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drahmen

355
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A member registered Apr 02, 2021 · View creator page →

Creator of

Recent community posts

Fun idea, however, I had a pretty annoying bug where the character wouldn't move when I was in full screen.  When I exited full screen, they decided to move again.  I'm guessing this is a bug, but I couldn't get past level 2 otherwise.  Solid entry.

Very cool puzzle game.  Fun theme idea with Shcrodinger's cat.  It did start to become a bit crazy about 6 or 7 levels in, but it was an awesome little mechanic.  Great job!

Cool puzzle game, and fun idea!  I thought it was really quite difficult and didn't get super far, but I did like the experimentation it inspired.  Solid entry!

Cool puzzle concept.  I liked the procedural playstyle.  The audio for me was super buggy sounding (like it was glitching pretty badly) - not sure if it was an issue with Chrome or what.  Fun game!

Solid Tetris clone.  The blocks added a bit of a twist, however, it largely still felt like Tetris but with extra steps.  

It's a bit buggy, but I loved the sense of humor.  Having Jimmy utilize Tacos to escape is an awesome premise.  Really enjoyed the sprites for Jimmy and the Taco!

I think my nation of dudes overthrew me as a rule and I tried to bribe my way out of it but ran out of coins.  dudes/10

Fun little puzzle game, enjoyed the theme interpretation!

Cool idea overall, though a little simple.  Not sure about chain reaction.  The leaderboard is always a nice touch (though I think it bugged out and had the incorrect score)

Fun idea - I like the overall premise.  The visuals for the UI on the screen are, unfortunately, a bit rough, even in full screen.  Props for trying the GB palette!

Fun game!  I was pretty confused by the placement of TNT, as if they don't connect to the detonator, they just disappear.  I figured it out by looking at the starting screen image.  Once I got it, it was a fun little experience.  Nice job!

Fun little idea.  Wish it had a few more levels and some audio, but solid entry!

Cool concept - wish it had some goals, such as 'create particle X', or some sort of goal for total number of reactions.

Cool idea - wish it had more than the one level.  The control on web at least seemed very hard to predict.  Love the idea - wish there was more stuff in the level.  Cool entry!

Unfortunately the view port of the game was a bit off for a larger resolution, so the game did not render properly.  I died a few times, and unfortunately wasn't able to get far enough to see much chain reaction-ing.  Overall, I enjoyed the jump mechanic.

Really fun little game!  I played it a few times and lost somewhere around the 4th or 5th match, but I really like the premise.  Very fun and challenging.  Great job!

No, changing the game is not allowed.

You can update the page.

The community is going to vote on your game. If they think it's not a great fit, they'll vote accordingly.

https://discord.gg/solodevelopment-797525908378353674

Can you try that?

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The rules state you need to have legal rights to use the assets, such as CC0, something you have made, or something you've purchased the rights to use.

It's one of the metrics you're scored on. The community likely wont score your game terribly well if you ignore the theme. 

Yes, the theme will be revealed right as the jam starts.

it's a solo jam, so it's really 100% solo. If you're on our discord server, people typically share video clips which would naturally be getting early feedback from anything you share. Assets are all to be made by yourself unless you have existing assets you can use (sound packs you've previously purchased, art you've made, etc.) Gen AI assets are not allowed. 

The 'framework' style code you've listed there, specifically, is fine. We dont want to beat developers up if they've already implemented a character controller 20 times. The focus is really on making cool things and having fun. 

As long as it's not offensive, i don't see why not

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The community is largely against it, and it's the stance we've chosen to take for our jams.

Thank you jorm! I'm working on new content!

If it's minor things like predictive text, or for implementing minor functions, that's typically fine. We really don't want fully vibe coded games. 

AI generated assets are not allowed. 

Thanks for the love! Huge update will be coming soon!

Game hung on the 'loading' screen for 5 minutes.  Tried Chrome and Edge.

That was a really fun little experience.  I did forget I had to press 'brew' and took damage quite a few times, but still managed to win :D

It was a bit hard to build up goo early on, and I wish the indicators were a little clearer, but once I understood how it was presented, it wasn't too bad. Overall fun little title!

Really cool idea, but the 'respawn with stats' was way too punishing considering how easy it was to instantly die. Also, having the upgrades be labeled would be a huge help - I couldn't tell what most of the icons meant.

Fun little game!

If you're going to have a time-based challenge game, it helps to have responsive controls.  Having things like the player movement completely locking after you fire made the game feel artificially challenging

QOL updates wouldn't really be appropriate. If you don't care about the ratings, you could, and add it in an update note. The idea though, is that people want to see what you made in 3 days. 

The cost for the monsters seemed really hard, and overall the game felt pretty challenging.  I liked the art style.

Cool entry!

For games like this, readability is really key.  Unfortunately, obfuscating the colors and having limited movement and having colors being a bit too similar led it to ultimately just not work well for me.

Fun idea.

The mechanics definitely felt a little reversed.  Like, you just paid for the game to get harder until it ended. That's a different way to spin it, it just doesn't give the normal power increase from upgrades.

Solid vibes.

I really enjoyed this.  Very fun little concept and well executed.  It makes you think, but isn't ultra punishing. Really cool entry.

A bit shorter than I was expecting, but an interesting twist.  Kind of wish it was winnable, but that's how it goes sometimes I guess :D

Yeah that sounds about right for promoting your games :)

Fun entry.