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drahmen

338
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A member registered Apr 02, 2021 · View creator page →

Creator of

Recent community posts

The community is going to vote on your game. If they think it's not a great fit, they'll vote accordingly.

https://discord.gg/solodevelopment-797525908378353674

Can you try that?

The rules state you need to have legal rights to use the assets, sich as CC0, something you have made, or something you've purchased the rights to use.

It's one of the metrics you're scored on. The community likely wont score your game terribly well if you ignore the theme. 

Yes, the theme will be revealed right as the jam starts.

it's a solo jam, so it's really 100% solo. If you're on our discord server, people typically share video clips which would naturally be getting early feedback from anything you share. Assets are all to be made by yourself unless you have existing assets you can use (sound packs you've previously purchased, art you've made, etc.) Gen AI assets are not allowed. 

The 'framework' style code you've listed there, specifically, is fine. We dont want to beat developers up if they've already implemented a character controller 20 times. The focus is really on making cool things and having fun. 

As long as it's not offensive, i don't see why not

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The community is largely against it, and it's the stance we've chosen to take for our jams.

Thank you jorm! I'm working on new content!

If it's minor things like predictive text, or for implementing minor functions, that's typically fine. We really don't want fully vibe coded games. 

AI generated assets are not allowed. 

Thanks for the love! Huge update will be coming soon!

Game hung on the 'loading' screen for 5 minutes.  Tried Chrome and Edge.

That was a really fun little experience.  I did forget I had to press 'brew' and took damage quite a few times, but still managed to win :D

It was a bit hard to build up goo early on, and I wish the indicators were a little clearer, but once I understood how it was presented, it wasn't too bad. Overall fun little title!

Really cool idea, but the 'respawn with stats' was way too punishing considering how easy it was to instantly die. Also, having the upgrades be labeled would be a huge help - I couldn't tell what most of the icons meant.

Fun little game!

If you're going to have a time-based challenge game, it helps to have responsive controls.  Having things like the player movement completely locking after you fire made the game feel artificially challenging

QOL updates wouldn't really be appropriate. If you don't care about the ratings, you could, and add it in an update note. The idea though, is that people want to see what you made in 3 days. 

The cost for the monsters seemed really hard, and overall the game felt pretty challenging.  I liked the art style.

Cool entry!

For games like this, readability is really key.  Unfortunately, obfuscating the colors and having limited movement and having colors being a bit too similar led it to ultimately just not work well for me.

Fun idea.

The mechanics definitely felt a little reversed.  Like, you just paid for the game to get harder until it ended. That's a different way to spin it, it just doesn't give the normal power increase from upgrades.

Solid vibes.

I really enjoyed this.  Very fun little concept and well executed.  It makes you think, but isn't ultra punishing. Really cool entry.

A bit shorter than I was expecting, but an interesting twist.  Kind of wish it was winnable, but that's how it goes sometimes I guess :D

Yeah that sounds about right for promoting your games :)

Fun entry.

I think maybe there were a few bugs with the UI.  I could place trees and that's about it.

One of those games that offers more questions than answers :D

Cool vibes.  Nice game!

Solid idea, but the jump was a little too floaty for my taste.  I got to the third or fourth shop before getting wrecked by the saw blades :D

Gameplay was solid, though possibly a little too straight forward. I kind of wish there was a little more variety instead of the same level repeated until you die.

The turning for the movement combined with the overall slower movespeed made for a bit of a clunkier game feel.  The core mechanic is an interesting twist on the established genre, but the precision required within the glyphs themselves were probably a little too precise.  

Interesting concept overall.

I wasn't really sure what the power ups did, but the game is fairly polished.

Fun little concept.  I kind of wish I had more health, as getting one shot and instantly losing kind of sucks.  Overall cool idea.

Thanks for playing dude. Love the speedrunners!

Pretty fun little idea.  I kind of wish there were more requests each day, most felt like they only had 1-2. Overall cool little entry, great job.

That was really fun.  Beat it my second try.  Nice use of theme.  One minor issue - you can grab certain chests through the wall.

Nice entry!

Fun game, liked the mechanics. I like the juggling of buying and selling back to progress - very well executed and planned out.

Nice entry!

Me, casually walking through a door:

Magic lasers from the sky: "Not today."

Fun typing game! I'm pretty quick at typing and was able to beat it without any towers - pretty cool game.

Thanks for mongering :D Yeah, I try to not take things too seriously when making these type of games. Glad you enjoyed it!

Cool idea and really fun visuals.  I tried it on easy and kind of got it, but it was maybe just too much for my brain. I think it would've been a lot easier to read if there was a top down mode, as the visual projection made it a lot harder than it probably should have.

Fun idea, I also ended up with the good ending. The music was juuust a little loud, but good job overall on the atmosphere.

I basically did nothing but eat poisonous berries and suck.

Very moody and atmospheric.  The sway in the background sprites and music were a great touch. Solid entry!