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ScaleShift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5987 | 1.890 | 2.500 |
Creativity | #6283 | 1.984 | 2.625 |
Overall | #6567 | 1.795 | 2.375 |
Style | #6998 | 1.512 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can change your size by pressing buttons.
Development Time
96 hours
(Optional) Please credit all assets you've used
ProBuilder, YouTube videos (Sorry I can't credit the specific Youtubers)
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Comments
Congratulations on your first Unity project and jam submission! I like the idea and adherence to the theme. The controls feel a little slippery, so I kept falling, but it wasn't too punishing and I was able to finish the game. I think the biggest thing your game needs is feedback. Although I read the instructions, I forgot what the colors meant once I started the game, and it was hard to tell if I successfully pressed a button or what it did. Some iconography on the buttons, text pop-ups, or sound effects could go a long way!
Cool idea! There's a lot of room for level design here. I saw this is your first jam game and it's a great one. The instructions were a bit wordy and could probably be some glyphs (and I got stuck in them and had to restart haha) but once I got in I could see a lot of potential. Maybe some alternate ways to complete levels? Either way good effort!
It's a really neat little concept for a game, nice work!
Like the idea. It's a little confusing that sometimes button changes size of a player, but sometimes it unlock different button