This is a really nice idea! I did find that if you don't move left or right at the start you always kick the ball straight forward and it can be a while until you actually need to do something - then, when it hits an opponent I lose most times :D - so, maybe add a tiny bit of randomness to the ball? Fun, though
Ric Haines Makes Games
Creator of
Recent community posts
I think this is a really solid idea, but it's also very difficult straight off - perhaps a bit too difficult. The main character moves and jumps a little too quickly for my liking, and I wonder if giving the player a little more visibility (ie, zoom the camera out a bit) would help to introduce the game better. I think a good rule is to make the first challenge ridiculously easy, just to introduce the mechanic, and work up from there.
I'm sure some small tweaks would turn this into something pretty great.
This is super-cool. I love the effects and the way the various things move in 3d whilst being rendered in flat monochrome. You get thrown straight in, which I appreciate, and survival for any length of time makes me feel I've achieved something. I get the feeling one could get really good at the game with time.
I played few other games before getting to flappy bird (which I failed at as well - got about 9 but eventually my eyes went too wobbly to go on). The games I played were all good fun. The RGB one was clever - I didn't think I'd ever get it but improved gradually until I cracked it. I had to activate easy mode on the traffic light game, but then I have just turned 50 :D
This is a great effort overall, clearly representing a lot of work, and I'll probably come back and try again later!
I love a simple game and this is fun! It took me a couple of minutes to realise that the hook went straight up, rather than where the mouse was pointing, and then to figure out to hold the button down to start rather than releasing immediately. Once I got going, I got 171m. It would be nice if the trees faded in, like they were coming out of fog or something, but that's not easy to do with the charming, retro aesthetic, I guess.
The bees got me too! (Then again, I eat honey sometimes, so fair enough). The audio is a bit heavy handed - the step sound in particular, and that chilling sound that happens every few seconds :O. I like how I can see a bit of maze when I jump. Maybe a tiny bit more would be good to give some advantage. I tried twice but couldn't find the end of the maze.
I really like the graphical style, especially those lush pink trees! I think the collect a coin to slow time mechanic is a good idea as well, though maybe they should respawn? The jumping needs a little work, so you don't stick to the sides of platforms, and the collision with traps could be tighter, but I enjoyed my time with this.
Haha! Oh no, poor Santa (and reindeer!). I used the jam as an excuse to reboot my VR development as I've been away from it for a while and have only just got a Quest 3 so hadn't done much MR stuff. Things have changed a lot with the plugin(s)/API! It was especially challenging as my Quest doesn't seem to want to identify my office as a room (too messy :D), so I had to run around my flat each time I needed to test my code (hence not really getting things finished)! Thanks so much for trying it out!
Thanks for playing! I'm glad you had fun. The controls are definitely crammed for four people on one keyboard, but the rules of the jam required it to be an option. My keyboard doesn't have a numpad, so I couldn't add those keys. Maybe I'll add the 'insert/home etc' block, though.
You can use any number of controllers, too, but only on the Windows build for some reason.
Thanks for pointing out the audio duplicating problem. Restarting the game was a hurried last-minute addition, so I'll look into that.
Cheers!
The characters and their animations are absolutely top notch! I'm not sure the gameplay works so well against a timer, though, and one thing I'd change would be the choice of keys - a straight line of keys would make more sense (QWER or ASDF). Also, I wasn't always sure which goobers to choose from the limited clues. This was great fun, though. Well done!
It sounds like you need to install git on your computer:
Otherwise, grab a .unitypackage file from here Release Lootlocker_UnitySDKv2.1.5 · lootlocker/unity-sdk · GitHub
Then just drop that into your project.
Notice those files are named for which version of Unity you're using































