I played it again and it grew a bit more an me than the first time. Once you get used to the controls it is really nice. good job
Your visuals are great
Criteria | Rank | Score* | Raw Score |
Sensory | #25 | 3.150 | 3.571 |
Execution | #46 | 2.520 | 2.857 |
Overall | #47 | 2.551 | 2.893 |
Metroidvania | #51 | 2.268 | 2.571 |
Enjoyment | #60 | 2.268 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
GODOT
Team/Developer
Travis, Caleb
External assets
Some Kenny Asssets, A few items from Opengameart. 99% was our own.
I played it again and it grew a bit more an me than the first time. Once you get used to the controls it is really nice. good job
Your visuals are great
Visually the game is astonishing, i personally don't like the style but i can't deny that it was good. The intro was funny and surprised me how well done the animation was. Now gameplay-wise i didn't liked it at all. The idea of the jump, attacks, and sprint sharing the same energy bar might have been interesting on paper, but execution led to super frustrating platforming, plus controlling the character in the air was imposible. I wanted to at least finish it but i soft locked myself no idea how and couldn't get out of the lower-right section of the map (where you get the grenades and the energy upgrades if i remember correctly). I can see that your main focus was in making the game visually atractive so you did great in that aspect.
OK I didn't get far, but right off the bat the intro was super cool. I was told this game had a similar style to mine, and I can see what they mean. My is probably much more unfinished than yours. I found it very difficult to get past the first scene with the electricity and astronaut- like moving around. I kind wanted a bit more control over myself. I will try this later.
I have to know how you created that sucking up through the tube experience? I was very intrigued and looking for a way to make this similar thing as mechanic in my own game, like a vacuum sucking pump and what this is doing is AWESOME! Got to know your secrets for that killer intro.
I am giving you a good score for the fact the game looks great if I can get better used to how to control the astronaut suit thing. 4.25
Thanks for the feedback. Glad you liked the intro we probably spent too much time on it for a jam but one goal was to learn GODOT so it was part of a process.
We tried to make the movement feel like you in a heavy suit unfortunately this has had the effect of making the game feel a bit clunky.
The pipe was done with bones and the goo was just sprites hidden at each intersection. A 9 slice that would stretch to fill then shrink (and move to the right) to empty. The eyes and nose are simple sprites that move along the access with a Sin adjustment on the x to make them appear to be swaying in and out of the goo. So it was a mix of code and animation.
GODOT made this pretty easy since we could call the functions on each pipe to run its sequence from the animation. This allowed us to work in the animator to get the timing to work.
Of the slime on the floor simply shrunk as it did the target in it the pipe was aiming at would shrink too.
The controlling is a bit chunky, but the game is really nice and cute.
Good job there!
Hey, i liked your Game. The Controlling is a little bit cluncky but i enjoyed the idea and also the sound and graphics. Nice Job! Cheers
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