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5 Second Sorcery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #39 | 3.846 | 3.846 |
Audio | #134 | 3.577 | 3.577 |
Fun | #182 | 3.577 | 3.577 |
Overall | #184 | 3.519 | 3.519 |
Game Design | #211 | 3.538 | 3.538 |
Theme | #307 | 3.423 | 3.423 |
Graphics | #586 | 3.154 | 3.154 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to plan/strategize/put your spells on the timeline before the battle, which is the calm before the storm. Then, you have to use the spells/timing you planned in the calm period during "the storm" (the battle.)
Did you write all the code and made all the assets from scratch?
Yes
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Comments
I think the whole game is a very innovative concept that is really fun. For my opinion, however, there was still too much trial and error. I would particularly like to emphasize the music.
So unique! I love the style. I think I would have preferred it if there was no shop and i was allowed to figure out the order like it was a puzzle. But this was really neat to play, good work!
Thanks!
Do you mean like you are given a set of spells and have to sort out where they go? I see where you're coming from for sure but I ended up liking the economy of things and seeing how few spells you can get away with or if you can bank some money or spells for next round. You can always kinda push for "maybe I should try without this spell and see if I can beat it first."
Really great concept. Awesome array of items to pick from. Fits the theme really well. It was a lot of fun to play. Music and sound effects were great.
It is a bit trial and error though. You don't control where the spells strike, so you just hope it works. I was killed quite easily when a teleport landed me right next to an enemy, which led to an instant knockout.
Fonts could be better and more consistent.
Thank you for the feedback. Trial and error is definitely the name of the game.
I personally like the eclectic style (kinda comes with the territory of having multiple artists in a short period of time) but I understand that it could seem disjointed.
Super fun game. it was so well made im saving it so i can play it again later
Wow thanks so much, glad you liked it!
Really nice job on this, mechanics were very unique and interesting with the spells, timeline and the battlefield itself. Great work!
Thank you so much for the kind words! Glad you liked it!
The game feels great. Best of luck!
Thank you!
One of the most unique games I've played so far in this jam, really liked the way you need to plan all the spells before attacking!
Thank you so much glad you enjoyed!
Really original idea and very complex!! Good job
Thank you, glad you liked it!
Awesome game and concept! Found a bug where you can lose spells if you drag them off-screen. Other than that great game!
Thanks so much! I don't know if this will make you feel better or not but that's technically not a bug, we left it in on purpose because we thought it was funny lol. (Obviously if this wasn't a game jam we wouldn't do that.)
I really love this concept and game!! I enjoyed figuring out how the process on how to beat a level, and the feeling itself when you beat them! I also like how enemies are added exponentially, instead of adding three enemy types in the same level.
The player hitbox felt a little big, and when I used the tiny power-up I stayed tiny in other rounds, but it was really fun!
Great game :D!
Thank you so much! Glad you enjoyed! I really liked how the puzzle stuff turned out. Oops on the small thing, I wonder if it would have made you even smaller if you used another one hahaha
This was a very fun game to play. I really like the concept, I also enjoyed the seller jokes when you don't have enough money
Thanks for playing! Yeah we had a lot of fun with that lol.
This is a really clever idea! Not knowing what the spells do beforehand makes it tough to plan the battle out, but you can just try it and learn it. I would put a smaller hitbox on the player though, I would die from an enemy scraping the tip of my hat. The sonic boom attack was nigh-impossible to use because it's range was so short along with my big hitbox. Really cool game though, very unique!
Thanks for the kind words. That's a good idea, definitely should've shrunk the hit box a bit. Also in testing the sonic boom was huge so we nerfed it and I think we may have swung too hard. Though it's still okay if enemies are chasing you.
How the hell does this have only 10 ratings so far. This is amazing. Hands down one of the, if not the best game so far. Dude this is a great concept. Great design. The simplicity is exactly what it needs. I love it. Give me more. I want to play that like seriously the next few days and weeks. Please keep working on this.
Wow, thank you so much! Really glad you enjoyed it! Honestly wasn't sure it was going to be fun while we were making it, but I'm so happy with the results so I'm glad people like it.
No words, bro! The concept was too good, the gameplay is engaging, and the execution is just right. It doesn’t need anything over the top. The game was so polished that I had to play the game again just to find any error, but I still didn’t find anything lacking in game design . However, I have only one criticism, and that’s in spell picking. When we pick a spell and take it out of the window, then there’s no way to get it back, and because of this, I lost 3-4 spells. But I know that’s a minor mistake, so no changes in score—5/5.
and guys why the fu*k this game have only 9 vote so far .... give him more
Wow thank you so much that's very kind! Do you mean like sliding the spell off of the shop screen? Yeah, that's definitely a problem but we also decided that it was kinda funny so we left it in. If this weren't a game jam obviously it'd be fixed eventually lol.
It's a masterpiece!! I haven't seen something like this before, 10/5 for Innovation. Really liked the color scheme of the art. Definitly loved the plane ahead mechanic.
Thanks for the kind words, glad you enjoyed it!
A well-rounded deck-building game (if you can even call it that), its pretty polished and there arent any real bugs from what ive seen. If i were to change one thing id let the player have more influence on where the spells hit (for example mouse position). Other than that its awesome
9/10 :D
Thank you so much! I mean you have full influence on where the spells go you just have to plan ahead lol. An important part of our idea was to force you to plan ahead a lot, but I could see it working that way too. (Unless you mean being able to target not just directions but specific points around you when placing a spell, then I agree with you that was in the original pitch but we didn't have time haha).
I had fun strategizing! Cool spell options to pick from, I wish there was a way to refund spells after battles since sometimes I picked bad options and felt locked in from there.
Glad you had fun! We had some crazy spell ideas that we had to scrap due to time but I like the ones we ended up with.
Yeah you definitely get screwed sometimes. At least you get to keep the spells if you don't use them lol.
Pretty neat concept. I thought based on the wording it was going to be a turn based puzzle game.
Thanks! Yeah it's kinda hard to describe what type of game it is.
Love the concept, and how it fits in the theme (planning phase + execution phase). Though the "storm" part of it could be through more randomized enemy actions/patterns. Love the music as well :)
Thanks for the kind words! Yeah that was our initial idea but it wouldn't really work with how the game is set up right now, because you just need too much information to plan properly, I doubt you'd get past the first level. Though with some adjustments I think that version would be fun as well.
(Thanks for calling out the music, our music guy doesn't usually get much recognition!!)