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ColdEmber

139
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43
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A member registered Mar 08, 2022 · View creator page →

Creator of

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Thank you for playing!

Ah, I'll put a warning to rebind the key on the title screen then! Thank you for playing!

Thank you so much!

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Ahah, sorry! The encounters are seeded and you can see them and avoid them with the scanner ;/ (placement do changes, whenever you go up/down the labyrinth).
You get energy for the scanner, by mapping the map! I even wrote some text about how people dont like random encounter ahah

I won! Maybe...
Were the members of your team from different comic books ? Nice little game! WIth obviously many dragons

Very cute! The dungeon was nice looking and it was nice to play. I couldn't find how to open that door with the weird looking stone... But the lich was restored. Nice game. The slimes looks a bit cousin of this : https://hephep.itch.io/hephep-fever-retold

Nice Entry, with the slight nod to Dark Spire. Gameplay is what you expect from RPS and I think it was all fixed ? (no dice rolls). Button sound is very nice and it's overall very sober. I mapped the first levels by hand and then got rekt a bit later ~ (should have boiught more mons)

Thank you! Yeah the game should have gone through some playtesting pass

Thank you! I spent so long on Dice'n Goblins that I always put camera near the ground now, it just feel right lol

Thanks! We all love filling them!

Yeah! You're right! The game needs a bit of a balancing thing. I thought it was interesting to leave an "easy way in" for players at the start, but you start to drop better stuff way too late. 

Sorry for the bugs! I really didn't test this enough! I'm glad you spent that much time on it though. Thank you!

Very funny Nice

Really nice environment in this jam game. Great job!

Cool Game! It's immediately fun!

Awesome

Fun little game ~ The SFX when you catch the mouse is truly hilarious.

sorry for the late reply, thanks!

Nice issue!

Really cool!

Very cool!

Queuing for the next game!

Thanks for all those kind words! They mean a lot!

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Sweet. Couldn't beat the final boss, but really like the caveman fighting alien setting, after so much dark chtulu tentacles. Gameplay is basic, but it's alright in a game like this. I wasn't sure if the game was turn based or time based ahah, the ennemies felt like hitting me a bit randomly (I was mashing). I'm not sure why I was falling in the floor as the level progress ? Was it tied to your life ?

To be more precise, I pressed tab and selected the item, but I did not see the "Use" button (maybe it was not big enough or shiney? It's very far from the item.

Ah too bad the game is unfinished, you had a lot going on there. Nice use of AI to illustrate your story, however the text was too fast or too slow, and being able to press a button to get through it would have been nice. Combat would have been okay, but I took a long time to find out how to hit ahah. Steps are way too short, really have to mash the W key here. Nice that you a cutscene with the priestress too, more ambitious than many people!

dundundun dudududun dudu

Ah, it's simple and funny, but get on your nerves after a while. Puny enemies got crushed! Didn't get past the color riddle :c I wish there was keyboard control because all the clicking hurts my hand a bit.

Nice Entry! I like the idea of "normal" fantasy chaps transported in this twisted world, like, they're out of their cliché. The game was simple and short, but quite frankly it's ok and nothing was wonky, bugged or aggravating. Really cool game!

Love the ambiance and the city. The little shadow on the corner and the bad guy appearing in the distance is really cool. I didn't mind so much the minigames, but dying when you explore was a bit eh, like I was incentivized to not explore and look at your game. I got stuck at the end because I didnt manage to use the orb, but someone helped me :D Nice game!

Cool Entry! At first I felt a bit lost because I didn't know if I was this character or the party, but it became clear after a few deaths. It is nice that you don't have to start over on death. The movement speed could be a tad faster, but it was not painful to move. I am not sure what the ability did, but I clicked them anyway!

Very nice graphic and ambiance. I like the use of the numbers to trigger abilities. I couldn't get the parry timing? Didn't really had feedback on when to use it ? The monster animations were really cool.

Nice game, my complaint are the same than everyone else. The bone puns were on point and I really like the little portrait for your character.

Very nice entry with ton of style! It's a bit short for sure, but it manages to setup a cool moment. Only got 3 endings. Technically, moving feel really nice, and the big voice making the camera shake is cool. Usually, I hate when you move the camera around and it makes you rotate, but you added some "snap" animation and it felt really good actually.

Thanks for playing and noticing the rule break at the end. I felt real smart doing it and I'm happy it pleased you huhu.

Thanks for playing and putting with it, even though it's not a genra that you usually like!
>Random thing I noticed is the UI would show 'Open (Enter key)' on doorways that you could just walk through seamlessly.

Yeah, my favorite game does that (you can do both), so I did it as well, but it seems to bug a lot of people. I might have to ditch it for future games. 

Thanks for the nice words!
>It would be nice to add the character icons to the person talking as it's a touch hard to tell between the three
For sure yeah, I was a bit lazy to not include portraits during discussion. It would have been around 30 min of work, but I just cut it for some reason.
>I remember I had that issue years ago with a different dungeon crawler I was making in UE4, so I don't blame you too hard!
What was the cause for you ? Could help me, not make the same mistake.

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>As an enjoyer of egyptian mythology, this was a fun little delve.
We call it Futaba Palace themed nowadays... Jokes aside, Thanks for playing!

>For some reason the combat music is very quiet compared to the rest of the game.
Ah! I was not crazy, this does happens. Thanks for telling me, I couldn't always tell with my headphones. I will check that at some point because I do not understand what happened

Oh damn, didn't know about both. I'll give back a try, it's gonna make the game really easier.

Wow, really complete game! Really like the intro and how you tell the story. You manage to give a lot of life in such tiny sprites. I too got lost in first level and couldn't find the second lever (I found one, in the lava room with a knight encounter). I gave up after because I think I would need to map it, and I just didn't start. I might come back armed with paper but more importantly, patience. I wish there would be a way to speed encounters, and to get a save in the dungeon (the kind that destroy itself when you load it), to make my experience more pleasurable.

I like the Saya no Uta-esque premise. Having a bit of Cooking Dash/Overcook is nice too. However, I got some issue as well with knowing what did the second bar meant. I thought I had to wait it was well cooked, like a sort of risk and reward, the more you wait, the more fed she is (it didnt work well).

Also be careful to check your texture filters on texture/materials in Godot, this is what gives this sort of square patterns. They bugged me for quite a while on my own games.