Très belle ambiance et bonne utilisation des possibilités du moteur de jeu :)
Narkhos
Creator of
Recent community posts
There are still some bugs and combat is a bit repetitive. But the idea of changing dimention to overcome obstacles is nice. The voice is a nice touch too, it contributes to the atmosphere.
The game crash when I hit 'restart' (memory access out of bound) on the web build. Nothing to stop me from playing though.
Keep the good work :)
Cool game with a lot of good ideas! I like the movements, collecting items is satisfying. The menus are nice in both exploring and battle. The character stats are really complete!
Graphics need some refinement, textures are repeting to much. I also encountered a few bugs :
- When starting a new game after dying, we begin with 0 life
- I coudn't heal during battles with adrenaline (maybe I missed something?)
- Sometime healing does not work even in exploration mode.
Overall, the game is really nice, the battle system has a good potential even if it's a bit confusing at first due to the point of view. I would have liked to have more battles with multiple enemies to benefit the tactical aspect of the battle mecanics.
Great job :)
Really nice little quest!
I liked the pixel art, the original 'battle' system and the effort you bring in telling the story and the tutorial.
About the possible improvements, I think you should add a compass (plus it seems that when we come back from a battle, the orientation can change). The main path is marked by some banners, but it lack of some reward for those who explore other areas (I had a game over for exploring too much). I was gaining positivity but it didn't help much since I spent all my memories while exploring. Is there any use of the positivity stat, I did not understand that part?
It could be nice to access memories and knowing positivity when we are not in battle. The 'puzzle' room should probably be smaller (and maybe add some mechanics more like a puzzle, like not being able to walk twice on the same tile) :D
Great work!
Bizarre, je n'ai pas rencontré ce bug durant mes tests. Pourtant testé sur edge, chrome et firefox. Sur quel navigateur es tu ? Tu as peut-être un paramètre de zoom ou de police particulier ? Tous les textes sont dans des balise p avec un css avec font-size: 1.45em; J'ai remarqué une légère différence de taille de rendu entre firefox et chrome mais rien qui fasse dépasser. Du coup il est possible que d'autres navigateurs non testés (comme Safari ou Opera) rendent les textes différemment.
Merci en tous cas d'avoir joué et de m'avoir remonté le souci :)
Oui, on profite à la fois de la simplicité de Bipsi pour faire des environnements et la puissance de Ink pour l'écriture.
Pour ceux qui se demandaient quelle trace l'humanité laissera dans l'histoire de la Terre, voilà une réponse possible :p
Si ça se trouve mon histoire se passe en même temps que la tienne ;)
Attention, le pastis au fond de l'océan, la note risque d'être salée ;)
Oui, la contrainte de longueur des texte invite à la concision.
J'ai pas mal retravaillé dessus depuis la fin de la jam, donc effectivement le jeu est à peu près complet maintenant. Il me reste quand même quelques ajustements à faire au niveau du texte et surtout à revoir l'aspect esthétique de l'ensemble, notamment les couleurs.

















