I think the mouse controls are pretty responsive, and using the keys to zoom in and out is great. Not sure what to do by myself, but I'd be happy to try it again during a set time.
game-fan-I-am
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Nice use of a public domain property that ties well with the jam theme. The sprite variety and animation also breathe lots of life to the world. This was also a pretty fun short platformer overall. I'd like to see things like the camera and physics be adjusted, since some things are blocked from view until very close-up, and attacking repeatedly after an initial hit keeps the player moving backwards. Still a great jam game overall, nice work.
This was a fun premise for a platformer, with the transformation animations enhancing the whimsy of controlling dust. Things like the air leaks should be adjusted to affect the player in more consistent ways, and it's a bit punishing to permanently lose dust from just double-jumping (I ran into an issue when even after recollecting my dust, I still couldn't transform back into a bunny). Still, it's an entertaining project, nice work.
The visuals are nicely stylized and charming. The sound is good, although the footsteps should stop playing mid-air. The gameplay is easy to learn, and although the final section was unclear with how slanted jumping works, the game was still short and sweet enough to not make that a big issue. Nice work to the team.
I like the unorthodox music, and I'm glad the boat sounds could be muted. There's not much synergy between moving and fishing, especially since the player has to turn the boat to a similar angle range to cast and pull. Although, I like that casting guarantees a pulled fish, as long as the player reels it in during the given time frame. Neat concept.
The tense atmosphere is greatly enhanced by the haunting steps and breathing. The paint-like art style keeps things serious without needing to look realistic. Finally, the simple moveset strengthens the sense of powerlessness without feeling annoying.
Sometimes foreground elements make it hard to tell when to hide, but it's an effectively tense experience overall. Nice work.
























