Ah, one of my favorite DCjam projects. Just finished 3rd level. Pretty cool! I like blob-zombies (like HalfLife headcrabs). Waiting for full update :)
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I like your idea of more detailed grid map. So, wall size is 1 tile, player size 2x2 tiles, attack goes 2 tiles. Its very innovate for me. I've just reach first 2 blob enemies Fighting against 2 foes goes hard. Good job!
Updated: finished :)
Okay, i have some fun first 10 minutes. I found a pole, killed goblin, jumped over the water to little room with chest. Pole vanished after using, so i have no pole to jump back and i've got trapped %)
Short game with smooth nice visual. Morgana is cute :) BTW with my screen resolution 1366x768 combat hit/flee/block panel was hidden under windows "startup panel", so i was disoriented during my first fight %)
Well, after Jam i just want to fix some in-game bugs and port it to android. I've already working on another game with my friend, so first of all i need to finish it. After we finish this side-project, i'll start making 2nd part of Characternik wich includes animation, inventory and party of 4 characters.
Thank you! After watching your video i've edited game description. I've added #+'and'-' buttons - change volume level#, i forgot to write it in game %) Oh those big group of enemies in level2, you just need to start shooting at first little group (there is an ambush right after the corner).
Oh my, Roguelike Dungeoncrawler! Looks awesome, plays interesting, nice atmosphere. I like faces of characters :)
One more thing. I'd like to see Stairs Down on minimap. Sometimes i've forgot where they are :) Ah, of course... Implement Save Game function!