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SonderGaming

241
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18
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A member registered Apr 03, 2021 · View creator page →

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High fives and good vibes for completing your mission :)

I'm glad you had fun, thanks for playing!

I'm glad you had fun! Thank you for the kind words and thank you for playing! :)

Thank you! Thanks for playing :)

Eye-catching artstyle and sprite work. Good job :)

Excellent choice of tileset. Are you a DCSS fan?

I'm glad you had fun! 

Thank you for your compliments and criticisms, and thanks for playing! :)

Thank you for the feedback, and thanks for playing! :)

This is great! Great graphics, great environment design, authentic dungeon-crawler "feel" to puzzles and gameplay.

Great job! :)

Great graphics, cute writing. I enjoyed this and played to the end. Thanks for putting a smile on my face :)

Good graphics, cool mechanics and uses the theme well. Good job!

Thanks for playing!

Thank you for your feedback!

The adrenaline shot is a stat buff for a few turns. A tooltip or other teaching resource would have been good for us to include. 

Maybe next jam! Thank you for playing! :)

Thank you for the compliments!

That bit about Vulkan is something we had not considered. Definitely something for us to think about.

Thank you for playing!

Great music and a compelling visual style. Pretty feature complete with a variety of items and equipment included, as well as some polish with screen effects & shaders.

I think the dithering might be a tad strong as it is hard to see things more than a few spaces away. I think the procedural map generation needed some more time in the oven, but that's game jams!

Strong entry overall, well done! :)

You're the second person to mention mip-maps as a solution to texture "static", so we will absolutely look into that for future projects.

Teaching the player is also an area we could improve for future jams. My compliments to Sanctuary's Grasp's tutorial :)

Thank you for playing! 

I'm glad you enjoyed it, and thank you for playing!

For Godot I started with this video: 

It is an excellent tutorial to get your feet wet.

Thank you for your kind words! And thank you for playing!

I will look into mip-mips to see if that will help our 'tv-static' texture issue. :)

I like the unique mechanic of using your control grid to limit and assign your actions. It did feel a little restrictive however, I wish I could have assigned actions only partially on the grid for example.

Visuals and sound are excellent, a treat for the eyes and ears :)

Simple but polished. Well done!

Quite good! I love the low res art style and the card based gameplay. 

The art style really brings me back to doodling in my notebook during class, and drawing out game ideas as a kid. :)

Thank you! Our SFX artist Gelby and composer QuokulTheWizard knocked it out of the park.

I don't know if it's satire exactly, but it doesn't take itself too seriously either. If you had fun then I'm happy :)

Thanks for playing!

Polished, polished, polished. Looks good, sounds good. Has the right "feel" to it.

The delay system is cool in theory, but felt a little bare. I didn't get the impression of the Duality theme.

Overall, very impressive! If this is a solo submission then doubly-so!

Excellent presentation, sound and art! Really captures the classic dungeon crawler feel.

The auto-battle system took away some of the enjoyment of actually playing the game, but I still played all the way to the end, so I had fun. Good entry :)

The opening music, story presentation and the description of the rune mechanic got me excited.

But once in the game the environment was very disorienting, and I did not find any spells. When I would try to cast spells I would only hurt myself.

The rat model is adorable. I love his floppy nose :)

I wish combat was quicker. Maybe I missed a weapon or something, but killing the rats felt very slow.

My SteamVR turned on when I ran the game. Does this support VR?

Hi Lucas, your music is fantastic! I might buy some of it just to listen to haha.

Are you still looking for a team for this Jam?

I'm glad you had fun, thanks for playing! :)

Gorgeous visuals, especially with the CRT shader. Looks great, sounds great, and is fun. Great level of polish.

My only real criticism is that the controls feel a bit cumbersome, and the character moves a bit slow horizontally.

Fantastic job! :)

Very cool that you wrote your own engine in the span of the jam. Well done :)

Nails the retro feel. I enjoy the art and music as well. The end of level animation puts a big smile on my face :D

I think the movement would feel better slightly slower and with more momentum, similar to Super Mario. The enemy spawn rate (or just number of enemies) and movement speed are a bit overwhelming.

Overall I liked it, well done!

Fun and highly authentic.

Brings me back to long car rides as a kid :)

Great music and I like the western setting.

I think it's very cool you were inspired by your D&D campaign :)

Congrats on beating Level 3, that's no small feat! I was so proud I took a screenshot of my first Level 3 win haha

I'm glad you had fun, thanks for playing! :D

Thank you so much! :D

I appreciate your honesty. But the tutorial is only a few sentences long... 

Basically you're arranging colored blocks to create turrets, and then you use those turrets to destroy the enemy turrets/base. It's a little bit like Tetris, but you can also place blocks on top of eachother, replacing the color underneath.

I hope you'll give it another chance when you have time :)

This is a great "take" on a retro bullet hell. The game oozes personality, especially the enemy designs and animations. You absolutely nailed the retro feel.

Good job!

GORGEOUS visuals.

Great music and sound design too.

I think the player's movement needs a little work, he feels a little bit sluggish to move horizontally.

I would pay for and play a polished full version of a game like this.

Fantastic entry, easily one of the best! Great job! :)