Thank you for playing!
ColdEmber
Creator of
Recent community posts
Very cute! The dungeon was nice looking and it was nice to play. I couldn't find how to open that door with the weird looking stone... But the lich was restored. Nice game. The slimes looks a bit cousin of this : https://hephep.itch.io/hephep-fever-retold
Sweet. Couldn't beat the final boss, but really like the caveman fighting alien setting, after so much dark chtulu tentacles. Gameplay is basic, but it's alright in a game like this. I wasn't sure if the game was turn based or time based ahah, the ennemies felt like hitting me a bit randomly (I was mashing). I'm not sure why I was falling in the floor as the level progress ? Was it tied to your life ?
Ah too bad the game is unfinished, you had a lot going on there. Nice use of AI to illustrate your story, however the text was too fast or too slow, and being able to press a button to get through it would have been nice. Combat would have been okay, but I took a long time to find out how to hit ahah. Steps are way too short, really have to mash the W key here. Nice that you a cutscene with the priestress too, more ambitious than many people!
Love the ambiance and the city. The little shadow on the corner and the bad guy appearing in the distance is really cool. I didn't mind so much the minigames, but dying when you explore was a bit eh, like I was incentivized to not explore and look at your game. I got stuck at the end because I didnt manage to use the orb, but someone helped me :D Nice game!
Cool Entry! At first I felt a bit lost because I didn't know if I was this character or the party, but it became clear after a few deaths. It is nice that you don't have to start over on death. The movement speed could be a tad faster, but it was not painful to move. I am not sure what the ability did, but I clicked them anyway!
Very nice entry with ton of style! It's a bit short for sure, but it manages to setup a cool moment. Only got 3 endings. Technically, moving feel really nice, and the big voice making the camera shake is cool. Usually, I hate when you move the camera around and it makes you rotate, but you added some "snap" animation and it felt really good actually.
Thanks for playing and putting with it, even though it's not a genra that you usually like!
>Random thing I noticed is the UI would show 'Open (Enter key)' on doorways that you could just walk through seamlessly.
Yeah, my favorite game does that (you can do both), so I did it as well, but it seems to bug a lot of people. I might have to ditch it for future games.
Thanks for the nice words!
>It would be nice to add the character icons to the person talking as it's a touch hard to tell between the three
For sure yeah, I was a bit lazy to not include portraits during discussion. It would have been around 30 min of work, but I just cut it for some reason.
>I remember I had that issue years ago with a different dungeon crawler I was making in UE4, so I don't blame you too hard!
What was the cause for you ? Could help me, not make the same mistake.
>As an enjoyer of egyptian mythology, this was a fun little delve.
We call it Futaba Palace themed nowadays... Jokes aside, Thanks for playing!
>For some reason the combat music is very quiet compared to the rest of the game.
Ah! I was not crazy, this does happens. Thanks for telling me, I couldn't always tell with my headphones. I will check that at some point because I do not understand what happened
Wow, really complete game! Really like the intro and how you tell the story. You manage to give a lot of life in such tiny sprites. I too got lost in first level and couldn't find the second lever (I found one, in the lava room with a knight encounter). I gave up after because I think I would need to map it, and I just didn't start. I might come back armed with paper but more importantly, patience. I wish there would be a way to speed encounters, and to get a save in the dungeon (the kind that destroy itself when you load it), to make my experience more pleasurable.
I like the Saya no Uta-esque premise. Having a bit of Cooking Dash/Overcook is nice too. However, I got some issue as well with knowing what did the second bar meant. I thought I had to wait it was well cooked, like a sort of risk and reward, the more you wait, the more fed she is (it didnt work well).
Also be careful to check your texture filters on texture/materials in Godot, this is what gives this sort of square patterns. They bugged me for quite a while on my own games.






