Working on it. The plan is to allow key customization.
Recent community posts
You need to have enough "free space" to move a stack. The number of free spaces you have is computed using the number of free cells in the upper left corner and the number of free stacks in the lower part of the board.
The formula is X = (F+1 ) * (C+1)
where X is the maximum size of the stack you can move, F is the number of free cells and X is the number of free columns.
I have to review the code. It's the first version of the game. It's a little bit buggy.
Thanks for playing it
I'm the worst platformer player on the world probably. Anyway I like this game a lot. Levels are hard, but they very well designed. I like a lot the effects and the innovative mechanics.
Thanks for playing it and thanks for the comments. I really appreciate it!
I have uploaded an updated version (0.7.6). PDA icons are now clickable and the text automatically resizes. I fully agree, I have to find a way to add some navigation support. It will probably be available in the next patch.
Thanks for playing it! The initial plan was to make a final boss minigame as a combination of arkanoid and space invaders, but I didn't have time to make it playable. Maybe I'll have time to add it after the jam.
I'm really sorry. The game is made with Godot. The Godot HTML exports are not fully compatible with Safari. The game includes some features that require Web GL 2.0, that it's not fully supported by Safari.