This is a loooot of features in jam game and also, most importantly, most of them are used and are a part of a game in some quests if not needed to complete the game itself (decides maybe shop bc every item that you can buy is worse than what you already have) (also did not get how to change abilities and you can beat game without changing them). Really a lot of work done for a week! :)
Play game
The Beast of Oakenbrook's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay - How fun is it to play? | #2 | 4.130 | 4.130 |
Overall | #3 | 4.165 | 4.165 |
Audio - Does the game have nice sfx and music? | #8 | 4.174 | 4.174 |
Theme - How well does it incorporate the theme? | #9 | 4.261 | 4.261 |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #21 | 4.043 | 4.043 |
Graphics - Is the game aesthetically pleasing? | #25 | 4.217 | 4.217 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This is a really nice game. It has a lot of things going on and quite some gameplay features for just a jam game. The graphics and interface are really nice. I like the voice acting and all the dialogue. It has quite some story and I really like it when a game has this because this way I am much more immersed in the experience. It feels really professional this way.
Thanks to the comments and your notes, I was able to navigate the bugs, haha, so that wasn't that big of an issue. The enemies felt a bit far away though, or the squares are too big. Or maybe Cara is a giant, who knows. ;D
A narrative-driven crawler like this is one of my favorite genres, so I really enjoyed playing this. Good work! :)
This looks great, love the graphic style. Sadly I can't play it on my machine (running Linux). It almost worked using Wine: got the title screen and music, but the new/load game buttons didn't respond :-( Obviously not your fault, it's a miracle that anything does work in Wine! Best of luck in the Jam.
It's a great game. I agree with others that implementing so many things within a week it's crazy amount of job.
Great job with a lot of work done. Just unbelieveble. For some reason, the atmosphere reminded me of the first Diablo.
This was great!
I loved how the duality theme was implemented into the gameplay and story. The voice acting was also great, and generally any voice acting usually adds a good bump in quality for jam games imo.
The environments were also quite nice to look at, and there was a surprising amount of content and features.
The issues I have are pretty much the same mentioned by others here:
- Couldn't close alchemy window without exiting the game
- Tooltip occasionally glitches when mousing over something (I actually encountered this while working on my own game, and the fix I found is to disable raycast target on the tooltip background and text)
- Enemies were able to hit me from multiple squares away, as in I would move back 3 steps and I would still be hit even if the enemies didn't move at all
Aside from those I really enjoyed the game. Good work!
Damn, this is good. I am having trouble closing the alchemy panel though. Guess a good ol' save and load works.
Will continue to play after the ratings. :)
The game looked great and you have a wonderful use of theme! I especially liked how you changed the color of the environment to make it clear I was seeing the world through different eyes. I found the enemies to be a bit far away from the camera for my taste it really didn't feel like I was fighting them in hand-to-hand combat, rather they felt at range to me. I would recommend moving the 3D models to the front edge of the grid cells they are standing on to give a more "in your face" impression.
Overall an excellent entry.
Thanks for playing! Glad you enjoyed it.
Yeah, I felt that too, that the enemies were a bit too far away. I made my tiles able to hold up to 5 enemies, but I didn't take advantage of that here and it ended up feeling like they were really far away. I should really redo the concept and have them move up to the edge of the tile and reposition themselves based on your relative position if you move. But...next time, haha
Very solid short game.
It is nice that it has all elements of a full game, that really looks like if you fix some bugs (I had some UI bugs on a 4k monitor) it can be a small story game. You even have quests in it with potion brewing and villagers :)
The theme interpretation is really great - it’s a fun concept for a game. The 3D environments look nice, the mood is nice, and voice-over was an unexpected but nice surprise.
The user interface could use some polish, and when dying I didn’t see any way to restart other than killing the process and starting it up again. Did I miss something?
Good work overall.
Wow, this was really polished! The style was great too, a minor thing but I liked how easy it was to spot all the different plants you could interact with. Ran into a few bugs like the UI tooltips blocking what the mouse was over and the brewing menu issue other people reported, but overall was a really fun game!
A great game which definitely deserve more attention and ratings!
It was pretty much complete as it had a lifetime above than average for a game jam.
I felt a bit caught out of guard by the real time as I was expecting a turn based game, but it was all fine and I liked the concept of fighting.
About graphics, these are good and the ambient is real, I felt immersed, and liked the system of quests.
Now come the main problem of the game : bugs... While some are harmless such as having the action icon constantly showing up, interaction with cells door through walls, the coords on the minimap not updating or having the kick picture displaying instead of the bite when saving and reloading in werewolve form...
but I met some more troublesome ones :
- the brewing menu getting impossible to close no matter the key I tried to input to close it.. I had to save and quit then restart the game to escape from this menu
- getting soft-locked if the oak tree is visited before town : I had the sequence telling me I was the guardian but the path was still blocked and there were no way I could find something to interact with around the tree in case the solution was there :/
This said, the experience was still great - mixing the dungeon crawler genre with a point & click was just lovely. With some good session of bug fixing, I would definitely enjoy going back to this game and play it again!
I really enjoyed it. Great setting, and great voice acting; I was engaged right up to the end.
I encountered three major bugs:
- Probably due to me using an ultrawide monitor, I could not exit out of the brewing menu, it was clear that stuff was clipped off-screen. I would have to save and exit the game (reloading a save was not enough)
- Every time I died in combat, the game looked like it soft-locked. It would say I died, and I couldn’t do anything to Alt-Tab and kill the game. Maybe there was UI at the bottom?
- After I died to the beast, I could no longer fight it. It would tell me I needed to go to the Oak Tree, but the Oak Tree dialog would not trigger again, so I was soft locked.
Regardless, I really enjoyed my time with this one. I chuckled when I entered one of the houses in my other form and the residents were like, “Hi Clara”
Good stuff
Check out my livestream VOD at https://www.twitch.tv/scalphamission, you're right at the end.
That was fun! I only had two minor issues. The first is that when I died the only way I could find to move on from there was to hit the windows key and shut the game down rather than getting the option to go to the main menu or load a save. The other was the alchemy menu not haven't any way I could find to close it. I had to save, turn off the game, then load the save and everything would be fine.
Overall, great fun little game really. Good work!
Leave a comment
Log in with itch.io to leave a comment.