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A jam submission

Operation MC: Codename Melting PointView game page

Start the holiday season as demanded by tradition
Submitted by drahmen — 57 minutes, 36 seconds before the deadline
Rated by 10 people so far
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Operation MC: Codename Melting Point's itch.io page

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Comments

Submitted(+1)

Absolutely loved the gameplay, it also the explanation and lore at the start was a really nice touch especially with the redacted parts. Also all the abilities were really interesting as well.

Submitted(+1)

Super fun and so amazing, loved the game. The overall idea is amazing of shooting fire, and surely I was redacted man.

Submitted(+2)

The polish on this is immaculate, and the game feels good to play. However, making it more clear that you have to shoot the big present would help.

Developer

Thanks for playing, and noted! I tried to add that in the tutorial, but I've seen it a few times that people didn't get the message. Will be explicitly clear in the future.

Submitted (1 edit) (+1)

yeah some players are always going to skip text if given the option (or just only register 20% of what they read), especially if they see several screens of it.

not me. *looks around*

But yeah, this game is a lot more fun if you know that hitting the presents will advance the difficulty haha

Submitted(+1)

Very nicely polished! There were a few minor problems, though:

-The top and bottom were cut off on my screen, so I couldn't see my green fuel bar

-The bar at the top never seemed to fill up with anything? I'm guessing it was meant to be XP, but it always appeared empty

-The enemies could really use a HP bar or some indicator of how low on HP they are, I kept wasting all my fuel torching the heck out of them, but eventually I realized most of them died with only a short hit of fire.

Developer (1 edit)

Thanks for the awesome feedback.

Did you end up beating the game? The objective was to shoot the present. I tried to make that clear in the tutorial, but perhaps I needed to be crazy explicit :D my wife had similar confusion and I modified it, perhaps it wasnt enough. The progress is what the top bar tracks.

For the other points, UI was designed for 1080. I'd love to get to a place where I support other resolutions better, will work on that next time. As far as npc general health and feedback - noted. Opted to focus on other areas, but definitely agree it would help general gameplay feedback.

Submitted(+1)

Oops, I didn't realize I was supposed to be shooting something! I ran around the whole level but nothing reacted when I ran into it, so I assumed it was a wave-based survival game. Maybe make it something other than a present? Because the small presents are pickups; things that look the same should behave the same way.

Submitted(+1)

Love the game look and feel!

Developer

Thanks! Spent a lot of time trying to get a solid arcadey feel.

Submitted(+1)

[Redacted] frfr

Developer(+1)

[REDACTED]

Submitted(+1)

I really liked when an enemy spawned in and said any of the classic henchman lines.

Developer

Thanks :D I could've honestly spent hours writing those stupid things. They were a lot of fun