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game-fan-I-am

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A member registered May 20, 2023 · View creator page →

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I think the mouse controls are pretty responsive, and using the keys to zoom in and out is great. Not sure what to do by myself, but I'd be happy to try it again during a set time.

Interesting theme interpretation tackled with a cool game mechanic. The depth perception could use some work, and having the symbol identifiers for good and evil be available in-game would be great. Nice work overall.

Nice work for a first game. Shrinking the player's hitbox to make entering new spaces would be appreciated.

The aesthetic is great. Things like audio, game objectives, and feedback are needed though.

For a prototype, the atmosphere and game mechanics are pretty cool. Nice work.

Cool game, I like the large items in the background to emphasize the small mouse size. I also liked learning about the grapple mechanics, although the game was too tricky for me to beat. Good work.

Easy game to understand and play. I didn't feel much like I was in a strange place, more that I was in a video game obstacle course. Some more interesting visual elements or environments would help with that.

The sprites and animations look great, and it was simple enough to start playing without any tutorial, although I didn't know I could jump until mashing some keys once the tanks started shooting. Cool concept, nice work.

Nice theme interpretation, with the different worlds having different gameplay mechanics. Good work.

Nice use of a public domain property that ties well with the jam theme. The sprite variety and animation also breathe lots of life to the world. This was also a pretty fun short platformer overall. I'd like to see things like the camera and physics be adjusted, since some things are blocked from view until very close-up, and attacking repeatedly after an initial hit keeps the player moving backwards. Still a great jam game overall, nice work.

Cool premise for a game, just needs some more things or objectives to engage with. Cool project still.

I really enjoyed managing the connections and keeping an eye on new passengers. The visual and auditory assets also blend with the theme and premise well. Excellent work.

I love the charming artstyle and audio. The gameplay and structure is also very unique, jam-wise. Nice job to the team.

I love the premise, this is a great theme interpretation. I wish the platforming was more enjoyable; having the player model clip into the camera and using a ledge climb move that's difficult to tell when it connects made it too tricky to move beyond a few platforms. Still, nice work.

This is a cool sandbox. I like being able to depart from the ship too, and the small sprites help make the world feel massive. Cool project overall.

Nice to see someone's first game. Some more feedback for things like breaking the egg or enemies approaching would be helpful. Cool first jam project overall.

Dash chaining was too tricky for me. Letting the player practice chaining dashes in a safer environment first would help with learning the controls. The concept is still sound, and the visuals and sounds are charming. Nice job.

This was a fun premise for a platformer, with the transformation animations enhancing the whimsy of controlling dust. Things like the air leaks should be adjusted to affect the player in more consistent ways, and it's a bit punishing to permanently lose dust from just double-jumping (I ran into an issue when even after recollecting my dust, I still couldn't transform back into a bunny). Still, it's an entertaining project, nice work.

It was nice to see a more lighthearted take on strange places. I wish deciphering involved more than just reading books on the floor, but it was still enjoyable. The visuals and audio also had an otherworldly feel. Nice work.

This was a fun ghost-hunting adventure. The visuals, audio, and gameplay were all great. More ghost or environmental variety would definitely improve the game. Excellent work.

I love rhythm games, and this was a cool one. The visuals and audio help to both enhance the strangeness and encourage the player to keep their combo going. I think some inputs are too difficult with the directional keys and WASD layout, but it's an entertaining time overall. Awesome work.

I like having to pay attention to room changes to see if I'm making any progress. Could use some audio but a solid project overall, good job.

I love the strangeness of the planet dream, with the vast amounts of stars and odd structures. And the contrast between the landscapes and the old PC is smart. Intriguing game overall.

I liked the atmosphere and slight puzzle elements. The motion blur is somewhat distracting, although I think it enhances the strangeness, so toning it down or having a slider for it would help. Strange but relaxing game, good work.

Simple, but easy to grasp. I wish the visuals had more cohesion, and some audio would be nice.

The elementary school room was really interesting. Nice emotionally-driven story, although it's confusing to grab an object but still see it in the same spot, with a silhouette of the object in your hands.

The premise is understandable and the controls are familiar. I wish there was more heads-up on where obstacles would spawn, since they can appear really suddenly in front of cars. Cool project overall.

The visuals and audio capture that slightly tense but also tranquil office space environment. Cool project.

Awesome game. The sound, visuals, and gameplay all blend together well, and it's pretty addicting. I would like a little more player urgency, like maybe slow down the spinning in exchange for more precision aiming, but I get if you'd like to keep the current difficulty. Nice work.

Farting is epic, thank you. One of the more relaxing and straightforward jam games I've played. The visuals and sounds also add to the hilarity. Great work.

The visuals are nicely stylized and charming. The sound is good, although the footsteps should stop playing mid-air. The gameplay is easy to learn, and although the final section was unclear with how slanted jumping works, the game was still short and sweet enough to not make that a big issue. Nice work to the team.

The premise and visuals help convey the strangeness of the holo-worlds and situation. The gameplay could be more interesting, and I got stuck on the gravity course. The AI's dialogue made everything really enjoyable, though. Good job to the team.

I like the maze-like feel, and the map is fun to learn. The visual and audio components could be improved, and I ran into an assumed softlock that I hope gets fix. Interesting interpretation overall.

I like the unorthodox music, and I'm glad the boat sounds could be muted. There's not much synergy between moving and fishing, especially since the player has to turn the boat to a similar angle range to cast and pull. Although, I like that casting guarantees a pulled fish, as long as the player reels it in during the given time frame. Neat concept.

The tense atmosphere is greatly enhanced by the haunting steps and breathing. The paint-like art style keeps things serious without needing to look realistic. Finally, the simple moveset strengthens the sense of powerlessness without feeling annoying.

Sometimes foreground elements make it hard to tell when to hide, but it's an effectively tense experience overall. Nice work.

Thanks for trying the game GlitchKat. Yeah, I just chose some random values for the enemy score; I should've made it more clear. A more fleshed-out game would have the jester join the troops in an actual battle. Maybe I'll add that in the future.

I was stuck at first, but getting more familiar with the rules each playthrough made me feel smart :)

I like the draw and discard piles stats you can see when hovering over them. Some less-repetitive music would be nice. Great work

I love all the expressions. The hug ending changed my life.

I like the character portraits and holiday remixes.

I appreciate the recap of the last game. I assume I reached the end of the game with the static green screen?