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drahmen

327
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37
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A member registered Apr 02, 2021 · View creator page →

Creator of

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Thanks for the love! Huge update will be coming soon!

Game hung on the 'loading' screen for 5 minutes.  Tried Chrome and Edge.

That was a really fun little experience.  I did forget I had to press 'brew' and took damage quite a few times, but still managed to win :D

It was a bit hard to build up goo early on, and I wish the indicators were a little clearer, but once I understood how it was presented, it wasn't too bad. Overall fun little title!

Really cool idea, but the 'respawn with stats' was way too punishing considering how easy it was to instantly die. Also, having the upgrades be labeled would be a huge help - I couldn't tell what most of the icons meant.

Fun little game!

If you're going to have a time-based challenge game, it helps to have responsive controls.  Having things like the player movement completely locking after you fire made the game feel artificially challenging

QOL updates wouldn't really be appropriate. If you don't care about the ratings, you could, and add it in an update note. The idea though, is that people want to see what you made in 3 days. 

The cost for the monsters seemed really hard, and overall the game felt pretty challenging.  I liked the art style.

Cool entry!

For games like this, readability is really key.  Unfortunately, obfuscating the colors and having limited movement and having colors being a bit too similar led it to ultimately just not work well for me.

Fun idea.

The mechanics definitely felt a little reversed.  Like, you just paid for the game to get harder until it ended. That's a different way to spin it, it just doesn't give the normal power increase from upgrades.

Solid vibes.

I really enjoyed this.  Very fun little concept and well executed.  It makes you think, but isn't ultra punishing. Really cool entry.

A bit shorter than I was expecting, but an interesting twist.  Kind of wish it was winnable, but that's how it goes sometimes I guess :D

Yeah that sounds about right for promoting your games :)

Fun entry.

I think maybe there were a few bugs with the UI.  I could place trees and that's about it.

One of those games that offers more questions than answers :D

Cool vibes.  Nice game!

Solid idea, but the jump was a little too floaty for my taste.  I got to the third or fourth shop before getting wrecked by the saw blades :D

Gameplay was solid, though possibly a little too straight forward. I kind of wish there was a little more variety instead of the same level repeated until you die.

The turning for the movement combined with the overall slower movespeed made for a bit of a clunkier game feel.  The core mechanic is an interesting twist on the established genre, but the precision required within the glyphs themselves were probably a little too precise.  

Interesting concept overall.

I wasn't really sure what the power ups did, but the game is fairly polished.

Fun little concept.  I kind of wish I had more health, as getting one shot and instantly losing kind of sucks.  Overall cool idea.

Thanks for playing dude. Love the speedrunners!

Pretty fun little idea.  I kind of wish there were more requests each day, most felt like they only had 1-2. Overall cool little entry, great job.

That was really fun.  Beat it my second try.  Nice use of theme.  One minor issue - you can grab certain chests through the wall.

Nice entry!

Fun game, liked the mechanics. I like the juggling of buying and selling back to progress - very well executed and planned out.

Nice entry!

Me, casually walking through a door:

Magic lasers from the sky: "Not today."

Fun typing game! I'm pretty quick at typing and was able to beat it without any towers - pretty cool game.

Thanks for mongering :D Yeah, I try to not take things too seriously when making these type of games. Glad you enjoyed it!

Cool idea and really fun visuals.  I tried it on easy and kind of got it, but it was maybe just too much for my brain. I think it would've been a lot easier to read if there was a top down mode, as the visual projection made it a lot harder than it probably should have.

Fun idea, I also ended up with the good ending. The music was juuust a little loud, but good job overall on the atmosphere.

I basically did nothing but eat poisonous berries and suck.

Very moody and atmospheric.  The sway in the background sprites and music were a great touch. Solid entry!

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Glad to see I could ruin so many frog lives in such short time.

Fun little idea :). Congrats on your first jam game!

ah, derp, I read too fast.  First game in godot :D

Either way, thanks for joining!

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Really really fun idea.  Really hard.  Fun potential here - I liked seeing the different combos work.  Man, that demon is rough though :D I did feel movement could've been just a hair smoother - I think it was something about the starting/stopping that made it feel slightly stuff.  Other than that, great job!

it's a bit buggy and floaty, but a very fun idea :) The 'in app purchase' screen takes a bit too long I think.

Thanks for the kind words!  I might try to make something, who knows :)

Dude, I suck at answer emails.  This was really hard, but a super fun idea. I wish the pacing was just a liiiiittle bit slower.  Also, I bought coffee  but it didn't seem to be drinkable.  I kind of wish you could just spend the money right at the coffee machine.

Fun idea!

This was super hard, but a very, very cute idea.  Great job on your first jam!  I am sad I could not protect my children :(

Yeah it does ramp a little slow - wish I had time to smooth it out a bit.  Glad you had fun, and thanks for playing :D

Thanks for picking up on the strats I had in mind! It was really fun when builds came together.

Thanks for playing a few times - quite the honor :)

Yeah, the RNG with bonuses can attribute to a lot of how different rounds feel as well. Thanks for playing!

Thanks Dave!  Three play throughs is an honor. I usually aim for short, sweet, and approachable.