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Pretty cool that you made this in Python!
Got up to about 2k before the game started getting a bit too repetitive with no real difficulty increase to speak of, but it works! No bugs or hitches or anything, though it's not quite clear when you need to switch, or if switching even has any effect. A visual indicator, like maybe the player blinking faster and faster as the mode change becomes critical, would probably help.
Good job :D
Thanks for the review, I will be correcting these issues
I like the snowflakes coming down. How did you do that?
For the snow i made particles each having random fall speed(y movement) and drift speed(in x direction) and provided each with a wobble altitude and frequency and called update for the wobble effect using sin function. Each particle also has a random lifetime. For style used array to store the different draw function and selected the style at random