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Mutation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #90 | 2.121 | 2.121 |
Theme | #92 | 2.242 | 2.242 |
Overall | #112 | 2.023 | 2.023 |
Gameplay | #120 | 1.788 | 1.788 |
Aesthetics | #123 | 1.939 | 1.939 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The Ui could use an update, it's very clunky, and honestly- I find myself wishing that the auto-attack feature wasn't implemented. I don't feel challenged, and I see that the main focus may have been replayability- but even so, it took no time at all to complete, I like the concept! I just wish there was more behind it. I see you've said some not-so-savory things to other game devs in your comments page, maybe you could use some time to self reflect, and exude more positivity :D
on the game I worked on, he
1. failed to read the instructions, therefore saying the game was unplayable
2. rated the game all 1 stars because I told him to read the instructions
3. accused me of stealing the music from nintendo
4. blamed all of his bs on him not speaking english that well
I deleted the entire reply thread, but his original comment is still on there
also I liked your game, very fun
criticism stimulates development, and if it is adequate, I am always happy about it. What kind of self-analysis are we talking about? I can clearly see everything that has been done and what has NOT been done in my game. I did what I managed in 3 days. What's the point of looking more positively at the games of others? If they are worth it, I give them 5 stars. If I see errors, I describe them or post a screenshot of the error.
Why give a good rating to SOMETHING that is broken or not working? just out of pity because the author of the game is crying and asking for a rating? RAVE!
If you had read my comment properly, you would see that I said nothing about you rating games poorly! :D I said that you were SAYING rude comments to other people regarding their games, and not being constructive! Giving advice, knowing that you refused to read directions, is not helpful! Especially when you go out of your way to make others feel bad. Seems like the only one here whining is you :D
here we go again 🍿
Yes? and you are now claiming that if I don’t read the instructions, then I’m a fool? THE GAME SHOULD BE INTUITIVE, and not have 10 volumes of instructions. harsh criticism? I did not insult or humiliate anyone! and all my reviews are extremely constructive! I didn’t see the plans for the game and what they wanted to implement -
I only see the result and I don't like it. and because I write as it is, am I a rude person? where am I whining? Did I ask anyone for good grades? were you offended by criticism? child - first grow up, and then try to write ADEQUATE criticism of other people's actions and reviews.
if someone makes a BAD game, I won’t praise it to please him! There are several reasons:
1. I don’t like to lie
2. if you don’t point out mistakes, he will make them constantly and there will be no growth.
3. those who are morally broken by bad reviews - what will they do next when they do the work for money, it’s still just as bad to prove,
that they are simply perfect in creating games
conclusion: all the nonsense that you wrote is only harmful and is a childish desire to receive praise by showing yourself as a hero and moral adviser
p.s. hypocrisy with obvious benefit or the writings of a child with rose-colored glasses
0 brain activity ⬆
так пусть и делает, кто ей мешает? тем более, если хочешь показать хоть какие-то навыки - сперва поучаствуй в джеме и покажи что можешь за ограниченное время
Interesting game, great take on the theme. Good job!
179/180 games rated!
More than half are either broken or hard to call a game(((
It’s a pity that by all criteria, I only liked 15-20(((
The character sprite artstyle has some charm to it, I also liked that you can actually try to dodge the attack pretty cool
Nice gameplay and soundtrack, but the UI graphics need to be refined.
And yeah, monsters are really cute!
Thanks for the advice)
The gameplay was a bit simple, though I thought the monsters were very cute!
that's the point))) the way the cute fluffy ball shows its real predatory nature and huge teeth))) is somewhat reminiscent of the movie "Nibblers"
IM destructible fortress!!!
Awesome game, the monsters animation is AMAZING! art is good, sound is good, nice job!
Hmm, what can I say.. The drawings are good!
The artist is a fan of "Jo-Jo" and "Stalker"...
Really?? I also watched Jo-jo, my favorite is Jotaro
with such talk about "jo-jo" to the game artist, not to me)))
Cool idea but the art needs some work and there should be more gameplay mechanics. But good for the 3 days!
Thank you, we plan to continue the game in the near future. You can cram a lot of mechanics in there, the main thing is to give the artist a good kick so that everything is drawn beautifully
The game idea is cool, but it feels slow. Maybe you could reduce the cost of upgrades and speed up the attack animation, or make the attack animation possible while moving.
The game balance is just for show. I created the interface, wrote the logic, adjusted the animations + changed the central points of the pictures (so that the monsters and the character would not tremble in the animations) - there was no time for balance (((. but you can attack on the move, the main thing is not to move beyond the enemies.
the game looks trash. Sorry, but the game idea is cool
I myself don’t really like the art, but it’s better than cubes that turn different colors when attacking
Getting +1 damage ($50!!) for clearing a full level of 30 enemies was a bit underwhelming. It didn't feel like enough reward for my time.
I also appreciate how this focused on the "mutation" theme with the genome upgrades system, but it wasn't really a high score game.
Genomes drop from enemies 1-2-3. Everyone has their own gaming preferences. A team of 2 people, from scratch and without preparations, will be more balanced in 1-2 months
Interesting idea!
I'd like to see more variation in the gameplay. At the moment, you only can move. Giving the player another action like swinging their weapon with a button or even a simpler method of movement like clicking could help the game be a bit more engaging.
Upgrade tree is always interesting, but be sure to be clear about cost/reward. You use 1/50, 2/50 etc. to denote your shop, but that format isn't universal. I was confused my first few runs because I couldn't figure out what it meant!
Great job finishing, and best of luck to you!
Thank you for your criticism and advice, it is very important for us! For 2 people in 3 days without any preparation - I think it’s good enough, at least suitable for a prototype. The attack happens automatically, regularly spamming the attack button is a bit tedious, I decided to spare the players' fingers.
According to the original plan, there should be a transition from weapons to melee attacks as mutation/evolution occurs; there are plans to refine the game and add a lot of things. It is necessary to make changes to the balance of the game and the characteristics of both the player and the monsters.
Fun game, kind of grindy though.
Thank you. Everything was done from scratch, that’s why it’s so simple