Thanks. Sorry for the encounter rate. I will fix it after the end of the voting period.
Narkhos
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The parallax effect is enherent to old school raycasting. And I'm agree that it gives a nice retro feeling. If you are interested in how it's done, I used this tutorial and rewrite the code in Typescript.
Alas! I did not had time to add some interesting secrets in this version. Maybe I can do it in a post jam version.
About the story, There is not much detail, but you're in a mine, seeking for treasure. The creatures are here to extract emeralds and are defending the mine. The 'doors' are more like little defense tower. I needed some still enemies for early game. I really wanted to add more kinds of enemies with all kind of behaviors but I ran out of time.
Thank you for playing and commenting!
Thanks, I really wanted to experiment this real time battle system, I'm glade you liked it. I really should have take more care about battle randomizer. I used javascript Math.random() for about 1 battle every 5 moves, but it seems to be broken. I hope to fix that on the post jam version.
To avoid dying, the best strategy is to identify pattern and use the shield (that is 360 degrees and unlimited). Staying in area level 1 or 2 to XP is also very important on early game.
Nice rythm game! I definitely need more challenging patterns. Maybe you could add a difficulty mode where the green line just follow the red line (with different distances according to difficulty) so it could be more dynamic. You can even add some "holding button" pattern to simulate a bend or a slide. Great concept and you even have a tutorial mode. Keep the good work!
The doors stay opened even after death. I didn't had time to add a compass so it can be hard to navigate. You can use the AREA LEVEL information has a reference: the more your at south-east, higher is the AREA LEVEL (the TOWN is basically level 0, no encounter, and is north-west).
Did you manage to find the final boss ?
Merci ! Je voulais vraiment profiter de cette jam pour progresser en pixel-art et en animation. Certaines idées ou animations pourront surement m'être utiles dans des projets ultérieurs. Je suis particulièrement content de mon animation de trot du lama, c'est ma première tentative d'animation de marche de quadrupède et je n'étais pas très confiant au départ !
J'aime beaucoup la présentation "journal de bord".
J'ai un petit bug sur chrome (qui n'est pas présent sur smartphone, ni sur firefox), les pavillons ne s'affichent pas (à par le pavillon noir) .
J'ai ce warning dans la console si ça peut aider :
DevTools failed to load SourceMap: Could not load content for https://v6p9d9t4.ssl.hwcdn.net/html/3156347/ecarlate_web/ink.js.map: HTTP error: status code 403, net::ERR_HTTP_RESPONSE_CODE_FAILURE
En tous cas, c'est vraiment sympa, on se prend au jeu de la stratégie/diplomatie !
Excellente idée et bien mise en scène en jouant sur les effets de texte et de couleurs. Comme Kaelhem j'ai butté sur la dernière partie, car j'ai joué sur mobile. En rejouant sur pc j'ai tout de suite compris grâce au survol de la souris. Donc peut-être trouver une solution pour que ça soit plus clair pour les joueurs sur smartphone. A part ça, bravo, vraiment original !