Oooh not gonna lie it was terrifying, I like what you did with the camera and the enemy sprites, tho it looks simple it's maybe what makes it more terrifying. The map also saves a lot of time, and I like what you did with the Maze.
Some slight adjustments I would suggest:
- Make the Enemy's detection area bigger, but of course they must stop chasing after a certain distance.
- Make the walls collision less sharp, the edges of the wall seem to make the player stuck
- More ambient (Lights, sounds, footsteps, etc.)
That's all, it was a fun short game for me, it's pretty smooth and no game breaking bugs I've encountered.