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I had a good laugh in my 2nd run when I finished the game really quick by thinking: What happens when i just? ... ;)

What I liked:

  • One of the few entries with a whole party, "The End is near" ^^, Downloads for all systems and a web version, no bugs (afaik)

What can be improved:

  • In the fight the difference between the attacks did not stand out. Maybe make the pistol attack a real range attack (2 fields forward) and add an effect to the tome-spell (maybe freezing the enemy for some seconds?).
  • Give the slimes a bit less HP but ad more.

How long did it take you all in all to code this? Which engine have you used?

Congrats to a released game and thanks for submitting!

:)

(+1)

Thanks for taking the time to review. I'm really impressed with you game. My goal here was to submit something that was 'playable'. I agree 100% that I could add more features and balance things better. 

The coding was done during the week, as well as the art. The game engine is DragonRuby.
I've written a post-jam summary detailing some more thoughts and my general approach: https://dcsw.itch.io/strange-slime-sewers/devlog/370442/dcjame-2022

Thanks for playing!