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A jam submission

Backrooms CrawlView game page

A dungeon crawler set in the backrooms
Submitted by Mag — 21 hours, 54 minutes before the deadline
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Backrooms Crawl's page


CriteriaRankScore*Raw Score
Graphics - Is the game aesthetically pleasing?#143.5003.500
Originality - Does the game innovate or try something new?#163.2503.250
Gameplay - How fun is it to play?#172.8752.875
Completeness - Is it an unfinished tech-demo, prototype or a complete game?#223.0633.063
Audio - Does the game have nice sfx and music?#222.8752.875

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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B-b-but lore accuracy :-0


It was fun to try and I like the theme very much. 

Basic monsters sometimes look too basic, though they are great further in the darkness, looks like it was the intended effect. Liked screen post-processing effect and the ASCII map.

However, random levels are too random. On my first attempt there was a huge number of inaccessible drawers, it confused me whether I was doing something wrong or not. Also the map seems to be mirrored.


i liked the thingie looking at me when i died.

it was like my favorite part.


Great atmosphere and visual effects. I miss strafe movement in large rooms. 

Great game, congratulations


This game has a nice creepy atmosphere, but I wish it had a strafing, as some of the rooms are quite big for a dungeon crawler. Otherwise the pacing and controls were good. Almond water...nice touch ;)


It's not incredibly furnished but I like what's in the game.


This game drew me in, the monsters were a little basic, but i think that worked to their advantage. Creepy monster sounds. I made it to through one run. I think it would be great to add some spare batteries or a charger as i kept my flashlight on and didn't catch the battery meter until it was out.


Hey thanks for playing!! 

You can actually bump to loot the fling cabinets to get batteries and med packs (Then use them from your inventory), but I did a really bad job of teaching the player what the different gameplay systems actually are so I think it's quite easy to miss haha


I really liked the concept for this game! The inclusion of a minimap was great and really helped me get my bearings. It was short and sweet and definitely steeped in the atmosphere of the Backrooms. Well done! The posters were horrifyingly delightful and a really nice touch!


Hey! First of all: Gratulations to a released game :)

Short version:

What I loved:

  • Atmosphere, UI, Inventory system

What can be improved:

  • Enemy sounds, Less random levels, A more definitive game over screen when won

Detailed Review:

I really like the atmosphere drawn by the color and pattern of the wall and the floor. Also the light, fog and contrast works well to get a (good) unpleasant feeling ^^. I think it could even be a bit darker in the bright light places. 

For my taste, the grinning enemies are a bit to friendly looking ^^ but they remind me of the grinning cat of Alice in wonderland. Maybe making their eyes squint more the farer there away could help inducing a bit more fear, or having them slowly turning to the player ^^. Definitely some gurgling sound would be cool ^^.

At first i wondered what it is with the computers but then I found those giving you the hints. Nice thinking! 

Level progression felt mixed. At some points it was really good on other occasions the exit was next to the entrance, so -  as people told me on many of my games too - a bit less random a bit more curated procedural generation could help here. Having an actual good looking inventory and more than just 1 energy and 1 health item definitely gives bonus points :).

I like the jitter effect and although the map is just ASCII it works really well will the rest of the look and feel. Nice and functional main UI all in all.

When I reached the end in my first and second run I read the text and then I found myself with full health and power back in a level. So I thought these runs might be connected ^^. After the 3rd run I suddenly saw the main menu again. Maybe I clicked it away very fast the first times. Here a more definitive - You won the game - at some point would be nice i think.

All in all a good experience! 

Thank you!


Thank you for the detailed feedback, I really appreciate it :)

Especially about the random level generation. I think it's a great idea to add more curation to it, maybe come up with interesting set pieces and try make each level internally consistent in its logic. Lots of opportunity to improve!


The atmosphere is great, but it would have been nice if I could turn down the static noise a bit. 


That's a good point, I really need to add options menus to these jam games. Thanks for playing!


Great atmosphere, intriguing setup, the anomaly enemy is both creepy and amusing.

Not exactly sure if finding an active anomaly pillar and entering it qualifies as winning or not, cause sometimes I find one on the first level, sometimes not and I explore several levels.

Also, the random generation could use some tweaking. It happened that a run was impossible to complete because terminals blocked the only way forward. Also, sometimes there's no enemies, sometimes you are absolutely swarmed by them.

Good experience overall.


Thanks for the feedback, definitely have some work to do on my map generation :D



Thanks for playing!