The grey ones are really difficult yeah! Didn't have time to balance them properly (wanted also to have ranged weapon to be slower but hit harder), and scout for bugs this year :X That's part of the game!
Thanks for trying it out!
ColdEmber
Creator of
Recent community posts
At first I was like, "Hmm im just gonna play the first level because it's just mach 3" and ended up finishing the game... Well Done!
Really loved the cute art style, and everything is smooth and working as expected. The upgrade system is fun too! I didn't end up changing mons from the start but it was fine and could do the whole game with a fire team.
Thank you for your kind words. And yeah, the game "forgets" to give back the hand to the player on death ( I just didn't write the extra line to do so). I'm sorry about that and other issues.
Ah yeah Slippers found that bug too, but I think it's pretty funny X).
I'll think about doing a full clone of Dungeon Encounter one day (from which almost all the design is inspired from) but maybe after another game or two ~ In the meanwhile, you should definitely check out aforementioned game if you want more.
Woaw, I never thought someone would beat it with the perma death bug lol. Thank you for playing, it's really kind!
Too bad you didn't get any resources, someone else mentioned that, but you should get one when you step on every tile of the level. I actually got the idea for resource from your 2024 entry, but could not implement it. Wanted each character to have a power, and if the characters dies you can't use it anymore until they are rezed (minimap, seeing monsters, healing, seeing enemies time).
I'm pretty happy that you could finish despite all the problems!
You should definitely check out Dungeon Encounter, from which this entry is almost a direct clone.
Nice entry! A RPGM 3D that does not use too much billboarded stuff so we don't get sick. Boulder to make bridges is quite nice, although I wish there was more shortcuts huhuh. With how hard hitting enemies are, I could only take on 3/4 encounters before my dudes started dying and running of potions.
I played for a bit, unfortunately the game crashed after a while ; - ; I should have read and used the Windows version.
Very cute! The dungeon was nice looking and it was nice to play. I couldn't find how to open that door with the weird looking stone... But the lich was restored. Nice game. The slimes looks a bit cousin of this : https://hephep.itch.io/hephep-fever-retold
Sweet. Couldn't beat the final boss, but really like the caveman fighting alien setting, after so much dark chtulu tentacles. Gameplay is basic, but it's alright in a game like this. I wasn't sure if the game was turn based or time based ahah, the ennemies felt like hitting me a bit randomly (I was mashing). I'm not sure why I was falling in the floor as the level progress ? Was it tied to your life ?
Ah too bad the game is unfinished, you had a lot going on there. Nice use of AI to illustrate your story, however the text was too fast or too slow, and being able to press a button to get through it would have been nice. Combat would have been okay, but I took a long time to find out how to hit ahah. Steps are way too short, really have to mash the W key here. Nice that you a cutscene with the priestress too, more ambitious than many people!
Love the ambiance and the city. The little shadow on the corner and the bad guy appearing in the distance is really cool. I didn't mind so much the minigames, but dying when you explore was a bit eh, like I was incentivized to not explore and look at your game. I got stuck at the end because I didnt manage to use the orb, but someone helped me :D Nice game!
Cool Entry! At first I felt a bit lost because I didn't know if I was this character or the party, but it became clear after a few deaths. It is nice that you don't have to start over on death. The movement speed could be a tad faster, but it was not painful to move. I am not sure what the ability did, but I clicked them anyway!






