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Meansofa

124
Posts
5
Topics
31
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A member registered Jan 07, 2024 · View creator page →

Creator of

Recent community posts

WOOHOOO, the end part had me stressin
A variety of enemies in one room? and they are more than my troops?
unlucky for them I am a pro roguelike and turn based player.

This game actually tickled my brain, real turn based strategy thank you so much. Hope you keep working on this, I do really want to play it

bro propss to who made the art, like how

bro there is so many art assets here, even the people they all look unique ash

very nice visuals, i like the added emphasization of the black outlines making it look more 2d ish

I like the eye filling bar when behind a human it looks really cool, tho the 2 gamemodes seem to not fit together well but I like the stalking mechanics/gamemode

I'm so impressed with the shaders/effects, I also love how the interior is filled with so many things pretty smart when the gameplay is about finding stuff.

Love the controls, love the flash when hitting the enemy, the movement's are very nice

very moving, nice story 

Really beautiful game, it's another heartwarming game from the jam, this game was very unique the first game I've actually played with this unique idea. The story in itself was a solid, when I became a teddy bear I was amazed for some reason maybe because it fit the story very well. 

Props to the audio as well and the graphics as well as the end credits,

Some stuff I suggest you improve upon:

  • the Lifting and Placing mechanic y'all should refine it now that you're not cramped for time
  • Camera : try making the camera not show the empty space, experiment with the camera properties

All in all, I really hope you guys will keep working on this game, if me who can't even relate to the pain of the story  that much made me tear up(a bit) after finishing the game what would those people who is much more fragile feel. 

Oooh not gonna lie it was terrifying, I like what you did with the camera and the enemy sprites, tho it looks simple it's maybe what makes it more terrifying. The map also saves a lot of time, and I like what you did with the Maze.

Some slight adjustments I would suggest:

  • Make the Enemy's detection area bigger, but of course they must stop chasing after a certain distance.
  • Make the walls collision less sharp, the edges of the wall seem to make the player stuck
  • More ambient (Lights, sounds, footsteps, etc.)

That's all, it was a fun short game for me, it's pretty smooth and no game breaking bugs I've encountered.

First opened the game I was shook! It looks very cool, I like that the game didn't sacrifice any performance for the graphics, I really like that you've added some Player walking effects.

It was pretty optimized and smooth, the gameplay was pretty short but at least you've made a winning condition which makes it a complete game!

Pretty nice game so far! played until Heresy but will finish it soon but before that I have to give my feedback!

There's a lot of things to compliment:

  • Coyote jump : very very useful
  • Good Story : very moving, especially at times when the texts just moves by itself since I can eat some snack while reading
  • Good Art Style: really nailed the nature of the game, and I believe everything was original at least for what I've seen! Also when the player is falling the player looks down.
  • So much mechanics: every chapter has me intrigued with the possession mechanic especially the climber one
  • Very good audio : music fits, has different audios for all characters, so much audio added compared to any of my games which is a good thing, really sells the dynamic
  • Nice graphics : Nice fog effect, and  I especially like the intros to each chapters, I like how the color of the text is not full on white but yellowish, but yes I'd generally avoid mixing pixel and linear fonts, it generally gives off "something's wrong vibes"
  • I could list a lot more but that's gonna be the end of it.

There's a few things to work on though:

  • Noise Texture : maybe you have used this I just assumed because of the fog effect, but something inside the game is slowing me down
  • Fast Enemies : jumping over them they instantly turn and chase even if I'm still in the air
  • Lastly, delta time: so I have a suspicion that the Falling mechanic uses delta time, but the coyote jump didn't, or maybe it's the opposite, because since my game runs below 30FPS the delta time tends to be wonky(can't explain much about Delta Time here so try understanding it).
  • That's all things that are affecting gameplay :D

Suggestions on what to learn and improve:

  • Lerp: a platformer should have a speed acceleration and deceleration 
  • Lightsimproves your graphics
  • I'll be playing more of the game so the suggestions won't be completed!

Nice graphics! did you draw the ghost yourself? 

Pretty good for your early games! You had damage set up, ghost following the player, and camera follow with not exceeding boundaries(tho still needs fixing on the most bottom), lastly good map building.

I'd like to give some tasks you should try learning that could complement this game:

  • Lights: many game engines have built in light mechanics, you could use it to brighten the white lady, or adds something like light spirits, or torches.
  • Pathfinding: for the enemy to not get stuck on walls and smartly navigate their way to the player
  • Audio: really adds a lot compared to having nothing, try pixabay for free sfx and music.

That's all! you seem to be good at art, so you should try Aseprite!

WOWWW very nice visuals, been sometime since I've seen gameplay look this good!

Hello!, can I ask how you did multiplayer on itch

I don't know what the theme is help

ah new stuff

Wow better than before,

wow looks cool

This might be Game of the year chat

So I just made my own game prototype for the game Chain Reaction in play store that was popular with my friends when I was a kid, and why I wanted to recreate and make my own version is because revisiting the game it has a lot of negative feedbacks rightfully so due to the new updates. All in all I just think that it can be expanded to its full potential so here I am, right now I just wanted to ask for feedbacks on what stuff people would like to see in my version of Chain Reaction. One of many idea is something like power ups, more map types not just square, etc.

Here's the current v0.0.0 first iteration after I was done with all the basic mechanics: https://memosa.itch.io/atomic-reaction-expanded

OMG YESS!!

Night Stalker

Fire

The Herding boss. fyi yall I'm there giftee (I'm so special) 

Nice game!, made the same type of game but I couldn't handle so much diaologue

Thanks and Merry Christmas!

Thank you!!!

Thank you!, Im really proud with the art

Thank you!

Gameplay is promising for me it is quite unique and has a lot of potential, the ghost spooked me a bit

Yo I can't tell you how creepy the music and the game is, tho you didn't finish it in time the game feels like those horror games disguised as casual games

Thanks so much!

Yo this definitely hit the game boy soul how it takes so long to beat the game with a simple mechanic, pretty good graphics and music too!

Hey my Discord username is memesofa and I joined the discord name with the name MeSoFa

WOAHHHH this is so cool random guy!

Woa this is so awesome!, it was fun and the graphics are amazing!