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Dungeon Dude:Temple of the Awkward Eye's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics - Is the game aesthetically pleasing? | #4 | 4.235 | 4.235 |
Overall | #17 | 3.047 | 3.047 |
Audio - Does the game have nice sfx and music? | #18 | 3.000 | 3.000 |
Gameplay - How fun is it to play? | #22 | 2.588 | 2.588 |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #26 | 2.941 | 2.941 |
Originality - Does the game innovate or try something new? | #28 | 2.471 | 2.471 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
cool pixel art and music. audio is mixed too low, and it feels like the game needs strafing. there's also a bug where restarting with 'r' lets you keep your keys from before, and duplicate the tutorial key for example.
Thanks for playing! I had intended to put in a volume slider, so I had it set low for testing. Didn't have time in the end to implement it. I didn't look at how restarting caused that, but thanks for letting me know! I'll have to make sure it resets all of the variables as well.
Okay, it was nice :) Ay first i havent understand battle system, but then i start to Potion-Hit-Hit-Hit--Hit-Hit-Hit--Hit-Hit-Hit--Hit-Hit-Hit-Dieeeee tactics. Sometimes i dont notice i've picked up something. Strafe steps and full map could be useful for exploring.
I've had a few people mention strafing, so I'll add that to the post Jam version. Thanks for playing, and for the feedback!
I prolly played this wrong.
I wandered around the edge of the map until I got bored of doing that.
It took a few minutes.
I like Faxanadu style music. that's what it reminded me of.
No way to play it wrong, lol! Thanks for taking the time to play the game!
https://twitter.com/Gr4uk3n/status/1516046973681520648
Thanks for the feedback! I appreciate you taking the time to play the game, and providing feedback!
Nice pixel art and scan line shader. Movement was to slow for my taste, but otherwise felt quite good/smooth to play. Maybe some parts of the map are to big, as the tile based movement of dungeon crawlers work a bit against open spaces, but that is just my opinion.
I missed the key in the first room. So I walked around for a while. The dungeon part seems very empty. The map seems less helpful in that area as well because the map shows too little. I understand how annoying it can be to submit something knowing all the stuff you couldn't get in. It's great that you were able to finish something.
Thanks for playing! I might have been a little too ambitious making the map as large as I did. I ended up cutting out chunks of it at the end to try to reduce all of that empty space. I had also planned on adding an item that increases you fov so you can see farther on the map as well. Thanks!
OK, I found the golden sword and shield and then killed the ogre. It was probably a good thing I missed exactly one key to reach it (although to be fair there was more than one door left in the area so I may have used an extra key on another door) to reach it before exploring the green castle and coming back because it could have smashed me.
Overall things mesh very well, the environment looks super good and its palette and the music fit perfectly like you're playing an upgraded 8bit or Spectrum game. It was fun exploring this big map. I can't say I was super impressed by the combat but it really never unduly annoyed me either since you can kill enemies pretty fast and you're never flooded with enemies.
The game delivers simple, traditional crawling with strong presentation and I greatly enjoyed it.
Thanks for playing! You finished it if you got to that ogre, you just needed to go back to the beginning to use the golden key at the starter area. Thanks for your feedback!
Promising! I left more detailed comments on the page itself.
Thanks for taking the time to add detailed feedback!
The look and feel are very good. I think you could work on this to develop a more complete game that would sell. Overall nice presentation. Although it felt a bit empty. Thanks!
Thanks for the feedback!
Absolutely love the aesthetics of this entry for sure. The skybox especially, but also a lot of the other assets, reminds me of Castlevania. Very cool.
Not sure if it's intentional, but I ended up in a series of massive open areas and got super lost haha
Oh man that music is awesome as well.
I would totally play a full commercial version of a game like this with the awesome throwback gothic castlevania visual style.
Thank you so much! I do this as a hobby in my spare time, so it's always tough for me to make time for these things. I finished this one on the road. Wanted to do more with it. This is the first time someone had told me that they want to play more of one of my games! Thank you! I'll put some more with into this one after the jam. I really appreciate the feedback!
I really liked the visuals in this and it's got some good mechanics in place. The combat worked well.
Thank you! I want to do more work this one after the jam. I think it's my best one yet.
The background imagery really set the mood well and worked with the foreground look! Nicely done. The striping/CRT effect on the text (and other elements?) looked very cool.
I didn't realize at first that you could attack more than once per turn. That made the combat much easier and kind of interesting. The map was also quite useful too.
Great work.
Thanks for the feedback and kind words!
Yep. plays fine :)
Thanks for talking the time to check out out!