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A jam submission

DeadwaterView game page

Very short retro dungeon-crawler for a jam
Submitted by BLOODBATH — 5 hours, 22 minutes before the deadline
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CriteriaRankScore*Raw Score
Graphics - Is the game aesthetically pleasing?#133.5293.529
Audio - Does the game have nice sfx and music?#232.7652.765
Completeness - Is it an unfinished tech-demo, prototype or a complete game?#262.9412.941
Gameplay - How fun is it to play?#282.4712.471
Originality - Does the game innovate or try something new?#312.3532.353

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Really like the atmosphere and looks here. Great ending.

Indeed, even simple animations would improve this a lot. Visually distinguishing openable doors a bit more would be also great.


Well, I played it 8 times in a row to see if I could get a 2nd ending. Is there a second ending?

What I liked:

  • As the other commenters stated the music, slight lense effect and the blue noise make this a very atmospheric experience. The textures for walls, doors, floors and ceiling support this.
  • Leveling up is always a favorite for me especially if it is necessary to progress. You also added the touch, that the stats of the enemies and your own stats make for a puzzle. Solve it and you can go on. It kind of merges the usual environmental puzzles into the combat. Nice twist.

What can be improved:

  • The enemies were a bit lower in quality than the rest of game - imho. I do not know if it is the color palette but somehow they did not match the overall style of the level. That is a high level critic, tho.

What I wished for:

  • A clear hint somewhere to tell me if I overlooked something or if I must end the game like this. Even after beating all (?) enemies I could found but the boss (that disappeared) it stays the same ending. So I wondered: what did I got the last level ups for? It felt like the room next to the first encounter of the boss added no real value - combat and level wise. I could make another level there but I could also just go out the door and end it the same way
  • Some more rooms ^^ and a final boss fight. That would have lead the leveling to a more rewarding end.
  • A bit faster movement, although that might affect the atmosphere of the game in a negative way

I liked it enough to play it 8 consecutive times ^^ and as I stated, I like the aesthetics and the mood of the game well. I even waited for 10 minutes to see if there is something after the last credits ^^. I would love to see this setting in an extended scenario.

Keep it up!

Developer (1 edit) (+1)

i thought about adding a second ending for getting those last few kills but figured an alternate ending would be too weak compared to the current one without having some more time to work on it. that room before the end just serves as a distraction for the boss to disappear and set up the end sequence.

i planned on having a couple more enemy types and tile palettes for an upper and lower deck area, but between my inexperience with pixel art and having the balancing crisis that i think a lot of us had i cut scope quite a bit. not sure i'll get around to adding it all back but i'd at least like to add a linux build and speed up movement maybe 10% after the jam.

appreciate the thorough playthrough.


Great vibes. I think an attack animation could help. Thanks for the game.


Yup - I liked this one. a bit slow (speed wise in movement). But the general look and feel is spot on.

I loved the look - it really captured the old ship vibe - great work :)


so, i got scuttled a few times.

but i just tried to power through the enemies, as i didnt see any alternative.


i didnt get around to finding a way to much bring attention to it, but the stats on your hud are very important as you have to look for the best damage value per level up. each level up refills your health but monsters dont regen. you can also go through any door with a handle on it.



Another one, with greate atmosphere. I liked the cthulhu esque monsters and the pixle art. But qhile maybe deliberate, the sloooow movement grates on my nerves a bit.


The game oozes atmosphere if anything, and was kinda fun to solve.


I love the theme and the subtle... "fisheye" lens effect. I wish the movement was a little faster. Congratulations on your jam entry!


I enjoyed this game. It was short, sweet, and I loved the aesthetic and music. I thought the sound effects were bizarre and they slowly grew on me. Although gameplay was slow, I found myself speedrunning by rapidly tapping the movement keys. Awesome game!


Nice atmosphere but way too slow movement. The graphics works well enough and I kinda like the traditional roguelike combat of just moving into the enemy.


A bit too slow for my test, but I appreciate the horror vibes.


Quick and cute experience. Feels a bit like you gotta "solve" it, because you need to tackle the mobs in an order so you level up appropriately. The ending was unexpected!

A bit faster movement would've been lovely though.