Wow wow is this really your first game?! Nice work! KEEP IT UP! You clearly have a sense of humor and clever ideas about gameplay. Specific suggestion? Try out some different fonts ... the pixel font felt like a weird clash with the super-charming illustration style.
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Chronicles Of a Crystal Mage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics - Is the game aesthetically pleasing? | #13 | 4.379 | 4.379 |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #13 | 4.207 | 4.207 |
Gameplay - How fun is it to play? | #19 | 3.759 | 3.759 |
Overall | #28 | 3.662 | 3.662 |
Audio - Does the game have nice sfx and music? | #75 | 3.345 | 3.345 |
Theme - How well does it incorporate the theme? | #108 | 2.621 | 2.621 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Is this your first game? That was so cool! The graphics are great and It was fun to play. I hope you'd continue creating more games.
Well it is my first finished game (like full on not-only-dev build and playtesting and polishing and all that stuff), i had some experience with unity but did not really finish anything, so, technically, yes..? Wasn't trying to press on pity btw, sorry if that came like that-
Well, in any case, thanks for playing! Glad you liked it (;
It was fun! And at the same time it was incredibly comfortable and pleasant to just walk.
Audio and graphics are both so incredibly brilliant. The audio is fantastically snappy and responsive, the dialogue and UI is fluid, and the graphics are simple but work so well - the illustrations are almost palpable! I adore them! The tearing sound effect when you defeat one is great. Movement is also very quick and smooth - you don't feel limited with movement in any way.
I genuinely really enjoyed this. It was fun to play, and a cute world to find myself in. Well done!
Really cute ending too. It's a game worthy of the tastiest game jams for sure.
Stanley Parable experience in a dungeon crawler. Also, I am always in Wrath when playing Watcher in Slay the Spire so dealing double damage to take double damage is my expertise.
Art is gorgeous. Music and sounds are great. Movement is responsive and nice. Writing made me laugh more than once. And I mean... DOUBLE HIGHT CELLING! That double points right there right away.
I also hit the boss somehow with new 'crystal'. I am impressed about my skills! (didn't hit much of usual double-damage things for the record, but stiiiiil!).
I need a breather - my tummy hurts now from giggling too much :D
Love the art style. Very good controls, with an interesting battle system. Also the narration is funny, really enjoyed it!
really love the art style apart from the rare lighting issue, it looks perfect! the little touches like the different lines the narrator has when you interact with a completed door really adds alot to the game and to the effectiveness of the story! the movement feels satisfying and the narrator itself is endearing. i love this game and i do see myself playing this again down the road!
Btw, im curious, what would happen if you managed to hit the unknown type crystal?
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Snappy movement / rotation! Nice!
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Graphics/Artwork are fantastic!
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No download! Nice!
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Funny dialog made me happy!
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FOV was great without stretching out the scene.
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Great choice of font!
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Combat gives me choices, has a little depth, there was an explanation, AND the explanation wasn’t TOO overbearing.
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Made it past the intro AND there is a cute story!
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Had little puzzles! Nice!
This is so polished and wonderful! In my top 3 of the 70 I’ve rated thus far. Great work!
Very nice submission. Loved the humour. Hand drwan visuals are great, especially the levers.
Great job!
That was pretty fun. The visuals are charming, the music fits the atmosphere created by the visuals, the texts are funny enough and the combat system is good.
I absolutely love the hand drawn visuals. The writing is good, too! Awesome work for a very first game!
I really like the writing. Funny and not verbose. Also the combat was great but it wasn't super clear to me why some elements were easier than others on the attack. I understand fire/water for example but the remaining numerical details were a but fuzzy for me. Still I had fun with it.
Also the art, so good! I love the hand drawn levers and torches and stuff.
The game feel was also good, it felt right moving around. I would really like support for arrow keys though.
Thank you for playing! Yeah, battle tutorial could be better, but if question is "how it is decided which one is harder/easier" it is mostly by which element would be easier to attack that particular element with. For example rock would probably be a good to attack air, air is good to attack heat, heat is good to attack cold and cold is good to attack rock. I should probably display their relation to each other in tutorial :)
Awesome graphics! I really really love them, there is something so pleasing with the colors. It was a funny game, and I don't think you should be so hard on yourself it's pretty good like this! I wish the reflex minigame was a bit more lenient but it's alright!
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