have so far! Great art. The spiders sure scared me when they showed up. I know you said you haven't finished the game, but here's just a small suggestion -- for the gun shooting sounds, use a few different shooting sounds, perhaps by changing the pitch, and randomize them so that the shooting audio isn't quite so repetitive, especially with automatic weapons. I liked to use the automatic weapons so this was just something I noticed.
Here's ours: https://itch.io/jam/brackeys-12/rate/2972182
I'll play yours right now!
Fun little game. I liked how the game world changed after you reached the midpoint, I think you could have leaned more into that and had more destroyed rooms. My main complaint is just the slow movement speed and unresponsive platforming, it sometimes felt like it took unnecessarily long to reach places. Overall it was a fun experience though, good job!
https://itch.io/jam/brackeys-12/rate/2972182
Here's mine! I'll try yours too!
I quite like this. I'm impressed it was only made in a couple hours. I would LOVE to see a Life Walk that takes you through different stages beyond childhood, and really digs into the "storm" parts of life.
I think you've created a beautiful, unsettling gem of an atmosphere with gorgeous audio. All it needs is more!!
Nice game! I know exactly what you're going for with the time-based farming, but think having an 8 minute timer before the zombies arrive is a bit too long for a game jam, when people spend an average of 5 minutes or less reviewing each game.
Also, a little music goes a long way! It's hard to squeeze audio in when we have a week to make a fully playable game, but even just grabbing a free 1-minute loop from somewhere will add a polished feel.
I got quite scared when the night came and suddenly there were zombies SPRINTING at me, which is exactly what I wanted. Well done there!
Thank you so much! I mean you have full influence on where the spells go you just have to plan ahead lol. An important part of our idea was to force you to plan ahead a lot, but I could see it working that way too. (Unless you mean being able to target not just directions but specific points around you when placing a spell, then I agree with you that was in the original pitch but we didn't have time haha).
I like your idea! May have been my computer, but controls were buggy for me. I wasn't able to click to place a building block, and so I had to exit building mode to drop it. Movement was a bit jumpy and laggy as well.
Also, I was expecting the meteor shower to begin at the end of the countdown rather than in the middle of it, so that confused me a bit as well.