I like the look of the invisible platforms, especially when they shatter. Being able to throw basketballs is a neat way of discovering where they are and having just a few seconds to stand on them makes it frantic and fun. There were times where I found it tricky to be fully in control of the character’s movement. I also noticed that I couldn’t stand on the moving invisible platform but the jump to the other side was short enough so I treated it more like an obstacle
I'll keep you posted when I make my YouTube video, which all being well should be tomorrow
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