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A jam submission

Death and SaxesView game page

Submitted by UHManoaGameDev — 51 minutes, 58 seconds before the deadline
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Death and Saxes's itch.io page

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Comments

Host

The use of sound to activate the invisible platforms is really good and I like that you can gain new keys as you progress. Having the platforms fade into solid was nice and timing things whilst trying not to run out of breath is great fun. I liked that there was a moving invisible platform too as it can be used to get back up quicker if you make a mistake but it is difficult to jump off it when the platform is moving down and using the key two times in a row to stay on is a pretty cool idea but I did somehow manage to fall through on one occasion when it looked solid. I think this game really shines with its level layouts and I felt like the challenges were all fair and fun

I'll keep you posted when I make my YouTube video, which all being well should be tomorrow

Submitted

I did find this very hard and I'm glad I wasn't the only one! I also had difficulty seeing the platform over on the right hand side of the first area. I had to make the game full-screen on one particular monitor - on my other two it wasn't quite visible due to the resolutions (1680x1050, 1920x1200. It worked okay on my 1920x1080 screen), though I realise those are fairly odd resolutions. It seemed I had to jump to continue the dialog, which is a very small issue. I think a tiny bit more height on the jump would be good and, as others have said, a little more time on the platforms would help a lot. Lovely art style, though, and a great idea! Well done!

Submitted

I really liked the way the story was introduced, it gives the player an objective to reach on the game. Art and music feel so good. gameplay is a little difficult to get from the beginning.  Great job!

Submitted(+1)

Hey!
Very nice game!!
The theme is excellent and the simplistic (semi) is very good, the atmosphere is all there!


Gameplay wise i would improve it by adding a tad more time to the music, its extremely punishing.

Even in the first level its super hard to get up there, the learning curve should be linear, start with easy and go up slowly.  in addition to making the movement a tad more snappy, if you're counting so much on those music keys and every second counts u have to make sure its fast enough and jumps high enough.


I saw other people wrote "Checkouts", i actually dont think that checkpoints make sense if the levels aren't extremely long, fixing the learning curve / difficulty wouldn't require any checkpoints.


All in all - really awesome game, i enjoyed it :)  (only got to level 2)

Submitted(+1)

It is a very nice idea, definitely seems original. I love how the platforms fade in and out, and can tell a lot of thought went into making this game. Would benefit from checkpoints as I did find it challenging but it was intuitive and enjoyable to play. Can't think how else it can be improved. Well done!

Submitted

A great idea. I like the concept of playing notes to make different colored platforms appear. It’s definitely a tricky game as you have to time the notes correctly and press/hold them in the right order. I wasn’t able to get past the sky part. I had trouble getting the rhythm right and remembering what notes I needed to press. It seems you need to master memorization and rhythm, which offers a nice challenge.

I also liked the music and the pixel art. The music fit well with the magic/fantasy theme of the game.

I think the game could benefit from something like more checkpoints in individual areas to make things a tad bit more lenient when you fall.

Overall, I think it's a great concept. It’s almost like a combination of a platformer and a rhythm game. Nice job!