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Narkhos

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A member registered Oct 03, 2016 · View creator page →

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Thanks. Sorry for the encounter rate. I will fix it after the end of the voting period.

The parallax effect is enherent to old school raycasting. And I'm agree that it gives a nice retro feeling.  If you are interested in how it's done, I used this tutorial and rewrite the code in Typescript.

Alas! I did not had time to add some interesting secrets in this version. Maybe I can do it in a post jam version.

About the story, There is not much detail, but you're in a mine, seeking for treasure. The creatures are here to extract emeralds and are defending the mine. The 'doors' are more like little defense tower. I needed some still enemies for early game. I really wanted to add more kinds of enemies with all kind of behaviors but I ran out of time.

Thank you for playing and commenting!

Your totally right, I really wanted to add more enemy variety but I ran out of time.  I will take your advice  about the ratio variety/encounter rate in account for the post jam version. Thanks!

Thanks. I should probably add some information about bullet approching. The shield is 360 degrees (even if I admit it's unclear) so you can avoid being hit if you know the pattern.

Thanks, I really wanted to experiment this real time battle system, I'm glade you liked it. I really should have take more care about battle randomizer. I used javascript Math.random() for about 1 battle every 5 moves, but it seems to be broken. I hope to fix that on the post jam version.

To avoid dying, the best strategy is to identify pattern and use the shield (that is 360 degrees and unlimited). Staying in area level 1 or 2 to XP is also very important on early game.

Incontestablement le meilleur Dijon Crawler de la Gameboy !

Great action game with smooth animation! I would have liked to have an influence, even slight, on the jump (the height and why not the angle of rebound), for example according to the angle of the ship at the time of hitting the ground.

Here is my personnal high-score: Score : 762 - Wave: 12


The concept of your game is pretty comparable to mine but totally different. Boxing is a good theme for a one-button game. Adding some exhaustion gauge could be great to avoid infinite attack or guard. A dodge action could be nice too :)

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Nice shmup. I really like the minimalist graphic style. Grid movement is a bit strange for this kind of game but it's ok. Scrolling lack of smoothness. Adding more patterns for landscape and enemy shots could be great.

Here is my personnal high-score if anyone want to beat it ;) : 12913

Clever way to make a one button puzzle game! Great Job!

Nice rythm game! I definitely need more challenging patterns. Maybe you could add a difficulty mode where the green line just follow the red line (with different distances according to difficulty) so it could be more dynamic. You can even add some "holding button" pattern to simulate a bend or a slide. Great concept and you even have a tutorial mode. Keep the good work! 

Embodying the wind is literally mind blowing! Great concept!

I like the way you revisited the mechanics of VVVVV and Super Meat Boy with a one-button gameplay. The challenge is well balanced. I think the CRT effects are a bit too strong (I had a hard time reading the instructions at first).

Nice map :)

You can only encounter the boss with the light off ;)

I was a bit worried about the 6d movement but commands are intuitives. It's really satisfactory to progress without being lost. I think the level design provides just enough hints for the player to feel smart ;)

The graphics are appealing. It make me want to explore and know more about the story. The fights lack of feedback and enemies are too far during the battle.

Nice old-school graphics. And the fights are really satisfying.

I planed to add some music but ran out of space on the Gameboy cartridge. I must learn bank management in order to have more than 16Ko available on the cartridge. So I will do this post jam for sure :)

Gg! I was not sure anyone could even found the boss since I didn't give much clues about it.

Thank you :)

Like VSI Studio said, bgb or any gameboy emulator can run the game.

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The doors stay opened even after death. I didn't had time to add a compass so it can be hard to navigate. You can use the AREA LEVEL information has a reference: the more your at south-east, higher is the AREA LEVEL (the TOWN is basically level 0, no encounter, and is north-west).

Did you manage to find the final boss ?

Merci ! Je voulais vraiment profiter de cette jam pour progresser en pixel-art et en animation. Certaines idées ou animations pourront surement m'être utiles dans des projets ultérieurs. Je suis particulièrement content de mon animation de trot du lama, c'est ma première tentative d'animation de marche de quadrupède et je n'étais pas très confiant au départ !

Le lamaztag ,c'est un peu la version pour aventurier, mais le principe reste le même, en mode tout terrain. Super pratique si ton jardin est en pente :D

On retrouve bien les difficultés du dev indé : découragement, membres de l'équipe jamais motivés au même moment...

Est-ce que ce jeu n'avait pas déjà été présenté lors de la jam des mauvaises résolution de 1984 ?

En tous cas ça donne envie de le tester !

La licence était tellement plus porteuse que SOTB ! Ils auraient fait un carton... Dommage !

On te fait confiance \o/

Je suis resté bloqué pendant des heures sur le niveau Kalimanjaro. Vos précieux conseils m'ont permis de le passer sans encombre. Les cheat codes permettent aussi d'ajouter du sel aux parties une fois la campagne terminée.  Merci \o/

Je suis resté bloqué pendant des heures sur le niveau Kalimanjaro. Vos précieux conseils m'ont permis de le passer sans encombre. Les cheat codes permettent aussi d'ajouter du sel aux parties une fois la campagne terminée.  Merci \o/

Merci ! J'avoue, j'y ai passé beaucoup trop de temps xD

J'aime beaucoup la présentation "journal de bord". 

J'ai un petit bug sur chrome (qui n'est pas présent sur smartphone, ni sur firefox), les pavillons ne s'affichent pas (à par le pavillon noir) .

J'ai ce warning dans la console si ça peut aider :

DevTools failed to load SourceMap: Could not load content for https://v6p9d9t4.ssl.hwcdn.net/html/3156347/ecarlate_web/ink.js.map: HTTP error: status code 403, net::ERR_HTTP_RESPONSE_CODE_FAILURE

En tous cas, c'est vraiment sympa, on se prend au jeu de la stratégie/diplomatie !

Excellente idée et bien mise en scène en jouant sur les effets de texte et de couleurs. Comme Kaelhem j'ai butté sur la dernière partie, car j'ai joué sur mobile. En rejouant sur pc j'ai tout de suite compris grâce au survol de la souris. Donc peut-être trouver une solution pour que ça soit plus clair pour les joueurs sur smartphone. A part ça, bravo, vraiment original !

L'énigme est intéressante et on s'identifie bien au personnage grâce à l'enjeu et au côté crédible des indices. 

L'histoire est racontée avec beaucoup d'humour, aucun doute que ça plaira aux enfants :)

Cette FI ne vaut pas un clou… ni deux clous, mais bien 3 clous ! Vraiment sympa de chercher la meilleure fin dans ce contexte de fin de soirée difficile !

Le côté inéluctable met vraiment bien en avant l'aspect tragique de la situation.

Thank you ! I was dreaming for a long time to make a 2 player PuzzleScript game and the 1-button jam gave me the inspiration I needed. I hope I can improve the concept and make a Godot version so it could be released as mobile game too :)

The one button gameplay is pleasant and reaching the target is satifying. Great jog !