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The Tomb of the King Arcadeus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #10 | 3.667 | 3.667 |
Originality - Does the game innovate or try something new? | #12 | 3.429 | 3.429 |
Overall | #15 | 3.152 | 3.152 |
Audio - Does the game have nice sfx and music? | #18 | 3.000 | 3.000 |
Gameplay - How fun is it to play? | #20 | 2.619 | 2.619 |
Graphics - Is the game aesthetically pleasing? | #21 | 3.048 | 3.048 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Using minigames as encounters was a neat idea and I like the tomb aesthetic.
Hey!
What I liked:
What can be improved:
Overall a nice experience. A bit too repetitive on the minigames, but with lovely graphics and an overall well met mood of some middle east dungeon.
Keep it up!
so i grew up with an atari 2600, so other than figuring out how the "asteroids/astroblast" game was not quite either asteroids OR astroblast, these were challenges i could breeze through.
They then got repeaty. Being repeaty is a tricky thing. My own game is repeaty, but my game is grindy, where being repeaty is acceptable.
Making more minigames, which i expect would have been impossible in the time allotted, would be best for making a more finished game where the challenges did not get stale.
Playing the minigames once is fine. Twice is ok. I skipped the second stop the rocks because I didn't like the game. Having to play them a third time with no changes was even more annoying. I missed the name until the end as well. Like others I did feel this is more of a collection of arcade games over a dungeon crawler.
Nice idea with the minigames, but to linear and what was the upgrafe mechanic here? The hearts? But what did they do?
Thanks for playing it. Losing a minigame means losing a life. Hearts add a life. Losing all lifes lead to a death scenario.
Ah, cool thanks for clearing that up :)
Interesting idea and I agree with most of the comments here :D
Thanks for playing it!
Mini-game were well done. The downside was it wasn't really a dungeon crawler for us. The dungeon was incidental, linear, and just led to the mini-games which were the real games. It was a nice try at doing something innovative in the genre though. Well done for completing your game and submitting it.
Nice blend of minigames. I wish moving around was a little faster. Great job!
This was very cool! I hate myself for not seeing the pun in the king's name until it was literally spelled out for me. Short and sweet, I enjoyed it. Congrats on the entry!
Thanks! :D
Interesting entry. The movement was a bit slow for me as someone else said as well, but I liked the concept of have puzzles/mini games gating access to other areas. I would have liked to see some out of mini game combat as well, but in general I think it was an interesting idea and executed quite well.
I'm a sucker for break out style games so I had a great time busting down walls haha
Thanks for playing it! The initial plan was to make a final boss minigame as a combination of arkanoid and space invaders, but I didn't have time to make it playable. Maybe I'll have time to add it after the jam.
What a novel idea to have these minigames as a way to control progress. I like the minigames but the dungeon movement was very slow for me. With some more polish and more minigames this could be a really cool game! Well done :)
Thanks for playing it!
Yeah, you're right, movement is too slow. Lesson learned for the next year jam: making the movement speed configurable. I should add strafe movement too.
https://twitter.com/Gr4uk3n/status/1513881433273782272
Thanks for playing it! Yes, you are right, I have made a "creative" interpretation of the fighting rule. I'm thinking of trying a mix between mini-games and traditional combat next year
There's not enough traditional crawling in the game for my taste, but the execution is solid anyway, I like the look of the minigames.
Thanks for playing it! Yeah, you're right, I've twisted a little bit the rules this year ;-)