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CyberDyno's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay - How fun is it to play? | #38 | 3.563 | 3.563 |
Theme - How well does it incorporate the theme? | #40 | 3.500 | 3.500 |
Audio - Does the game have nice sfx and music? | #57 | 3.500 | 3.500 |
Overall | #59 | 3.388 | 3.388 |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #62 | 3.563 | 3.563 |
Graphics - Is the game aesthetically pleasing? | #152 | 2.813 | 2.813 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Good game, a little bit hard on the eyes, but all mechanics are there and working properly. Also loved that i can just destroy things like trees and fences (:
The game is great. I would prefer the action be locked if I have insufficient energy though.
Glad you enjoyed it. You're right, it's a bit rude to burn the turn and fail the action.
I have collected the CRYSTAL SKULL OF MAGDAROS and the other thing.
The game is good, stomping through some parts of the environment is a nice touch and the combat, character development and resource management are fun. And well, dinosaurs and guns ...
High fives and good vibes for completing your mission :)
I'm glad you had fun, thanks for playing!
I had fun playing your game! I destroyed all the walls and trees. I made it through the yellow gate, killed a Trex, but got hacked to bits by a big robot! LOL Fun :)
Grenades worked well against a big group.
The linux version worked without a hitch.
There's some fine-tuning to be done around text on the screen running off, and adding some key bindings to show and hide the character stats and items menu.
I think CyberDino incorporated the theme pretty well and you did a good job with sfx and background music which support the gameplay and are not obnoxious.
The little robots reminded by of the Exocomps in Star Trek, which is a good thing!
Thanks for the game!
I'm glad you had fun! Thank you for the kind words and thank you for playing! :)
Nice game, that's a fun entry and I like the Idea, gg !
Thank you! Thanks for playing :)
Having two characters to play and two sets of attacks was a nice touch and played well to the jam theme. The combat felt well balanced and character levelling up was good. We were down to 3 health when we were up against the first T-Rex and it was nail-biting to see if we'd survive. Pickups were good and grenades were obviously our favourite. Sound was good and well placed. The background music was very Minecrafty, which was nice.
The graphics were perhaps the thing that let the game down a bit. The textures were a little jarring in places and made it hard to keep track of what was going on.
Overall, good job on making a complete and playable game. Best of luck in the jam.
I'm glad you had fun!
Thank you for your compliments and criticisms, and thanks for playing! :)
I really liked the map navigation portion, felt very nice and satisfying to break stuff and pick things up. The combat confused me a lot since none of the actions had descriptions, but I was able to get a rough idea and enjoyed the variety of attacks! Also the theming of this was fantastic, can't go wrong with tech and dinos lol. It hurt my eyes a bit with how much noise there was when looking at the pixelation effect on far-away tech blocks but otherwise I liked it!
Thank you for the feedback, and thanks for playing! :)
I really enjoyed this entry! The combat system, although complex, was interesting and satisfying.
My biggest complaint is the color scheme of the game overall is a bit too bright / harsh for my personal tastes.
Overall, great job! Thank you for sharing it with the community.
Thanks for playing!
Cool game with a lot of good ideas! I like the movements, collecting items is satisfying. The menus are nice in both exploring and battle. The character stats are really complete!
Graphics need some refinement, textures are repeting to much. I also encountered a few bugs :
- When starting a new game after dying, we begin with 0 life
- I coudn't heal during battles with adrenaline (maybe I missed something?)
- Sometime healing does not work even in exploration mode.
Overall, the game is really nice, the battle system has a good potential even if it's a bit confusing at first due to the point of view. I would have liked to have more battles with multiple enemies to benefit the tactical aspect of the battle mecanics.
Great job :)
Thank you for your feedback!
The adrenaline shot is a stat buff for a few turns. A tooltip or other teaching resource would have been good for us to include.
Maybe next jam! Thank you for playing! :)
Hey man, I checked your game :)
Overall, a nice entry :) It definitely requires more time to properly get into it.
Thank you for the compliments!
That bit about Vulkan is something we had not considered. Definitely something for us to think about.
Thank you for playing!
Ramming through fences and trees was a lot of fun. The battle system was interesting and felt like it had a good deal of depth to it, although the moves had a bit of a discoverability problem for me. It wasn't until my second attempt that I realized that moves on the stats page had tooltips if you hovered over them. I would've liked those tooltips be also there on the in-game battle page, and maybe give some additional details like exact numbers of how much they cost to use. Similarly, I never quite figured out what the adrenaline shot did.
I liked how could you see the entire world, as many of the details were cool, but you ran up against textures in the distance being noisy. It's a problem that is often 'solved' using fog, which would've prevented the noisiness but lost a lot of the atmosphere. It also can be solved using simpler textures or mip maps, but the former also would've lost a lot of the atmosphere, and the latter ends up looking really gray and muddled in long distance. So, long story short, I sympathize but don't know how you'd fix it. It's a hassle!
You're the second person to mention mip-maps as a solution to texture "static", so we will absolutely look into that for future projects.
Teaching the player is also an area we could improve for future jams. My compliments to Sanctuary's Grasp's tutorial :)
Thank you for playing!
Excellent combat system. Perhaps only the font color blended with the background, but we quickly figured out how to fight. We really like the way it looks here. Turok meets Cruelity squad :) We love this very much. By the way, in the combat menu you can move the enemy with the arrows, very cute ^_^ P.s. Can you advise what Godot courses you took? For some reason, we genuinely love the way games look on it. We think to try it.
I'm glad you enjoyed it, and thank you for playing!
For Godot I started with this video:
It is an excellent tutorial to get your feet wet.I really enjoyed this game, the only problem I had with it was that it was too short. I think it should be fleshed out, teched out, polished and published honestly.
For the distant textures looking like gravel, try the mip-maps or fog.
Thank you for supporting Linux !
Thank you for your kind words! And thank you for playing!
I will look into mip-mips to see if that will help our 'tv-static' texture issue. :)
What a game! I really loved the audio design part. Every sound I heard just fit perfectly. Gameplay was bit confusing at first but once you get hang of it, It is very fun. It felt bit satirical rather than serious. I think it was the intention but I could be wrong. I would love to see this game worked on further after the jam. I think it has potential to be very fun!
Thank you! Our SFX artist Gelby and composer QuokulTheWizard knocked it out of the park.
I don't know if it's satire exactly, but it doesn't take itself too seriously either. If you had fun then I'm happy :)
Thanks for playing!
Not really satire coming from the guy who wrote this line :P
>"Collect the CRYSTAL SKULL OF MAGDAROS and the NUCLEAR HEART OF XYLONUS 5.0 to complete your mission."
The textures are pretty jarring. I like how intricate they are, but in the low resolution FPS render, it's just a mess of black and white pixels - especially from far away. The models look pretty good, but the lack of any animation detracts here.
Some of the text in combat is illegible because it's white on light grays. The lack of animation really hurts here, especially from the 3rd person perspective.
I really appreciate that everything has sfx, it makes the game feel much more alive. The overworld music is very nice. Some of the audio mixing is a bit off, especially the level up - a bit too loud.
I like that your dino just bulldozes any trees or fences in its way.
Yeah the textures ended up like tv static from farther away haha. I think they would have been fine in a tunnel or building.
As usual, a lot got pushed down the priority list by time crunch. Another day or two of polish would have been nice to have, but I'm sure that goes for all the teams.