I love the twist of playing as the storm. I think having the storm's energy bar decrease faster throughout the game would make the experience more exciting and make the power-ups more useful. Still, the innovation and theming here is impressive.
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Stormfront (v0.2.1)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #441 | 3.051 | 3.385 |
Audio | #477 | 3.051 | 3.385 |
Theme | #514 | 3.051 | 3.385 |
Graphics | #521 | 3.259 | 3.615 |
Overall | #546 | 3.039 | 3.372 |
Fun | #555 | 2.982 | 3.308 |
Game Design | #688 | 2.843 | 3.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are the storm and have to manage the calm lives the cities enjoy. Destroy cities and gain energy. But be careful. Destroying too much of a city and you will struggle keeping yourself alive.
I had to update the last version a few minutes after submission (long build time) to fix the available skill points as there were none and no possibility to get any. Now you can at least try the skill upgrades.
I'm looking forward to hearing your feedback, as this is my first game jam submission. Thanks for playing and enjoy.
Did you write all the code and made all the assets from scratch?
City assets from Synty Studios.
European City Pack by karboosx
Music by Yubatake on OpenGameArt.
Icons by Google (Material Icons on Iconify)
Progress bar and panels by Wenrexa
Font: Simply Rounded by Galdino Otten
Cartoon FX Remaster by Jean Moreno
Feel by More Mountains
Quibli by Dustyroom
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